blob: 4b72d868fc5fd912ee7435d083d42b7462a49aac [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific const folding rule path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# float fourtytwo;
# };
#
# void main()
# {
# // If condition is always false.
# if(clamp(1.0, fourtytwo, fourtytwo) > 42.0
# || clamp(1.0, fourtytwo, fourtytwo) < 42.0)
# _GLF_color = vec4(0);
# else
# _GLF_color = vec4(1, 0, 0, 1);
#
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 41
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %36
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "buf0"
OpMemberName %9 0 "fourtytwo"
OpName %11 ""
OpName %36 "_GLF_color"
OpMemberDecorate %9 0 Offset 0
OpDecorate %9 Block
OpDecorate %11 DescriptorSet 0
OpDecorate %11 Binding 0
OpDecorate %36 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeBool
%7 = OpTypeFloat 32
%8 = OpConstant %7 1
%9 = OpTypeStruct %7
%10 = OpTypePointer Uniform %9
%11 = OpVariable %10 Uniform
%12 = OpTypeInt 32 1
%13 = OpConstant %12 0
%14 = OpTypePointer Uniform %7
%20 = OpConstant %7 42
%34 = OpTypeVector %7 4
%35 = OpTypePointer Output %34
%36 = OpVariable %35 Output
%37 = OpConstant %7 0
%38 = OpConstantComposite %34 %37 %37 %37 %37
%40 = OpConstantComposite %34 %8 %37 %37 %8
%4 = OpFunction %2 None %3
%5 = OpLabel
%15 = OpAccessChain %14 %11 %13
%16 = OpLoad %7 %15
%17 = OpAccessChain %14 %11 %13
%18 = OpLoad %7 %17
%19 = OpExtInst %7 %1 FClamp %8 %16 %18
%21 = OpFOrdGreaterThan %6 %19 %20
%22 = OpLogicalNot %6 %21
OpSelectionMerge %24 None
OpBranchConditional %22 %23 %24
%23 = OpLabel
%25 = OpAccessChain %14 %11 %13
%26 = OpLoad %7 %25
%27 = OpAccessChain %14 %11 %13
%28 = OpLoad %7 %27
%29 = OpExtInst %7 %1 FClamp %8 %26 %28
%30 = OpFOrdLessThan %6 %29 %20
OpBranch %24
%24 = OpLabel
%31 = OpPhi %6 %21 %5 %30 %23
OpSelectionMerge %33 None
OpBranchConditional %31 %32 %39
%32 = OpLabel
OpStore %36 %38
OpBranch %33
%39 = OpLabel
OpStore %36 %40
OpBranch %33
%33 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# fourtytwo
BUFFER variant_fourtytwo DATA_TYPE float DATA
42.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_fourtytwo AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255