blob: 4d7efe97597c625d08be48a841a0b493d9f7fb2f [file] [log] [blame]
# OOB robustness tests for manual testing purposes
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.compute
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.compute
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.compute
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.uniform_block.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.uniform_block.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.uniform_block.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.uniform_block.compute
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.shader_storage_block.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.shader_storage_block.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.shader_storage_block.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.shader_storage_block.compute
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.compute
dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline_non_robust.reset_status.index_buffer_out_of_bounds
dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline_non_robust.reset_status.vertex_buffer_out_of_bounds