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#ifndef _EGLUNATIVEDISPLAY_HPP
#define _EGLUNATIVEDISPLAY_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program Tester Core
* ----------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief EGL native display abstraction
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuFactoryRegistry.hpp"
#include "egluNativeWindow.hpp"
#include "egluNativePixmap.hpp"
#include "eglwDefs.hpp"
#include <string>
namespace eglw
{
class Library;
}
namespace eglu
{
class NativeDisplay
{
public:
enum Capability
{
CAPABILITY_GET_DISPLAY_LEGACY = (1 << 0), //!< Query EGL display using eglGetDisplay()
CAPABILITY_GET_DISPLAY_PLATFORM = (1 << 1), //!< Query EGL display using eglGetPlatformDisplay()
CAPABILITY_GET_DISPLAY_PLATFORM_EXT = (1 << 2) //!< Query EGL display using eglGetPlatformDisplayEXT()
};
virtual ~NativeDisplay(void);
virtual const eglw::Library &getLibrary(void) const = 0;
Capability getCapabilities(void) const
{
return m_capabilities;
}
eglw::EGLenum getPlatformType(void) const
{
return m_platformType;
}
const char *getPlatformExtensionName(void) const
{
return (m_platformExtension.empty() ? DE_NULL : m_platformExtension.c_str());
}
//! Get EGLNativeDisplayType that can be used with eglGetDisplay(). Default implementation throws tcu::NotSupportedError().
virtual eglw::EGLNativeDisplayType getLegacyNative(void);
//! Return display pointer that can be used with eglGetPlatformDisplay(). Default implementations throw tcu::NotSupportedError()
virtual void *getPlatformNative(void);
//! Attributes to pass to eglGetPlatformDisplay(EXT)
virtual const eglw::EGLAttrib *getPlatformAttributes(void) const;
protected:
NativeDisplay(Capability capabilities, eglw::EGLenum platformType, const char *platformExtension);
NativeDisplay(Capability capabilities);
private:
NativeDisplay(const NativeDisplay &);
NativeDisplay &operator=(const NativeDisplay &);
const Capability m_capabilities;
const eglw::EGLenum m_platformType; //!< EGL platform type, or EGL_NONE if not supported.
const std::string m_platformExtension;
};
class NativeDisplayFactory : public tcu::FactoryBase
{
public:
virtual ~NativeDisplayFactory(void);
virtual NativeDisplay *createDisplay(const eglw::EGLAttrib *attribList = DE_NULL) const = 0;
NativeDisplay::Capability getCapabilities(void) const
{
return m_capabilities;
}
eglw::EGLenum getPlatformType(void) const
{
return m_platformType;
}
const char *getPlatformExtensionName(void) const
{
return (m_platformExtension.empty() ? DE_NULL : m_platformExtension.c_str());
}
const NativeWindowFactoryRegistry &getNativeWindowRegistry(void) const
{
return m_nativeWindowRegistry;
}
const NativePixmapFactoryRegistry &getNativePixmapRegistry(void) const
{
return m_nativePixmapRegistry;
}
protected:
NativeDisplayFactory(const std::string &name, const std::string &description,
NativeDisplay::Capability capabilities);
NativeDisplayFactory(const std::string &name, const std::string &description,
NativeDisplay::Capability capabilities, eglw::EGLenum platformType,
const char *platformExtension);
NativeWindowFactoryRegistry m_nativeWindowRegistry;
NativePixmapFactoryRegistry m_nativePixmapRegistry;
private:
NativeDisplayFactory(const NativeDisplayFactory &);
NativeDisplayFactory &operator=(const NativeDisplayFactory &);
const NativeDisplay::Capability m_capabilities;
const eglw::EGLenum m_platformType;
const std::string m_platformExtension;
};
typedef tcu::FactoryRegistry<NativeDisplayFactory> NativeDisplayFactoryRegistry;
} // namespace eglu
#endif // _EGLUNATIVEDISPLAY_HPP