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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2019 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Ray Tracing Build Large Shader Set tests
*//*--------------------------------------------------------------------*/
#include "vktRayTracingBuildIndirectTests.hpp"
#include "vkDefs.hpp"
#include "vktTestCase.hpp"
#include "vkCmdUtil.hpp"
#include "vkObjUtil.hpp"
#include "vkBuilderUtil.hpp"
#include "vkBarrierUtil.hpp"
#include "vkBufferWithMemory.hpp"
#include "vkImageWithMemory.hpp"
#include "vkTypeUtil.hpp"
#include "vkRayTracingUtil.hpp"
namespace vkt
{
namespace RayTracing
{
namespace
{
using namespace vk;
using namespace std;
static const VkFlags ALL_RAY_TRACING_STAGES = VK_SHADER_STAGE_RAYGEN_BIT_KHR
| VK_SHADER_STAGE_ANY_HIT_BIT_KHR
| VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR
| VK_SHADER_STAGE_MISS_BIT_KHR
| VK_SHADER_STAGE_INTERSECTION_BIT_KHR
| VK_SHADER_STAGE_CALLABLE_BIT_KHR;
struct CaseDef
{
deUint32 width;
deUint32 height;
deUint32 depth;
deUint32 squaresGroupCount;
deUint32 geometriesGroupCount;
deUint32 instancesGroupCount;
};
enum ShaderGroups
{
FIRST_GROUP = 0,
RAYGEN_GROUP = FIRST_GROUP,
MISS_GROUP,
HIT_GROUP,
GROUP_COUNT
};
const deUint32 HIT = 1;
const deUint32 MISS = 2;
const deUint32 HIT_MISS_PATTERN = 7;
deUint32 getShaderGroupSize (const InstanceInterface& vki,
const VkPhysicalDevice physicalDevice)
{
de::MovePtr<RayTracingProperties> rayTracingPropertiesKHR;
rayTracingPropertiesKHR = makeRayTracingProperties(vki, physicalDevice);
return rayTracingPropertiesKHR->getShaderGroupHandleSize();
}
deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki,
const VkPhysicalDevice physicalDevice)
{
de::MovePtr<RayTracingProperties> rayTracingPropertiesKHR;
rayTracingPropertiesKHR = makeRayTracingProperties(vki, physicalDevice);
return rayTracingPropertiesKHR->getShaderGroupBaseAlignment();
}
Move<VkPipeline> makePipeline (const DeviceInterface& vkd,
const VkDevice device,
vk::BinaryCollection& collection,
de::MovePtr<RayTracingPipeline>& rayTracingPipeline,
VkPipelineLayout pipelineLayout,
const std::string& shaderName)
{
Move<VkShaderModule> raygenShader = createShaderModule(vkd, device, collection.get(shaderName), 0);
rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, raygenShader, 0);
Move<VkPipeline> pipeline = rayTracingPipeline->createPipeline(vkd, device, pipelineLayout);
return pipeline;
}
Move<VkPipeline> makePipeline (const DeviceInterface& vkd,
const VkDevice device,
vk::BinaryCollection& collection,
de::MovePtr<RayTracingPipeline>& rayTracingPipeline,
VkPipelineLayout pipelineLayout,
const deUint32 raygenGroup,
const deUint32 missGroup,
const deUint32 hitGroup)
{
Move<VkShaderModule> raygenShader = createShaderModule(vkd, device, collection.get("rgen"), 0);
Move<VkShaderModule> hitShader = createShaderModule(vkd, device, collection.get("chit"), 0);
Move<VkShaderModule> missShader = createShaderModule(vkd, device, collection.get("miss"), 0);
rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, raygenShader, raygenGroup);
rayTracingPipeline->addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, hitShader, hitGroup);
rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, missShader, missGroup);
Move<VkPipeline> pipeline = rayTracingPipeline->createPipeline(vkd, device, pipelineLayout);
return pipeline;
}
VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, deUint32 depth, VkFormat format)
{
const VkImageUsageFlags usage = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
const VkImageCreateInfo imageCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkImageCreateFlags)0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_3D, // VkImageType imageType;
format, // VkFormat format;
makeExtent3D(width, height, depth), // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
usage, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
0u, // deUint32 queueFamilyIndexCount;
DE_NULL, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
return imageCreateInfo;
}
class RayTracingBuildIndirectTestInstance : public TestInstance
{
public:
RayTracingBuildIndirectTestInstance (Context& context, const CaseDef& data);
~RayTracingBuildIndirectTestInstance (void);
tcu::TestStatus iterate (void);
protected:
void checkSupportInInstance (void) const;
de::MovePtr<BufferWithMemory> prepareBuffer (VkDeviceSize bufferSizeBytes,
const std::string& shaderName);
de::MovePtr<BufferWithMemory> runTest (const VkBuffer indirectBottomAccelerationStructure,
const VkBuffer indirectTopAccelerationStructure);
de::SharedPtr<TopLevelAccelerationStructure> initTopAccelerationStructure (VkCommandBuffer cmdBuffer,
de::SharedPtr<BottomLevelAccelerationStructure>& bottomLevelAccelerationStructure,
const VkBuffer indirectBuffer,
const VkDeviceSize indirectBufferOffset,
const deUint32 indirectBufferStride);
de::SharedPtr<BottomLevelAccelerationStructure> initBottomAccelerationStructure (VkCommandBuffer cmdBuffer,
const VkBuffer indirectBuffer,
const VkDeviceSize indirectBufferOffset,
const deUint32 indirectBufferStride);
VkBuffer initIndirectTopAccelerationStructure (void);
VkBuffer initIndirectBottomAccelerationStructure (void);
private:
CaseDef m_data;
de::MovePtr<BufferWithMemory> m_indirectAccelerationStructureBottom;
de::MovePtr<BufferWithMemory> m_indirectAccelerationStructureTop;
};
RayTracingBuildIndirectTestInstance::RayTracingBuildIndirectTestInstance (Context& context, const CaseDef& data)
: vkt::TestInstance (context)
, m_data (data)
, m_indirectAccelerationStructureBottom ()
, m_indirectAccelerationStructureTop ()
{
}
RayTracingBuildIndirectTestInstance::~RayTracingBuildIndirectTestInstance (void)
{
}
class RayTracingTestCase : public TestCase
{
public:
RayTracingTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data);
~RayTracingTestCase (void);
virtual void initPrograms (SourceCollections& programCollection) const;
virtual TestInstance* createInstance (Context& context) const;
virtual void checkSupport (Context& context) const;
private:
CaseDef m_data;
};
RayTracingTestCase::RayTracingTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data)
: vkt::TestCase (context, name, desc)
, m_data (data)
{
DE_ASSERT((m_data.width * m_data.height * m_data.depth) == (m_data.squaresGroupCount * m_data.geometriesGroupCount * m_data.instancesGroupCount));
}
RayTracingTestCase::~RayTracingTestCase (void)
{
}
void RayTracingTestCase::checkSupport(Context& context) const
{
const VkPhysicalDeviceAccelerationStructureFeaturesKHR& accelerationStructureFeaturesKHR = context.getAccelerationStructureFeatures();
if (accelerationStructureFeaturesKHR.accelerationStructure == DE_FALSE)
TCU_THROW(NotSupportedError, "Requires VkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructure");
const VkPhysicalDeviceRayTracingPipelineFeaturesKHR& rayTracingPipelineFeaturesKHR = context.getRayTracingPipelineFeatures();
if (rayTracingPipelineFeaturesKHR.rayTracingPipeline == DE_FALSE)
TCU_THROW(NotSupportedError, "Requires VkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipeline");
if (accelerationStructureFeaturesKHR.accelerationStructureIndirectBuild == DE_FALSE)
TCU_THROW(NotSupportedError, "Requires VkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructureIndirectBuild");
}
void RayTracingTestCase::initPrograms (SourceCollections& programCollection) const
{
const vk::ShaderBuildOptions buildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_4, 0u, true);
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(set = 0, binding = 0, std140) writeonly buffer OutBuf\n"
"{\n"
" uvec4 accelerationStructureBuildOffsetInfoKHR[" << m_data.depth << "];\n"
"} b_out;\n"
"\n"
"void main()\n"
"{\n"
" for (uint i = 0; i < " << m_data.depth << "; i++)\n"
" {\n"
" uint primitiveCount = " << m_data.width * m_data.height << "u;\n"
" uint primitiveOffset = " << m_data.width * m_data.height * 3u * sizeof(tcu::Vec3) << "u * i;\n"
" uint firstVertex = " << 0 << "u;\n"
" uint transformOffset = " << 0 << "u;\n"
"\n"
" b_out.accelerationStructureBuildOffsetInfoKHR[i] = uvec4(primitiveCount, primitiveOffset, firstVertex, transformOffset);\n"
" }\n"
"}\n";
programCollection.glslSources.add("wr-asb") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(set = 0, binding = 0, std140) writeonly buffer OutBuf\n"
"{\n"
" uvec4 accelerationStructureBuildOffsetInfoKHR;\n"
"} b_out;\n"
"\n"
"void main()\n"
"{\n"
" uint primitiveCount = " << m_data.instancesGroupCount << "u;\n"
" uint primitiveOffset = " << 0 << "u;\n"
" uint firstVertex = " << 0 << "u;\n"
" uint transformOffset = " << 0 << "u;\n"
"\n"
" b_out.accelerationStructureBuildOffsetInfoKHR = uvec4(primitiveCount, primitiveOffset, firstVertex, transformOffset);\n"
"}\n";
programCollection.glslSources.add("wr-ast") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(location = 0) rayPayloadEXT vec3 hitValue;\n"
"layout(set = 0, binding = 1) uniform accelerationStructureEXT topLevelAS;\n"
"\n"
"void main()\n"
"{\n"
" uint rayFlags = 0;\n"
" uint cullMask = 0xFF;\n"
" float tmin = 0.0;\n"
" float tmax = 9.0;\n"
" float x = (float(gl_LaunchIDEXT.x) + 0.5f) / float(gl_LaunchSizeEXT.x);\n"
" float y = (float(gl_LaunchIDEXT.y) + 0.5f) / float(gl_LaunchSizeEXT.y);\n"
" float z = (float(gl_LaunchIDEXT.z) + 0.5f) / float(gl_LaunchSizeEXT.z);\n"
" vec3 origin = vec3(x, y, z);\n"
" vec3 direct = vec3(0.0, 0.0, -1.0);\n"
" traceRayEXT(topLevelAS, rayFlags, cullMask, 0, 0, 0, origin, tmin, direct, tmax, 0);\n"
"}\n";
programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(location = 0) rayPayloadInEXT vec3 hitValue;\n"
"hitAttributeEXT vec3 attribs;\n"
"layout(set = 0, binding = 0, r32ui) uniform uimage3D result;\n"
"void main()\n"
"{\n"
" uvec4 color = uvec4(" << HIT << ",0,0,1);\n"
" imageStore(result, ivec3(gl_LaunchIDEXT.xyz), color);\n"
"}\n";
programCollection.glslSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(location = 0) rayPayloadInEXT dummyPayload { vec4 dummy; };\n"
"layout(set = 0, binding = 0, r32ui) uniform uimage3D result;\n"
"void main()\n"
"{\n"
" uvec4 color = uvec4(" << MISS << ",0,0,1);\n"
" imageStore(result, ivec3(gl_LaunchIDEXT.xyz), color);\n"
"}\n";
programCollection.glslSources.add("miss") << glu::MissSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
}
TestInstance* RayTracingTestCase::createInstance (Context& context) const
{
return new RayTracingBuildIndirectTestInstance(context, m_data);
}
de::SharedPtr<TopLevelAccelerationStructure> RayTracingBuildIndirectTestInstance::initTopAccelerationStructure (VkCommandBuffer cmdBuffer,
de::SharedPtr<BottomLevelAccelerationStructure>& bottomLevelAccelerationStructure,
const VkBuffer indirectBuffer,
const VkDeviceSize indirectBufferOffset,
const deUint32 indirectBufferStride)
{
const DeviceInterface& vkd = m_context.getDeviceInterface();
const VkDevice device = m_context.getDevice();
Allocator& allocator = m_context.getDefaultAllocator();
de::MovePtr<TopLevelAccelerationStructure> result = makeTopLevelAccelerationStructure();
result->setInstanceCount(1);
result->addInstance(bottomLevelAccelerationStructure);
result->setIndirectBuildParameters(indirectBuffer, indirectBufferOffset, indirectBufferStride);
result->createAndBuild(vkd, device, cmdBuffer, allocator);
return de::SharedPtr<TopLevelAccelerationStructure>(result.release());
}
de::SharedPtr<BottomLevelAccelerationStructure> RayTracingBuildIndirectTestInstance::initBottomAccelerationStructure (VkCommandBuffer cmdBuffer,
const VkBuffer indirectBuffer,
const VkDeviceSize indirectBufferOffset,
const deUint32 indirectBufferStride)
{
const DeviceInterface& vkd = m_context.getDeviceInterface();
const VkDevice device = m_context.getDevice();
Allocator& allocator = m_context.getDefaultAllocator();
de::MovePtr<BottomLevelAccelerationStructure> result = makeBottomLevelAccelerationStructure();
result->setGeometryCount(m_data.geometriesGroupCount);
result->setIndirectBuildParameters(indirectBuffer, indirectBufferOffset, indirectBufferStride);
for (size_t geometryNdx = 0; geometryNdx < m_data.geometriesGroupCount; ++geometryNdx)
{
std::vector<tcu::Vec3> geometryData;
geometryData.reserve(m_data.squaresGroupCount * 3u);
tcu::UVec2 startPos = tcu::UVec2(0u, 0u);
for (size_t squareNdx = 0; squareNdx < m_data.squaresGroupCount; ++squareNdx)
{
const deUint32 n = m_data.width * startPos.y() + startPos.x();
const float x0 = float(startPos.x() + 0) / float(m_data.width);
const float y0 = float(startPos.y() + 0) / float(m_data.height);
const float x1 = float(startPos.x() + 1) / float(m_data.width);
const float y1 = float(startPos.y() + 1) / float(m_data.height);
const float xm = (x0 + x1) / 2.0f;
const float ym = (y0 + y1) / 2.0f;
const float z = (n % HIT_MISS_PATTERN == 0) ? +1.0f : (float(geometryNdx) + 0.25f) / float(m_data.geometriesGroupCount);
geometryData.push_back(tcu::Vec3(x0, y0, z));
geometryData.push_back(tcu::Vec3(xm, y1, z));
geometryData.push_back(tcu::Vec3(x1, ym, z));
startPos.y() = (n + 1) / m_data.width;
startPos.x() = (n + 1) % m_data.width;
}
result->addGeometry(geometryData, true);
}
result->createAndBuild(vkd, device, cmdBuffer, allocator);
return de::SharedPtr<BottomLevelAccelerationStructure>(result.release());
}
de::MovePtr<BufferWithMemory> RayTracingBuildIndirectTestInstance::prepareBuffer (VkDeviceSize bufferSizeBytes,
const std::string& shaderName)
{
const InstanceInterface& vki = m_context.getInstanceInterface();
const DeviceInterface& vkd = m_context.getDeviceInterface();
const VkDevice device = m_context.getDevice();
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
const VkQueue queue = m_context.getUniversalQueue();
Allocator& allocator = m_context.getDefaultAllocator();
const deUint32 shaderGroupHandleSize = getShaderGroupSize(vki, physicalDevice);
const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice);
const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(bufferSizeBytes, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
de::MovePtr<BufferWithMemory> buffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(vkd, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible | MemoryRequirement::DeviceAddress));
const Move<VkDescriptorSetLayout> descriptorSetLayout = DescriptorSetLayoutBuilder()
.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, ALL_RAY_TRACING_STAGES)
.build(vkd, device);
const Move<VkDescriptorPool> descriptorPool = DescriptorPoolBuilder()
.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)
.build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
const Move<VkDescriptorSet> descriptorSet = makeDescriptorSet(vkd, device, *descriptorPool, *descriptorSetLayout);
const Move<VkPipelineLayout> pipelineLayout = makePipelineLayout(vkd, device, descriptorSetLayout.get());
const Move<VkCommandPool> cmdPool = createCommandPool(vkd, device, 0, queueFamilyIndex);
const Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vkd, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
const vk::VkDescriptorBufferInfo descriptorBufferInfo = makeDescriptorBufferInfo(**buffer, 0ull, bufferSizeBytes);
de::MovePtr<RayTracingPipeline> rayTracingPipeline = de::newMovePtr<RayTracingPipeline>();
const Move<VkPipeline> pipeline = makePipeline(vkd, device, m_context.getBinaryCollection(), rayTracingPipeline, *pipelineLayout, shaderName);
const de::MovePtr<BufferWithMemory> shaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1);
const VkStridedDeviceAddressRegionKHR raygenShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, shaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize);
const VkStridedDeviceAddressRegionKHR missShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
const VkStridedDeviceAddressRegionKHR hitShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
const VkStridedDeviceAddressRegionKHR callableShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
beginCommandBuffer(vkd, *cmdBuffer, 0u);
{
DescriptorSetUpdateBuilder()
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &descriptorBufferInfo)
.update(vkd, device);
vkd.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipelineLayout, 0, 1, &descriptorSet.get(), 0, DE_NULL);
vkd.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipeline);
cmdTraceRays(vkd,
*cmdBuffer,
&raygenShaderBindingTableRegion,
&missShaderBindingTableRegion,
&hitShaderBindingTableRegion,
&callableShaderBindingTableRegion,
1u, 1u, 1u);
}
endCommandBuffer(vkd, *cmdBuffer);
submitCommandsAndWait(vkd, device, queue, cmdBuffer.get());
return buffer;
}
de::MovePtr<BufferWithMemory> RayTracingBuildIndirectTestInstance::runTest (const VkBuffer indirectBottomAccelerationStructure,
const VkBuffer indirectTopAccelerationStructure)
{
const InstanceInterface& vki = m_context.getInstanceInterface();
const DeviceInterface& vkd = m_context.getDeviceInterface();
const VkDevice device = m_context.getDevice();
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
const VkQueue queue = m_context.getUniversalQueue();
Allocator& allocator = m_context.getDefaultAllocator();
const VkFormat format = VK_FORMAT_R32_UINT;
const deUint32 pixelCount = m_data.width * m_data.height * m_data.depth;
const deUint32 shaderGroupHandleSize = getShaderGroupSize(vki, physicalDevice);
const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice);
const Move<VkDescriptorSetLayout> descriptorSetLayout = DescriptorSetLayoutBuilder()
.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, ALL_RAY_TRACING_STAGES)
.addSingleBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, ALL_RAY_TRACING_STAGES)
.build(vkd, device);
const Move<VkDescriptorPool> descriptorPool = DescriptorPoolBuilder()
.addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
.addType(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR)
.build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
const Move<VkDescriptorSet> descriptorSet = makeDescriptorSet(vkd, device, *descriptorPool, *descriptorSetLayout);
const Move<VkPipelineLayout> pipelineLayout = makePipelineLayout(vkd, device, descriptorSetLayout.get());
const Move<VkCommandPool> cmdPool = createCommandPool(vkd, device, 0, queueFamilyIndex);
const Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vkd, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
de::MovePtr<RayTracingPipeline> rayTracingPipeline = de::newMovePtr<RayTracingPipeline>();
const Move<VkPipeline> pipeline = makePipeline(vkd, device, m_context.getBinaryCollection(), rayTracingPipeline, *pipelineLayout, RAYGEN_GROUP, MISS_GROUP, HIT_GROUP);
const de::MovePtr<BufferWithMemory> raygenShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, RAYGEN_GROUP, 1u);
const de::MovePtr<BufferWithMemory> missShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, MISS_GROUP, 1u);
const de::MovePtr<BufferWithMemory> hitShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROUP, 1u);
const VkStridedDeviceAddressRegionKHR raygenShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, raygenShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize);
const VkStridedDeviceAddressRegionKHR missShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, missShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize);
const VkStridedDeviceAddressRegionKHR hitShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, hitShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize);
const VkStridedDeviceAddressRegionKHR callableShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_data.width, m_data.height, m_data.depth, format);
const VkImageSubresourceRange imageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0, 1u);
const de::MovePtr<ImageWithMemory> image = de::MovePtr<ImageWithMemory>(new ImageWithMemory(vkd, device, allocator, imageCreateInfo, MemoryRequirement::Any));
const Move<VkImageView> imageView = makeImageView(vkd, device, **image, VK_IMAGE_VIEW_TYPE_3D, format, imageSubresourceRange);
const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(pixelCount * sizeof(deUint32), VK_BUFFER_USAGE_TRANSFER_DST_BIT);
const VkImageSubresourceLayers bufferImageSubresourceLayers = makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u);
const VkBufferImageCopy bufferImageRegion = makeBufferImageCopy(makeExtent3D(m_data.width, m_data.height, m_data.depth), bufferImageSubresourceLayers);
de::MovePtr<BufferWithMemory> buffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(vkd, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible));
const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo(DE_NULL, *imageView, VK_IMAGE_LAYOUT_GENERAL);
const VkImageMemoryBarrier preImageBarrier = makeImageMemoryBarrier(0u, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
**image, imageSubresourceRange);
const VkImageMemoryBarrier postImageBarrier = makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR | VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL,
**image, imageSubresourceRange);
const VkMemoryBarrier postTraceMemoryBarrier = makeMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
const VkMemoryBarrier postCopyMemoryBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT);
const VkClearValue clearValue = makeClearValueColorU32(5u, 5u, 5u, 255u);
const deUint32 indirectAccelerationStructureStride = sizeof(VkAccelerationStructureBuildRangeInfoKHR);
de::SharedPtr<BottomLevelAccelerationStructure> bottomLevelAccelerationStructure;
de::SharedPtr<TopLevelAccelerationStructure> topLevelAccelerationStructure;
beginCommandBuffer(vkd, *cmdBuffer, 0u);
{
cmdPipelineImageMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, &preImageBarrier);
vkd.cmdClearColorImage(*cmdBuffer, **image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearValue.color, 1, &imageSubresourceRange);
cmdPipelineImageMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, &postImageBarrier);
bottomLevelAccelerationStructure = initBottomAccelerationStructure(*cmdBuffer, indirectBottomAccelerationStructure, 0, indirectAccelerationStructureStride);
topLevelAccelerationStructure = initTopAccelerationStructure(*cmdBuffer, bottomLevelAccelerationStructure, indirectTopAccelerationStructure, 0, indirectAccelerationStructureStride);
const TopLevelAccelerationStructure* topLevelAccelerationStructurePtr = topLevelAccelerationStructure.get();
VkWriteDescriptorSetAccelerationStructureKHR accelerationStructureWriteDescriptorSet =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR, // VkStructureType sType;
DE_NULL, // const void* pNext;
1u, // deUint32 accelerationStructureCount;
topLevelAccelerationStructurePtr->getPtr(), // const VkAccelerationStructureKHR* pAccelerationStructures;
};
DescriptorSetUpdateBuilder()
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &descriptorImageInfo)
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(1u), VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, &accelerationStructureWriteDescriptorSet)
.update(vkd, device);
vkd.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipelineLayout, 0, 1, &descriptorSet.get(), 0, DE_NULL);
vkd.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipeline);
cmdTraceRays(vkd,
*cmdBuffer,
&raygenShaderBindingTableRegion,
&missShaderBindingTableRegion,
&hitShaderBindingTableRegion,
&callableShaderBindingTableRegion,
m_data.width, m_data.height, m_data.depth);
cmdPipelineMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_TRANSFER_BIT, &postTraceMemoryBarrier);
vkd.cmdCopyImageToBuffer(*cmdBuffer, **image, VK_IMAGE_LAYOUT_GENERAL, **buffer, 1u, &bufferImageRegion);
cmdPipelineMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, &postCopyMemoryBarrier);
}
endCommandBuffer(vkd, *cmdBuffer);
submitCommandsAndWait(vkd, device, queue, cmdBuffer.get());
invalidateMappedMemoryRange(vkd, device, buffer->getAllocation().getMemory(), buffer->getAllocation().getOffset(), pixelCount * sizeof(deUint32));
return buffer;
}
void RayTracingBuildIndirectTestInstance::checkSupportInInstance (void) const
{
const InstanceInterface& vki = m_context.getInstanceInterface();
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
de::MovePtr<RayTracingProperties> rayTracingProperties = makeRayTracingProperties(vki, physicalDevice);
if (rayTracingProperties->getMaxPrimitiveCount() < m_data.squaresGroupCount)
TCU_THROW(NotSupportedError, "Triangles required more than supported");
if (rayTracingProperties->getMaxGeometryCount() < m_data.geometriesGroupCount)
TCU_THROW(NotSupportedError, "Geometries required more than supported");
if (rayTracingProperties->getMaxInstanceCount() < m_data.instancesGroupCount)
TCU_THROW(NotSupportedError, "Instances required more than supported");
}
VkBuffer RayTracingBuildIndirectTestInstance::initIndirectTopAccelerationStructure (void)
{
VkBuffer result = DE_NULL;
m_indirectAccelerationStructureTop = prepareBuffer(sizeof(VkAccelerationStructureBuildRangeInfoKHR), "wr-ast");
result = **m_indirectAccelerationStructureTop;
return result;
}
VkBuffer RayTracingBuildIndirectTestInstance::initIndirectBottomAccelerationStructure (void)
{
VkBuffer result = DE_NULL;
m_indirectAccelerationStructureBottom = prepareBuffer(sizeof(VkAccelerationStructureBuildRangeInfoKHR) * m_data.geometriesGroupCount, "wr-asb");
result = **m_indirectAccelerationStructureBottom;
return result;
}
tcu::TestStatus RayTracingBuildIndirectTestInstance::iterate (void)
{
checkSupportInInstance();
const VkBuffer indirectAccelerationStructureBottom = initIndirectBottomAccelerationStructure();
const VkBuffer indirectAccelerationStructureTop = initIndirectTopAccelerationStructure();
const de::MovePtr<BufferWithMemory> buffer = runTest(indirectAccelerationStructureBottom, indirectAccelerationStructureTop);
const deUint32* bufferPtr = (deUint32*)buffer->getAllocation().getHostPtr();
deUint32 failures = 0;
for (deUint32 z = 0; z < m_data.depth; ++z)
{
const deUint32* bufferPtrLevel = &bufferPtr[z * m_data.height * m_data.width];
for (deUint32 y = 0; y < m_data.height; ++y)
for (deUint32 x = 0; x < m_data.width; ++x)
{
const deUint32 n = m_data.width * y + x;
const deUint32 expectedValue = (n % HIT_MISS_PATTERN == 0) ? MISS : HIT;
if (bufferPtrLevel[n] != expectedValue)
failures++;
}
}
if (failures == 0)
return tcu::TestStatus::pass("Pass");
else
return tcu::TestStatus::fail("failures=" + de::toString(failures));
}
} // anonymous
tcu::TestCaseGroup* createBuildIndirectTests (tcu::TestContext& testCtx)
{
de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "indirect", "Build acceleration structure indirect ray tracing tests"));
const deUint32 width = 512u;
const deUint32 height = 128u;
const deUint32 depth = 4u;
const deUint32 largestGroup = width * height;
const deUint32 squaresGroupCount = largestGroup;
const deUint32 geometriesGroupCount = depth;
const deUint32 instancesGroupCount = 1;
const CaseDef caseDef =
{
width,
height,
depth,
squaresGroupCount,
geometriesGroupCount,
instancesGroupCount,
};
const std::string testName = "build_structure";
group->addChild(new RayTracingTestCase(testCtx, testName.c_str(), "", caseDef));
return group.release();
}
} // RayTracing
} // vkt