blob: 24fc2f394f4cf1c71142831c1df184d5f7b35cad [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with an always false while function
# The test passes because the shader always writes the color red (while function in the shader is always false)
# Optimized using spirv-opt with the following arguments:
# '--redundancy-elimination'
# '--reduce-load-size'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--vector-dce'
# '--eliminate-dead-branches'
# spirv-opt commit hash: 230c9e437146e48ec58adb4433890403c23c98fa
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0 {
# vec2 injectionSwitch;
# };
# void main()
# {
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# do
# {
# for(
# int j = int(injectionSwitch.x);
# j < 2;
# ++j
# )
# {
# return;
# }
# }
# while(0.0 > injectionSwitch.y);
# int(injectionSwitch.y);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 52
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %19 "j"
OpName %21 "buf0"
OpMemberName %21 0 "injectionSwitch"
OpName %23 ""
OpDecorate %9 Location 0
OpDecorate %19 RelaxedPrecision
OpMemberDecorate %21 0 Offset 0
OpDecorate %21 Block
OpDecorate %23 DescriptorSet 0
OpDecorate %23 Binding 0
OpDecorate %30 RelaxedPrecision
OpDecorate %36 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpConstant %6 1
%11 = OpConstant %6 0
%12 = OpConstantComposite %7 %10 %11 %11 %10
%17 = OpTypeInt 32 1
%18 = OpTypePointer Function %17
%20 = OpTypeVector %6 2
%21 = OpTypeStruct %20
%22 = OpTypePointer Uniform %21
%23 = OpVariable %22 Uniform
%24 = OpConstant %17 0
%25 = OpTypeInt 32 0
%26 = OpConstant %25 0
%27 = OpTypePointer Uniform %6
%37 = OpConstant %17 2
%38 = OpTypeBool
%42 = OpConstant %17 1
%44 = OpConstant %25 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%19 = OpVariable %18 Function
OpStore %9 %12
OpBranch %13
%13 = OpLabel
%28 = OpAccessChain %27 %23 %24 %26
%29 = OpLoad %6 %28
%30 = OpConvertFToS %17 %29
OpStore %19 %30
OpLoopMerge %15 %33 None
OpBranch %31
%31 = OpLabel
%36 = OpLoad %17 %19
%39 = OpSLessThan %38 %36 %37
OpLoopMerge %51 %34 None
OpBranchConditional %39 %32 %51
%32 = OpLabel
OpReturn
%34 = OpLabel
OpBranch %31
%51 = OpLabel
OpBranch %33
%33 = OpLabel
%45 = OpAccessChain %27 %23 %24 %44
%46 = OpLoad %6 %45
%47 = OpFOrdGreaterThan %38 %11 %46
OpBranchConditional %47 %13 %15
%15 = OpLabel
%50 = OpConvertFToS %17 %46
OpReturn
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255