blob: eed45c950f2274dc0d43f4155a5fc2d9ec19dbe3 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with an always false if function
# The test passes because main always writes the color red. (Additionally the discard statement is never reached).
# Optimized using spirv-opt with the following arguments:
# '--eliminate-local-single-block'
# '--reduce-load-size'
# '--combine-access-chains'
# '--eliminate-local-multi-store'
# '--reduce-load-size'
# '--convert-local-access-chains'
# '--eliminate-dead-branches'
# '--eliminate-dead-branches'
# '--merge-return'
# '--copy-propagate-arrays'
# '--copy-propagate-arrays'
# '--eliminate-dead-inserts'
# '--merge-blocks'
# '--copy-propagate-arrays'
# '--combine-access-chains'
# '--simplify-instructions'
# '--convert-local-access-chains'
# spirv-opt commit hash: 4a00a80c40484a6f6f72f48c9d34943cf8f180d4
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
#
# // END OF GENERATED HEADER
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# vec2 injectionSwitch;
# };
#
# vec3 mand()
# {
# for (
# int k = 0;
# k < 1000;
# 1)
# {
# discard;
# }
# return vec3(1.0);
# }
# void main()
# {
# if (injectionSwitch.x > injectionSwitch.y)
# {
# for (
# int j = 0;
# j < 4;
# 1)
# {
# mand();
# }
# }
#
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
#
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 64
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %57
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "mand("
OpName %13 "k"
OpName %31 "buf0"
OpMemberName %31 0 "injectionSwitch"
OpName %33 ""
OpName %45 "j"
OpName %57 "_GLF_color"
OpDecorate %13 RelaxedPrecision
OpMemberDecorate %31 0 Offset 0
OpDecorate %31 Block
OpDecorate %33 DescriptorSet 0
OpDecorate %33 Binding 0
OpDecorate %45 RelaxedPrecision
OpDecorate %57 Location 0
OpDecorate %14 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 3
%8 = OpTypeFunction %7
%11 = OpTypeInt 32 1
%12 = OpTypePointer Function %11
%14 = OpConstant %11 0
%21 = OpConstant %11 1000
%22 = OpTypeBool
%25 = OpConstant %11 1
%26 = OpConstant %6 1
%27 = OpConstantComposite %7 %26 %26 %26
%30 = OpTypeVector %6 2
%31 = OpTypeStruct %30
%32 = OpTypePointer Uniform %31
%33 = OpVariable %32 Uniform
%34 = OpTypeInt 32 0
%35 = OpConstant %34 0
%36 = OpTypePointer Uniform %6
%39 = OpConstant %34 1
%52 = OpConstant %11 4
%55 = OpTypeVector %6 4
%56 = OpTypePointer Output %55
%57 = OpVariable %56 Output
%58 = OpConstant %6 0
%59 = OpConstantComposite %55 %26 %58 %58 %26
%62 = OpUndef %11
%63 = OpConstantTrue %22
%4 = OpFunction %2 None %3
%5 = OpLabel
%45 = OpVariable %12 Function
%37 = OpAccessChain %36 %33 %14 %35
%38 = OpLoad %6 %37
%40 = OpAccessChain %36 %33 %14 %39
%41 = OpLoad %6 %40
%42 = OpFOrdGreaterThan %22 %38 %41
OpSelectionMerge %44 None
OpBranchConditional %42 %43 %44
%43 = OpLabel
OpStore %45 %14
OpBranch %46
%46 = OpLabel
OpLoopMerge %48 %47 None
OpBranchConditional %63 %47 %48
%47 = OpLabel
%54 = OpFunctionCall %7 %9
OpBranch %46
%48 = OpLabel
OpBranch %44
%44 = OpLabel
OpStore %57 %59
OpReturn
OpFunctionEnd
%9 = OpFunction %7 None %8
%10 = OpLabel
%13 = OpVariable %12 Function
OpStore %13 %14
OpBranch %15
%15 = OpLabel
OpLoopMerge %17 %18 None
OpBranchConditional %63 %16 %17
%16 = OpLabel
OpKill
%18 = OpLabel
OpBranch %15
%17 = OpLabel
OpReturnValue %27
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255