blob: 67a5864dd2052c149cf5c12690dc08644435ea90 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with always false if in switch statement
# The test passes because the shader always writes the color red
# Optimized using spirv-opt with the following arguments:
# '--private-to-local'
# '--eliminate-local-multi-store'
# '--simplify-instructions'
# '--eliminate-dead-inserts'
# spirv-opt commit hash: 4a00a80c40484a6f6f72f48c9d34943cf8f180d4
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
#
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# switch (0)
# {
# case 0:
# if (false)
# {
# }
# }
#
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 22
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %18
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %18 "_GLF_color"
OpDecorate %18 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpConstant %6 0
%10 = OpTypeBool
%11 = OpConstantFalse %10
%15 = OpTypeFloat 32
%16 = OpTypeVector %15 4
%17 = OpTypePointer Output %16
%18 = OpVariable %17 Output
%19 = OpConstant %15 1
%20 = OpConstant %15 0
%21 = OpConstantComposite %16 %19 %20 %20 %19
%4 = OpFunction %2 None %3
%5 = OpLabel
OpSelectionMerge %9 None
OpSwitch %7 %9 0 %8
%8 = OpLabel
OpSelectionMerge %13 None
OpBranchConditional %11 %12 %13
%12 = OpLabel
OpBranch %13
%13 = OpLabel
OpBranch %9
%9 = OpLabel
OpStore %18 %21
OpReturn
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255