blob: 1dd2058e33a220e3da7b9d6ae379cf373926e63a [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with discard and add in function in loop
# The test passes because main always outputs the color red and returns.
# red() has an unreachable discard and adds zero to the returned value.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0 {
# vec2 injectionSwitch;
# };
#
# vec4 red()
# {
# if(injectionSwitch.x > 0.0) // always false
# discard;
#
# return vec4(1.0, 0.0, 0.0, 1.0) + injectionSwitch.x; // add zero
# }
#
# void main()
# {
# while(true)
# {
# while(injectionSwitch.y > 0.0) // always true
# {
# _GLF_color = red();
# return;
# }
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 102
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %52
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %12 "buf0"
OpMemberName %12 0 "injectionSwitch"
OpName %14 ""
OpName %52 "_GLF_color"
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 0
OpDecorate %52 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%11 = OpTypeVector %6 2
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpTypeInt 32 1
%16 = OpConstant %15 0
%17 = OpTypeInt 32 0
%18 = OpConstant %17 0
%19 = OpTypePointer Uniform %6
%22 = OpConstant %6 0
%23 = OpTypeBool
%28 = OpConstant %6 1
%29 = OpConstantComposite %7 %28 %22 %22 %28
%41 = OpConstantTrue %23
%47 = OpConstant %17 1
%51 = OpTypePointer Output %7
%52 = OpVariable %51 Output
%63 = OpConstantFalse %23
%4 = OpFunction %2 None %3
%5 = OpLabel
OpBranch %60
%60 = OpLabel
OpLoopMerge %59 %62 None
OpBranch %36
%36 = OpLabel
%100 = OpPhi %23 %63 %60 %98 %66
OpLoopMerge %38 %66 None
OpBranch %42
%42 = OpLabel
%48 = OpAccessChain %19 %14 %16 %47
%49 = OpLoad %6 %48
%50 = OpFOrdGreaterThan %23 %49 %22
OpLoopMerge %44 %45 None
OpBranchConditional %50 %43 %44
%43 = OpLabel
OpBranch %81
%81 = OpLabel
OpLoopMerge %82 %83 None
OpBranch %84
%84 = OpLabel
%85 = OpAccessChain %19 %14 %16 %18
%86 = OpLoad %6 %85
%87 = OpFOrdGreaterThan %23 %86 %22
OpSelectionMerge %88 None
OpBranchConditional %87 %89 %88
%89 = OpLabel
%90 = OpFunctionCall %2 %55
%91 = OpUndef %7
OpBranch %82
%88 = OpLabel
%94 = OpCompositeConstruct %7 %86 %86 %86 %86
%95 = OpFAdd %7 %29 %94
OpBranch %82
%83 = OpLabel
OpBranch %81
%82 = OpLabel
%97 = OpPhi %7 %91 %89 %95 %88
OpStore %52 %97
OpBranch %44
%45 = OpLabel
OpBranch %42
%44 = OpLabel
%98 = OpPhi %23 %100 %42 %41 %82
OpSelectionMerge %101 None
OpBranchConditional %98 %38 %66
%101 = OpLabel
OpBranch %66
%66 = OpLabel
OpBranch %36
%38 = OpLabel
OpSelectionMerge %68 None
OpBranchConditional %98 %59 %68
%68 = OpLabel
OpBranch %59
%62 = OpLabel
OpBranch %60
%59 = OpLabel
OpReturn
OpFunctionEnd
%55 = OpFunction %2 None %3
%56 = OpLabel
OpKill
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255