blob: 751206eb9a49fcf81c84adf8896d6ac4ced542a4 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: Covers specific X86 ISel lowering and machine value type code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _uint_1 _GLF_uniform_uint_values[0]
# #define _uint_0 _GLF_uniform_uint_values[1]
# #define _float_0_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of _GLF_uniform_uint_values: 1
# layout(set = 0, binding = 1) uniform buf1
# {
# uint _GLF_uniform_uint_values[2];
# };
#
# // Contents of _GLF_uniform_float_values: 0.0
# layout(set = 0, binding = 2) uniform buf2
# {
# float _GLF_uniform_float_values[1];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# uint a = _uint_1 >> uint(_float_0_0);
# float b = uintBitsToFloat(a);
# uint c = floatBitsToUint(b);
#
# if (c == _uint_1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(b);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 69
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %46
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %11 "buf1"
OpMemberName %11 0 "_GLF_uniform_uint_values"
OpName %13 ""
OpName %22 "buf2"
OpMemberName %22 0 "_GLF_uniform_float_values"
OpName %24 ""
OpName %31 "b"
OpName %34 "c"
OpName %46 "_GLF_color"
OpName %48 "buf0"
OpMemberName %48 0 "_GLF_uniform_int_values"
OpName %50 ""
OpDecorate %10 ArrayStride 16
OpMemberDecorate %11 0 Offset 0
OpDecorate %11 Block
OpDecorate %13 DescriptorSet 0
OpDecorate %13 Binding 1
OpDecorate %21 ArrayStride 16
OpMemberDecorate %22 0 Offset 0
OpDecorate %22 Block
OpDecorate %24 DescriptorSet 0
OpDecorate %24 Binding 2
OpDecorate %46 Location 0
OpDecorate %47 ArrayStride 16
OpMemberDecorate %48 0 Offset 0
OpDecorate %48 Block
OpDecorate %50 DescriptorSet 0
OpDecorate %50 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 0
%7 = OpTypePointer Function %6
%9 = OpConstant %6 2
%10 = OpTypeArray %6 %9
%11 = OpTypeStruct %10
%12 = OpTypePointer Uniform %11
%13 = OpVariable %12 Uniform
%14 = OpTypeInt 32 1
%15 = OpConstant %14 0
%16 = OpTypePointer Uniform %6
%19 = OpTypeFloat 32
%20 = OpConstant %6 1
%21 = OpTypeArray %19 %20
%22 = OpTypeStruct %21
%23 = OpTypePointer Uniform %22
%24 = OpVariable %23 Uniform
%25 = OpTypePointer Uniform %19
%30 = OpTypePointer Function %19
%40 = OpTypeBool
%44 = OpTypeVector %19 4
%45 = OpTypePointer Output %44
%46 = OpVariable %45 Output
%47 = OpTypeArray %14 %9
%48 = OpTypeStruct %47
%49 = OpTypePointer Uniform %48
%50 = OpVariable %49 Uniform
%51 = OpTypePointer Uniform %14
%55 = OpConstant %14 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%31 = OpVariable %30 Function
%34 = OpVariable %7 Function
%17 = OpAccessChain %16 %13 %15 %15
%18 = OpLoad %6 %17
%26 = OpAccessChain %25 %24 %15 %15
%27 = OpLoad %19 %26
%28 = OpConvertFToU %6 %27
%29 = OpShiftRightLogical %6 %18 %28
OpStore %8 %29
%32 = OpLoad %6 %8
%33 = OpBitcast %19 %32
OpStore %31 %33
%35 = OpLoad %19 %31
%36 = OpBitcast %6 %35
OpStore %34 %36
%37 = OpLoad %6 %34
%38 = OpAccessChain %16 %13 %15 %15
%39 = OpLoad %6 %38
%41 = OpIEqual %40 %37 %39
OpSelectionMerge %43 None
OpBranchConditional %41 %42 %66
%42 = OpLabel
%52 = OpAccessChain %51 %50 %15 %15
%53 = OpLoad %14 %52
%54 = OpConvertSToF %19 %53
%56 = OpAccessChain %51 %50 %15 %55
%57 = OpLoad %14 %56
%58 = OpConvertSToF %19 %57
%59 = OpAccessChain %51 %50 %15 %55
%60 = OpLoad %14 %59
%61 = OpConvertSToF %19 %60
%62 = OpAccessChain %51 %50 %15 %15
%63 = OpLoad %14 %62
%64 = OpConvertSToF %19 %63
%65 = OpCompositeConstruct %44 %54 %58 %61 %64
OpStore %46 %65
OpBranch %43
%66 = OpLabel
%67 = OpLoad %19 %31
%68 = OpCompositeConstruct %44 %67 %67 %67 %67
OpStore %46 %68
OpBranch %43
%43 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0
END
# _GLF_uniform_uint_values
BUFFER variant__GLF_uniform_uint_values DATA_TYPE int32[] STD140 DATA
1 0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 2
BIND BUFFER variant__GLF_uniform_uint_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255