blob: 819b97d34f0146ce4cf04c9c03d286bb93f3088f [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific value tracking path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _uint_1065353216 _GLF_uniform_uint_values[0]
# #define _float_1_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of _GLF_uniform_float_values: 1.0
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[1];
# };
#
# // Contents of _GLF_uniform_uint_values: 1065353216
# layout(set = 0, binding = 2) uniform buf2
# {
# uint _GLF_uniform_uint_values[1];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# float f = uintBitsToFloat(max(100u, _uint_1065353216));
# if (f == _float_1_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 63
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %37
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "f"
OpName %13 "buf2"
OpMemberName %13 0 "_GLF_uniform_uint_values"
OpName %15 ""
OpName %25 "buf1"
OpMemberName %25 0 "_GLF_uniform_float_values"
OpName %27 ""
OpName %37 "_GLF_color"
OpName %40 "buf0"
OpMemberName %40 0 "_GLF_uniform_int_values"
OpName %42 ""
OpDecorate %12 ArrayStride 16
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 2
OpDecorate %24 ArrayStride 16
OpMemberDecorate %25 0 Offset 0
OpDecorate %25 Block
OpDecorate %27 DescriptorSet 0
OpDecorate %27 Binding 1
OpDecorate %37 Location 0
OpDecorate %39 ArrayStride 16
OpMemberDecorate %40 0 Offset 0
OpDecorate %40 Block
OpDecorate %42 DescriptorSet 0
OpDecorate %42 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpTypeInt 32 0
%10 = OpConstant %9 100
%11 = OpConstant %9 1
%12 = OpTypeArray %9 %11
%13 = OpTypeStruct %12
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpTypeInt 32 1
%17 = OpConstant %16 0
%18 = OpTypePointer Uniform %9
%24 = OpTypeArray %6 %11
%25 = OpTypeStruct %24
%26 = OpTypePointer Uniform %25
%27 = OpVariable %26 Uniform
%28 = OpTypePointer Uniform %6
%31 = OpTypeBool
%35 = OpTypeVector %6 4
%36 = OpTypePointer Output %35
%37 = OpVariable %36 Output
%38 = OpConstant %9 2
%39 = OpTypeArray %16 %38
%40 = OpTypeStruct %39
%41 = OpTypePointer Uniform %40
%42 = OpVariable %41 Uniform
%43 = OpTypePointer Uniform %16
%47 = OpConstant %16 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%19 = OpAccessChain %18 %15 %17 %17
%20 = OpLoad %9 %19
%21 = OpExtInst %9 %1 UMax %10 %20
%22 = OpBitcast %6 %21
OpStore %8 %22
%23 = OpLoad %6 %8
%29 = OpAccessChain %28 %27 %17 %17
%30 = OpLoad %6 %29
%32 = OpFOrdEqual %31 %23 %30
OpSelectionMerge %34 None
OpBranchConditional %32 %33 %58
%33 = OpLabel
%44 = OpAccessChain %43 %42 %17 %17
%45 = OpLoad %16 %44
%46 = OpConvertSToF %6 %45
%48 = OpAccessChain %43 %42 %17 %47
%49 = OpLoad %16 %48
%50 = OpConvertSToF %6 %49
%51 = OpAccessChain %43 %42 %17 %47
%52 = OpLoad %16 %51
%53 = OpConvertSToF %6 %52
%54 = OpAccessChain %43 %42 %17 %17
%55 = OpLoad %16 %54
%56 = OpConvertSToF %6 %55
%57 = OpCompositeConstruct %35 %46 %50 %53 %56
OpStore %37 %57
OpBranch %34
%58 = OpLabel
%59 = OpAccessChain %43 %42 %17 %47
%60 = OpLoad %16 %59
%61 = OpConvertSToF %6 %60
%62 = OpCompositeConstruct %35 %61 %61 %61 %61
OpStore %37 %62
OpBranch %34
%34 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_uint_values
BUFFER variant__GLF_uniform_uint_values DATA_TYPE int32[] STD140 DATA
1065353216
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_uint_values AS uniform DESCRIPTOR_SET 0 BINDING 2
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255