blob: d1e9872481b420a57b62d5176495c54b1575010b [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _uint_2 _GLF_uniform_uint_values[0]
# #define _uint_1 _GLF_uniform_uint_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_uint_values: [2, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# uint _GLF_uniform_uint_values[2];
# };
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# uint a = _uint_1;
#
# // Always true.
# if(uaddCarry(1u, 1u, a) == _uint_2)
# {
# _GLF_color = vec4(_int_1, float(a), _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 57
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %34
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "a"
OpName %11 "buf0"
OpMemberName %11 0 "_GLF_uniform_uint_values"
OpName %13 ""
OpName %21 "ResType"
OpName %34 "_GLF_color"
OpName %36 "buf1"
OpMemberName %36 0 "_GLF_uniform_int_values"
OpName %38 ""
OpDecorate %10 ArrayStride 16
OpMemberDecorate %11 0 Offset 0
OpDecorate %11 Block
OpDecorate %13 DescriptorSet 0
OpDecorate %13 Binding 0
OpDecorate %34 Location 0
OpDecorate %35 ArrayStride 16
OpMemberDecorate %36 0 Offset 0
OpDecorate %36 Block
OpDecorate %38 DescriptorSet 0
OpDecorate %38 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 0
%7 = OpTypePointer Function %6
%9 = OpConstant %6 2
%10 = OpTypeArray %6 %9
%11 = OpTypeStruct %10
%12 = OpTypePointer Uniform %11
%13 = OpVariable %12 Uniform
%14 = OpTypeInt 32 1
%15 = OpConstant %14 0
%16 = OpConstant %14 1
%17 = OpTypePointer Uniform %6
%20 = OpConstant %6 1
%21 = OpTypeStruct %6 %6
%27 = OpTypeBool
%31 = OpTypeFloat 32
%32 = OpTypeVector %31 4
%33 = OpTypePointer Output %32
%34 = OpVariable %33 Output
%35 = OpTypeArray %14 %9
%36 = OpTypeStruct %35
%37 = OpTypePointer Uniform %36
%38 = OpVariable %37 Uniform
%39 = OpTypePointer Uniform %14
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%18 = OpAccessChain %17 %13 %15 %16
%19 = OpLoad %6 %18
OpStore %8 %19
%22 = OpIAddCarry %21 %20 %20
%23 = OpCompositeExtract %6 %22 1
OpStore %8 %23
%24 = OpCompositeExtract %6 %22 0
%25 = OpAccessChain %17 %13 %15 %15
%26 = OpLoad %6 %25
%28 = OpIEqual %27 %24 %26
OpSelectionMerge %30 None
OpBranchConditional %28 %29 %52
%29 = OpLabel
%40 = OpAccessChain %39 %38 %15 %15
%41 = OpLoad %14 %40
%42 = OpConvertSToF %31 %41
%43 = OpLoad %6 %8
%44 = OpConvertUToF %31 %43
%45 = OpAccessChain %39 %38 %15 %16
%46 = OpLoad %14 %45
%47 = OpConvertSToF %31 %46
%48 = OpAccessChain %39 %38 %15 %15
%49 = OpLoad %14 %48
%50 = OpConvertSToF %31 %49
%51 = OpCompositeConstruct %32 %42 %44 %47 %50
OpStore %34 %51
OpBranch %30
%52 = OpLabel
%53 = OpAccessChain %39 %38 %15 %16
%54 = OpLoad %14 %53
%55 = OpConvertSToF %31 %54
%56 = OpCompositeConstruct %32 %55 %55 %55 %55
OpStore %34 %56
OpBranch %30
%30 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
# _GLF_uniform_uint_values
BUFFER variant__GLF_uniform_uint_values DATA_TYPE int32[] STD140 DATA
2 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_uint_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255