blob: 65a67f954502c516c81c073f716f00f03964a712 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific APFloat code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
#
# precision highp int;
#
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# vec2 v1 = vec2(1.0, -1.0);
#
# // v2 becomes [1.0, 0.0].
# vec2 v2 = step(0.4, sinh(v1));
# _GLF_color = vec4(v2.x, v2.y, v2.y, v2.x);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 35
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %21
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "v1"
OpName %13 "v2"
OpName %21 "_GLF_color"
OpDecorate %21 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypePointer Function %7
%10 = OpConstant %6 1
%11 = OpConstant %6 -1
%12 = OpConstantComposite %7 %10 %11
%14 = OpConstant %6 0.400000006
%19 = OpTypeVector %6 4
%20 = OpTypePointer Output %19
%21 = OpVariable %20 Output
%22 = OpTypeInt 32 0
%23 = OpConstant %22 0
%24 = OpTypePointer Function %6
%27 = OpConstant %22 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%13 = OpVariable %8 Function
OpStore %9 %12
%15 = OpLoad %7 %9
%16 = OpExtInst %7 %1 Sinh %15
%17 = OpCompositeConstruct %7 %14 %14
%18 = OpExtInst %7 %1 Step %17 %16
OpStore %13 %18
%25 = OpAccessChain %24 %13 %23
%26 = OpLoad %6 %25
%28 = OpAccessChain %24 %13 %27
%29 = OpLoad %6 %28
%30 = OpAccessChain %24 %13 %27
%31 = OpLoad %6 %30
%32 = OpAccessChain %24 %13 %23
%33 = OpLoad %6 %32
%34 = OpCompositeConstruct %19 %26 %29 %31 %33
OpStore %21 %34
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255