blob: e26ab9907658543a0d0312381d2ed9fe622e135a [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific selection DAG code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
# // Contents of v1: [0.0, 1.0]
# layout(set = 0, binding = 1) uniform buf1
# {
# vec2 v1;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Always true.
# if (v1.x < v1.y)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
#
# // Always false.
# if (v1.x > v1.y)
# {
# _GLF_color = vec4(_int_1);
# }
# return;
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 65
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %27
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "buf1"
OpMemberName %8 0 "v1"
OpName %10 ""
OpName %27 "_GLF_color"
OpName %30 "buf0"
OpMemberName %30 0 "_GLF_uniform_int_values"
OpName %32 ""
OpMemberDecorate %8 0 Offset 0
OpDecorate %8 Block
OpDecorate %10 DescriptorSet 0
OpDecorate %10 Binding 1
OpDecorate %27 Location 0
OpDecorate %29 ArrayStride 16
OpMemberDecorate %30 0 Offset 0
OpDecorate %30 Block
OpDecorate %32 DescriptorSet 0
OpDecorate %32 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypeStruct %7
%9 = OpTypePointer Uniform %8
%10 = OpVariable %9 Uniform
%11 = OpTypeInt 32 1
%12 = OpConstant %11 0
%13 = OpTypeInt 32 0
%14 = OpConstant %13 0
%15 = OpTypePointer Uniform %6
%18 = OpConstant %13 1
%21 = OpTypeBool
%25 = OpTypeVector %6 4
%26 = OpTypePointer Output %25
%27 = OpVariable %26 Output
%28 = OpConstant %13 2
%29 = OpTypeArray %11 %28
%30 = OpTypeStruct %29
%31 = OpTypePointer Uniform %30
%32 = OpVariable %31 Uniform
%33 = OpTypePointer Uniform %11
%37 = OpConstant %11 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%16 = OpAccessChain %15 %10 %12 %14
%17 = OpLoad %6 %16
%19 = OpAccessChain %15 %10 %12 %18
%20 = OpLoad %6 %19
%22 = OpFOrdLessThan %21 %17 %20
OpSelectionMerge %24 None
OpBranchConditional %22 %23 %60
%23 = OpLabel
%34 = OpAccessChain %33 %32 %12 %12
%35 = OpLoad %11 %34
%36 = OpConvertSToF %6 %35
%38 = OpAccessChain %33 %32 %12 %37
%39 = OpLoad %11 %38
%40 = OpConvertSToF %6 %39
%41 = OpAccessChain %33 %32 %12 %37
%42 = OpLoad %11 %41
%43 = OpConvertSToF %6 %42
%44 = OpAccessChain %33 %32 %12 %12
%45 = OpLoad %11 %44
%46 = OpConvertSToF %6 %45
%47 = OpCompositeConstruct %25 %36 %40 %43 %46
OpStore %27 %47
%48 = OpAccessChain %15 %10 %12 %14
%49 = OpLoad %6 %48
%50 = OpAccessChain %15 %10 %12 %18
%51 = OpLoad %6 %50
%52 = OpFOrdGreaterThan %21 %49 %51
OpSelectionMerge %54 None
OpBranchConditional %52 %53 %54
%53 = OpLabel
%55 = OpAccessChain %33 %32 %12 %12
%56 = OpLoad %11 %55
%57 = OpConvertSToF %6 %56
%58 = OpCompositeConstruct %25 %57 %57 %57 %57
OpStore %27 %58
OpBranch %54
%54 = OpLabel
OpReturn
%60 = OpLabel
%61 = OpAccessChain %33 %32 %12 %37
%62 = OpLoad %11 %61
%63 = OpConvertSToF %6 %62
%64 = OpCompositeConstruct %25 %63 %63 %63 %63
OpStore %27 %64
OpBranch %24
%24 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# v1
BUFFER variant_v1 DATA_TYPE vec2<float> STD140 DATA
0.0 1.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_v1 AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255