blob: 6581ce64059058da47a9f9a1040c0edbf47e2564 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific SPIR-V reader code paths
# The test passes because the shader always writes red.
SHADER vertex texgen_vert PASSTHROUGH
SHADER fragment texgen_frag GLSL
#version 430
precision highp float;
layout(location = 0) out vec4 _GLF_color;
void main()
{
_GLF_color = vec4(
floor(gl_FragCoord.x) * (1.0 / 255.0),
(int(gl_FragCoord.x) ^ int(gl_FragCoord.y)) * (1.0 / 255.0),
floor(gl_FragCoord.y) * (1.0 / 255.0),
1.0);
}
END
BUFFER default_texture FORMAT B8G8R8A8_UNORM
PIPELINE graphics texgen_pipeline
ATTACH texgen_vert
ATTACH texgen_frag
FRAMEBUFFER_SIZE 256 256
BIND BUFFER default_texture AS color LOCATION 0
END
CLEAR_COLOR texgen_pipeline 0 0 0 255
CLEAR texgen_pipeline
RUN texgen_pipeline DRAW_RECT POS 0 0 SIZE 256 256
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(set = 0, binding = 1) uniform sampler2D tex;
# layout(location = 0) out vec4 _GLF_color;
#
# vec4 func(sampler2D s)
# {
# return texture(s, vec2(_int_0));
# }
#
# void main()
# {
# // Always true.
# if (func(tex) == vec4(_int_0, _int_0, _int_0, _int_1))
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 78
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %59
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %13 "func(s21;"
OpName %12 "s"
OpName %20 "buf0"
OpMemberName %20 0 "_GLF_uniform_int_values"
OpName %22 ""
OpName %36 "tex"
OpName %59 "_GLF_color"
OpDecorate %12 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
OpDecorate %19 ArrayStride 16
OpMemberDecorate %20 0 Offset 0
OpDecorate %20 Block
OpDecorate %22 DescriptorSet 0
OpDecorate %22 Binding 0
OpDecorate %27 RelaxedPrecision
OpDecorate %29 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
OpDecorate %36 RelaxedPrecision
OpDecorate %36 DescriptorSet 0
OpDecorate %36 Binding 1
OpDecorate %59 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeImage %6 2D 0 0 0 1 Unknown
%8 = OpTypeSampledImage %7
%9 = OpTypePointer UniformConstant %8
%10 = OpTypeVector %6 4
%11 = OpTypeFunction %10 %9
%16 = OpTypeInt 32 1
%17 = OpTypeInt 32 0
%18 = OpConstant %17 2
%19 = OpTypeArray %16 %18
%20 = OpTypeStruct %19
%21 = OpTypePointer Uniform %20
%22 = OpVariable %21 Uniform
%23 = OpConstant %16 0
%24 = OpTypePointer Uniform %16
%28 = OpTypeVector %6 2
%31 = OpTypePointer Function %10
%36 = OpVariable %9 UniformConstant
%47 = OpConstant %16 1
%52 = OpTypeBool
%53 = OpTypeVector %52 4
%58 = OpTypePointer Output %10
%59 = OpVariable %58 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%37 = OpFunctionCall %10 %13 %36
%38 = OpAccessChain %24 %22 %23 %23
%39 = OpLoad %16 %38
%40 = OpConvertSToF %6 %39
%41 = OpAccessChain %24 %22 %23 %23
%42 = OpLoad %16 %41
%43 = OpConvertSToF %6 %42
%44 = OpAccessChain %24 %22 %23 %23
%45 = OpLoad %16 %44
%46 = OpConvertSToF %6 %45
%48 = OpAccessChain %24 %22 %23 %47
%49 = OpLoad %16 %48
%50 = OpConvertSToF %6 %49
%51 = OpCompositeConstruct %10 %40 %43 %46 %50
%54 = OpFOrdEqual %53 %37 %51
%55 = OpAll %52 %54
OpSelectionMerge %57 None
OpBranchConditional %55 %56 %73
%56 = OpLabel
%60 = OpAccessChain %24 %22 %23 %47
%61 = OpLoad %16 %60
%62 = OpConvertSToF %6 %61
%63 = OpAccessChain %24 %22 %23 %23
%64 = OpLoad %16 %63
%65 = OpConvertSToF %6 %64
%66 = OpAccessChain %24 %22 %23 %23
%67 = OpLoad %16 %66
%68 = OpConvertSToF %6 %67
%69 = OpAccessChain %24 %22 %23 %47
%70 = OpLoad %16 %69
%71 = OpConvertSToF %6 %70
%72 = OpCompositeConstruct %10 %62 %65 %68 %71
OpStore %59 %72
OpBranch %57
%73 = OpLabel
%74 = OpAccessChain %24 %22 %23 %23
%75 = OpLoad %16 %74
%76 = OpConvertSToF %6 %75
%77 = OpCompositeConstruct %10 %76 %76 %76 %76
OpStore %59 %77
OpBranch %57
%57 = OpLabel
OpReturn
OpFunctionEnd
%13 = OpFunction %10 None %11
%12 = OpFunctionParameter %9
%14 = OpLabel
%32 = OpVariable %31 Function
%15 = OpLoad %8 %12
%25 = OpAccessChain %24 %22 %23 %23
%26 = OpLoad %16 %25
%27 = OpConvertSToF %6 %26
%29 = OpCompositeConstruct %28 %27 %27
%30 = OpImageSampleImplicitLod %10 %15 %29
OpStore %32 %30
%33 = OpLoad %10 %32
OpReturnValue %33
OpFunctionEnd
END
# uniforms for variant
# tex
SAMPLER variant_tex
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER default_texture AS combined_image_sampler SAMPLER variant_tex DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255