blob: fe713eb7b1429754a16df558769f31af47ef6930 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific SPIR-V reader code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
#
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _float_1_0 _GLF_uniform_float_values[0]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
# // Contents of _GLF_uniform_float_values: 1.0
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[1];
# };
# layout(location = 0) out vec4 _GLF_color;
#
# // Contents of m: [1.0, 5.0, 3.0, 7.0, 9.0, 6.0, 7.0, 8.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0]
# layout(push_constant) uniform buf_push
# {
# mat4 m;
# };
#
# void main()
# {
# // Always true.
# if(m[_int_0][_int_0] == _float_1_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 61
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %41
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "buf_push"
OpMemberName %9 0 "m"
OpName %11 ""
OpName %17 "buf0"
OpMemberName %17 0 "_GLF_uniform_int_values"
OpName %19 ""
OpName %30 "buf1"
OpMemberName %30 0 "_GLF_uniform_float_values"
OpName %32 ""
OpName %41 "_GLF_color"
OpMemberDecorate %9 0 ColMajor
OpMemberDecorate %9 0 Offset 0
OpMemberDecorate %9 0 MatrixStride 16
OpDecorate %9 Block
OpDecorate %16 ArrayStride 16
OpMemberDecorate %17 0 Offset 0
OpDecorate %17 Block
OpDecorate %19 DescriptorSet 0
OpDecorate %19 Binding 0
OpDecorate %29 ArrayStride 16
OpMemberDecorate %30 0 Offset 0
OpDecorate %30 Block
OpDecorate %32 DescriptorSet 0
OpDecorate %32 Binding 1
OpDecorate %41 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypeMatrix %7 4
%9 = OpTypeStruct %8
%10 = OpTypePointer PushConstant %9
%11 = OpVariable %10 PushConstant
%12 = OpTypeInt 32 1
%13 = OpConstant %12 0
%14 = OpTypeInt 32 0
%15 = OpConstant %14 2
%16 = OpTypeArray %12 %15
%17 = OpTypeStruct %16
%18 = OpTypePointer Uniform %17
%19 = OpVariable %18 Uniform
%20 = OpTypePointer Uniform %12
%25 = OpTypePointer PushConstant %6
%28 = OpConstant %14 1
%29 = OpTypeArray %6 %28
%30 = OpTypeStruct %29
%31 = OpTypePointer Uniform %30
%32 = OpVariable %31 Uniform
%33 = OpTypePointer Uniform %6
%36 = OpTypeBool
%40 = OpTypePointer Output %7
%41 = OpVariable %40 Output
%42 = OpConstant %12 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%21 = OpAccessChain %20 %19 %13 %13
%22 = OpLoad %12 %21
%23 = OpAccessChain %20 %19 %13 %13
%24 = OpLoad %12 %23
%26 = OpAccessChain %25 %11 %13 %22 %24
%27 = OpLoad %6 %26
%34 = OpAccessChain %33 %32 %13 %13
%35 = OpLoad %6 %34
%37 = OpFOrdEqual %36 %27 %35
OpSelectionMerge %39 None
OpBranchConditional %37 %38 %56
%38 = OpLabel
%43 = OpAccessChain %20 %19 %13 %42
%44 = OpLoad %12 %43
%45 = OpConvertSToF %6 %44
%46 = OpAccessChain %20 %19 %13 %13
%47 = OpLoad %12 %46
%48 = OpConvertSToF %6 %47
%49 = OpAccessChain %20 %19 %13 %13
%50 = OpLoad %12 %49
%51 = OpConvertSToF %6 %50
%52 = OpAccessChain %20 %19 %13 %42
%53 = OpLoad %12 %52
%54 = OpConvertSToF %6 %53
%55 = OpCompositeConstruct %7 %45 %48 %51 %54
OpStore %41 %55
OpBranch %39
%56 = OpLabel
%57 = OpAccessChain %20 %19 %13 %13
%58 = OpLoad %12 %57
%59 = OpConvertSToF %6 %58
%60 = OpCompositeConstruct %7 %59 %59 %59 %59
OpStore %41 %60
OpBranch %39
%39 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# m
BUFFER variant_m DATA_TYPE mat4x4<float>[] STD140 DATA
1.0 5.0 3.0 7.0 9.0 6.0 7.0 8.0 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_m AS push_constant
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255