blob: 22cceb769a08c124aa73ea8194fe85d0fbe8291b [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _float_0_0 _GLF_uniform_float_values[0]
# #define _float_1_0 _GLF_uniform_float_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of _GLF_uniform_float_values: [0.0, 1.0]
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# // Contents of zero: 0
# layout(set = 0, binding = 2) uniform buf2
# {
# int zero;
# };
#
# void main()
# {
# // Results are undefined.
# float f = pow(- _float_1_0, sinh(1.0));
#
# // The value of f doesn't matter because the right side is always true.
# if(f == _float_0_0 || zero == _int_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 70
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %51
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "f"
OpName %12 "buf1"
OpMemberName %12 0 "_GLF_uniform_float_values"
OpName %14 ""
OpName %33 "buf2"
OpMemberName %33 0 "zero"
OpName %35 ""
OpName %40 "buf0"
OpMemberName %40 0 "_GLF_uniform_int_values"
OpName %42 ""
OpName %51 "_GLF_color"
OpDecorate %11 ArrayStride 16
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 1
OpMemberDecorate %33 0 Offset 0
OpDecorate %33 Block
OpDecorate %35 DescriptorSet 0
OpDecorate %35 Binding 2
OpDecorate %39 ArrayStride 16
OpMemberDecorate %40 0 Offset 0
OpDecorate %40 Block
OpDecorate %42 DescriptorSet 0
OpDecorate %42 Binding 0
OpDecorate %51 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpTypeInt 32 0
%10 = OpConstant %9 2
%11 = OpTypeArray %6 %10
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpTypeInt 32 1
%16 = OpConstant %15 0
%17 = OpConstant %15 1
%18 = OpTypePointer Uniform %6
%22 = OpConstant %6 1
%25 = OpTypeBool
%33 = OpTypeStruct %15
%34 = OpTypePointer Uniform %33
%35 = OpVariable %34 Uniform
%36 = OpTypePointer Uniform %15
%39 = OpTypeArray %15 %10
%40 = OpTypeStruct %39
%41 = OpTypePointer Uniform %40
%42 = OpVariable %41 Uniform
%49 = OpTypeVector %6 4
%50 = OpTypePointer Output %49
%51 = OpVariable %50 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%19 = OpAccessChain %18 %14 %16 %17
%20 = OpLoad %6 %19
%21 = OpFNegate %6 %20
%23 = OpExtInst %6 %1 Sinh %22
%24 = OpExtInst %6 %1 Pow %21 %23
OpStore %8 %24
%26 = OpLoad %6 %8
%27 = OpAccessChain %18 %14 %16 %16
%28 = OpLoad %6 %27
%29 = OpFOrdEqual %25 %26 %28
%30 = OpLogicalNot %25 %29
OpSelectionMerge %32 None
OpBranchConditional %30 %31 %32
%31 = OpLabel
%37 = OpAccessChain %36 %35 %16
%38 = OpLoad %15 %37
%43 = OpAccessChain %36 %42 %16 %16
%44 = OpLoad %15 %43
%45 = OpIEqual %25 %38 %44
OpBranch %32
%32 = OpLabel
%46 = OpPhi %25 %29 %5 %45 %31
OpSelectionMerge %48 None
OpBranchConditional %46 %47 %65
%47 = OpLabel
%52 = OpAccessChain %36 %42 %16 %17
%53 = OpLoad %15 %52
%54 = OpConvertSToF %6 %53
%55 = OpAccessChain %36 %42 %16 %16
%56 = OpLoad %15 %55
%57 = OpConvertSToF %6 %56
%58 = OpAccessChain %36 %42 %16 %16
%59 = OpLoad %15 %58
%60 = OpConvertSToF %6 %59
%61 = OpAccessChain %36 %42 %16 %17
%62 = OpLoad %15 %61
%63 = OpConvertSToF %6 %62
%64 = OpCompositeConstruct %49 %54 %57 %60 %63
OpStore %51 %64
OpBranch %48
%65 = OpLabel
%66 = OpAccessChain %36 %42 %16 %16
%67 = OpLoad %15 %66
%68 = OpConvertSToF %6 %67
%69 = OpCompositeConstruct %49 %68 %68 %68 %68
OpStore %51 %69
OpBranch %48
%48 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# zero
BUFFER variant_zero DATA_TYPE int32 STD140 DATA
0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0 1.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 2
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255