blob: 4d92f8216ce31c1c3bc58b955566d8ce3e3d233a [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that calculates modulo of an acosh result
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _float_2_6 _GLF_uniform_float_values[0]
# #define _float_1_61 _GLF_uniform_float_values[1]
# #define _float_0_1 _GLF_uniform_float_values[2]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: [2.6, 1.61, 0.1]
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[3];
# };
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# float f = mod(acosh(_float_2_6), 7938.0);
# if (abs(f - _float_1_61) < _float_0_1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 63
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %38
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "f"
OpName %12 "buf0"
OpMemberName %12 0 "_GLF_uniform_float_values"
OpName %14 ""
OpName %38 "_GLF_color"
OpName %41 "buf1"
OpMemberName %41 0 "_GLF_uniform_int_values"
OpName %43 ""
OpDecorate %11 ArrayStride 16
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 0
OpDecorate %38 Location 0
OpDecorate %40 ArrayStride 16
OpMemberDecorate %41 0 Offset 0
OpDecorate %41 Block
OpDecorate %43 DescriptorSet 0
OpDecorate %43 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpTypeInt 32 0
%10 = OpConstant %9 3
%11 = OpTypeArray %6 %10
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpTypeInt 32 1
%16 = OpConstant %15 0
%17 = OpTypePointer Uniform %6
%21 = OpConstant %6 7938
%24 = OpConstant %15 1
%29 = OpConstant %15 2
%32 = OpTypeBool
%36 = OpTypeVector %6 4
%37 = OpTypePointer Output %36
%38 = OpVariable %37 Output
%39 = OpConstant %9 2
%40 = OpTypeArray %15 %39
%41 = OpTypeStruct %40
%42 = OpTypePointer Uniform %41
%43 = OpVariable %42 Uniform
%44 = OpTypePointer Uniform %15
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%18 = OpAccessChain %17 %14 %16 %16
%19 = OpLoad %6 %18
%20 = OpExtInst %6 %1 Acosh %19
%22 = OpFMod %6 %20 %21
OpStore %8 %22
%23 = OpLoad %6 %8
%25 = OpAccessChain %17 %14 %16 %24
%26 = OpLoad %6 %25
%27 = OpFSub %6 %23 %26
%28 = OpExtInst %6 %1 FAbs %27
%30 = OpAccessChain %17 %14 %16 %29
%31 = OpLoad %6 %30
%33 = OpFOrdLessThan %32 %28 %31
OpSelectionMerge %35 None
OpBranchConditional %33 %34 %58
%34 = OpLabel
%45 = OpAccessChain %44 %43 %16 %24
%46 = OpLoad %15 %45
%47 = OpConvertSToF %6 %46
%48 = OpAccessChain %44 %43 %16 %16
%49 = OpLoad %15 %48
%50 = OpConvertSToF %6 %49
%51 = OpAccessChain %44 %43 %16 %16
%52 = OpLoad %15 %51
%53 = OpConvertSToF %6 %52
%54 = OpAccessChain %44 %43 %16 %24
%55 = OpLoad %15 %54
%56 = OpConvertSToF %6 %55
%57 = OpCompositeConstruct %36 %47 %50 %53 %56
OpStore %38 %57
OpBranch %35
%58 = OpLabel
%59 = OpAccessChain %44 %43 %16 %16
%60 = OpLoad %15 %59
%61 = OpConvertSToF %6 %60
%62 = OpCompositeConstruct %36 %61 %61 %61 %61
OpStore %38 %62
OpBranch %35
%35 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
2.6 1.61 0.1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 16 16
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16
EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255