blob: fca8876d8f66ce4731b2207ea5a35cd1ec9c2a95 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: Covers specific inst combine simplify demanded and inst combine shifts path
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: a187dd58a0485988841d325a85c8e6063f53500a
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_0_0 _GLF_uniform_float_values[0]
# #define _float_256_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: [0.0, 256.0]
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[2];
# };
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# vec2 v1 = vec2(_float_256_0);
#
# // v1.y becomes undefined. This results in an undefined value, but not in undefined behavior.
# v1[_int_1] = ldexp(v1.y, -256);
#
# vec2 v2 = v1 * mat2(_float_0_0);
#
# if (v2.x == _float_0_0)
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# else
# _GLF_color = vec4(_int_0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 78
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %58
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "v1"
OpName %13 "buf0"
OpMemberName %13 0 "_GLF_uniform_float_values"
OpName %15 ""
OpName %23 "buf1"
OpMemberName %23 0 "_GLF_uniform_int_values"
OpName %25 ""
OpName %58 "_GLF_color"
OpDecorate %12 ArrayStride 16
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 0
OpDecorate %22 ArrayStride 16
OpMemberDecorate %23 0 Offset 0
OpDecorate %23 Block
OpDecorate %25 DescriptorSet 0
OpDecorate %25 Binding 1
OpDecorate %58 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypePointer Function %7
%10 = OpTypeInt 32 0
%11 = OpConstant %10 2
%12 = OpTypeArray %6 %11
%13 = OpTypeStruct %12
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpTypeInt 32 1
%17 = OpConstant %16 0
%18 = OpTypePointer Uniform %6
%22 = OpTypeArray %16 %11
%23 = OpTypeStruct %22
%24 = OpTypePointer Uniform %23
%25 = OpVariable %24 Uniform
%26 = OpTypePointer Uniform %16
%29 = OpConstant %10 1
%30 = OpTypePointer Function %6
%33 = OpConstant %16 -256
%40 = OpTypeMatrix %7 2
%42 = OpConstant %6 0
%52 = OpTypeBool
%56 = OpTypeVector %6 4
%57 = OpTypePointer Output %56
%58 = OpVariable %57 Output
%62 = OpConstant %16 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%19 = OpAccessChain %18 %15 %17 %17
%20 = OpLoad %6 %19
%21 = OpCompositeConstruct %7 %20 %20
OpStore %9 %21
%27 = OpAccessChain %26 %25 %17 %17
%28 = OpLoad %16 %27
%31 = OpAccessChain %30 %9 %29
%32 = OpLoad %6 %31
%34 = OpExtInst %6 %1 Ldexp %32 %33
%35 = OpAccessChain %30 %9 %28
OpStore %35 %34
%37 = OpLoad %7 %9
%43 = OpCompositeConstruct %7 %20 %42
%44 = OpCompositeConstruct %7 %42 %20
%45 = OpCompositeConstruct %40 %43 %44
%46 = OpVectorTimesMatrix %7 %37 %45
%49 = OpCompositeExtract %6 %46 0
%53 = OpFOrdEqual %52 %49 %20
OpSelectionMerge %55 None
OpBranchConditional %53 %54 %73
%54 = OpLabel
%61 = OpConvertSToF %6 %28
%63 = OpAccessChain %26 %25 %17 %62
%64 = OpLoad %16 %63
%65 = OpConvertSToF %6 %64
%72 = OpCompositeConstruct %56 %61 %65 %65 %61
OpStore %58 %72
OpBranch %55
%73 = OpLabel
%74 = OpAccessChain %26 %25 %17 %62
%75 = OpLoad %16 %74
%76 = OpConvertSToF %6 %75
%77 = OpCompositeConstruct %56 %76 %76 %76 %76
OpStore %58 %77
OpBranch %55
%55 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0 256.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255