blob: e9fd24915603ecc0f27df94daf21b769841206c5 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific value tracking path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _float_0_0 _GLF_uniform_float_values[0]
# #define _float_1_0 _GLF_uniform_float_values[1]
#
# precision highp float;
#
# // Contents of _GLF_uniform_float_values: [0.0, 1.0]
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Always false.
# if (inversesqrt(_float_1_0) < -1.0)
# {
# _GLF_color = vec4(_float_0_0);
# }
# else
# {
# _GLF_color = vec4(_float_1_0, _float_0_0, _float_0_0, _float_1_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 41
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %27
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %10 "buf0"
OpMemberName %10 0 "_GLF_uniform_float_values"
OpName %12 ""
OpName %27 "_GLF_color"
OpDecorate %9 ArrayStride 16
OpMemberDecorate %10 0 Offset 0
OpDecorate %10 Block
OpDecorate %12 DescriptorSet 0
OpDecorate %12 Binding 0
OpDecorate %27 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeInt 32 0
%8 = OpConstant %7 2
%9 = OpTypeArray %6 %8
%10 = OpTypeStruct %9
%11 = OpTypePointer Uniform %10
%12 = OpVariable %11 Uniform
%13 = OpTypeInt 32 1
%14 = OpConstant %13 0
%15 = OpConstant %13 1
%16 = OpTypePointer Uniform %6
%20 = OpConstant %6 -1
%21 = OpTypeBool
%25 = OpTypeVector %6 4
%26 = OpTypePointer Output %25
%27 = OpVariable %26 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%17 = OpAccessChain %16 %12 %14 %15
%18 = OpLoad %6 %17
%19 = OpExtInst %6 %1 InverseSqrt %18
%22 = OpFOrdLessThan %21 %19 %20
OpSelectionMerge %24 None
OpBranchConditional %22 %23 %31
%23 = OpLabel
%28 = OpAccessChain %16 %12 %14 %14
%29 = OpLoad %6 %28
%30 = OpCompositeConstruct %25 %29 %29 %29 %29
OpStore %27 %30
OpBranch %24
%31 = OpLabel
%32 = OpAccessChain %16 %12 %14 %15
%33 = OpLoad %6 %32
%34 = OpAccessChain %16 %12 %14 %14
%35 = OpLoad %6 %34
%36 = OpAccessChain %16 %12 %14 %14
%37 = OpLoad %6 %36
%38 = OpAccessChain %16 %12 %14 %15
%39 = OpLoad %6 %38
%40 = OpCompositeConstruct %25 %33 %35 %37 %39
OpStore %27 %40
OpBranch %24
%24 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255