blob: ba0d35241fb64d642554b7c7624b648eadedc4f0 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific inst combine and or xor code path
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: a187dd58a0485988841d325a85c8e6063f53500a
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_0_0 _GLF_uniform_float_values[0]
# #define _float_1_0 _GLF_uniform_float_values[1]
#
# precision highp int;
#
# precision highp float;
#
# // Contents of _GLF_uniform_float_values: [0.0, 1.0]
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[2];
# };
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# _GLF_color = vec4(_float_1_0);
#
# // Always true.
# if (gl_FragCoord.y >= _float_0_0)
# {
# switch (_int_0)
# {
# case 16:
# case 0:
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# }
#
# // Always false.
# if (_int_0 == _int_1)
# {
# _GLF_color = vec4(_float_0_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 68
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9 %24
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %13 "buf0"
OpMemberName %13 0 "_GLF_uniform_float_values"
OpName %15 ""
OpName %24 "gl_FragCoord"
OpName %36 "buf1"
OpMemberName %36 0 "_GLF_uniform_int_values"
OpName %38 ""
OpDecorate %9 Location 0
OpDecorate %12 ArrayStride 16
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 0
OpDecorate %24 BuiltIn FragCoord
OpDecorate %35 ArrayStride 16
OpMemberDecorate %36 0 Offset 0
OpDecorate %36 Block
OpDecorate %38 DescriptorSet 0
OpDecorate %38 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpTypeInt 32 0
%11 = OpConstant %10 2
%12 = OpTypeArray %6 %11
%13 = OpTypeStruct %12
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpTypeInt 32 1
%17 = OpConstant %16 0
%18 = OpConstant %16 1
%19 = OpTypePointer Uniform %6
%23 = OpTypePointer Input %7
%24 = OpVariable %23 Input
%25 = OpConstant %10 1
%26 = OpTypePointer Input %6
%31 = OpTypeBool
%35 = OpTypeArray %16 %11
%36 = OpTypeStruct %35
%37 = OpTypePointer Uniform %36
%38 = OpVariable %37 Uniform
%39 = OpTypePointer Uniform %16
%4 = OpFunction %2 None %3
%5 = OpLabel
%20 = OpAccessChain %19 %15 %17 %18
%21 = OpLoad %6 %20
%22 = OpCompositeConstruct %7 %21 %21 %21 %21
OpStore %9 %22
%27 = OpAccessChain %26 %24 %25
%28 = OpLoad %6 %27
%29 = OpAccessChain %19 %15 %17 %17
%30 = OpLoad %6 %29
%32 = OpFOrdGreaterThanEqual %31 %28 %30
OpSelectionMerge %34 None
OpBranchConditional %32 %33 %34
%33 = OpLabel
%40 = OpAccessChain %39 %38 %17 %18
%41 = OpLoad %16 %40
OpSelectionMerge %43 None
OpSwitch %41 %43 16 %42 0 %42
%42 = OpLabel
%44 = OpAccessChain %39 %38 %17 %17
%45 = OpLoad %16 %44
%46 = OpConvertSToF %6 %45
%49 = OpConvertSToF %6 %41
%56 = OpCompositeConstruct %7 %46 %49 %49 %46
OpStore %9 %56
OpBranch %43
%43 = OpLabel
OpBranch %34
%34 = OpLabel
%58 = OpAccessChain %39 %38 %17 %18
%59 = OpLoad %16 %58
%60 = OpAccessChain %39 %38 %17 %17
%61 = OpLoad %16 %60
%62 = OpIEqual %31 %59 %61
OpSelectionMerge %64 None
OpBranchConditional %62 %63 %64
%63 = OpLabel
%67 = OpCompositeConstruct %7 %30 %30 %30 %30
OpStore %9 %67
OpBranch %64
%64 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255