blob: 877b8773d1e4c3fefafc30f957d78b857309ced3 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--if-conversion'
# '--convert-local-access-chains'
# '--eliminate-dead-branches'
# '--merge-return'
# '--eliminate-local-single-block'
# '--simplify-instructions'
# '--simplify-instructions'
# '--combine-access-chains'
# '--convert-local-access-chains'
# '--eliminate-dead-branches'
# '--ccp'
# '--eliminate-local-single-block'
# '--combine-access-chains'
# '--private-to-local'
# '--eliminate-dead-inserts'
# '--redundancy-elimination'
# '--scalar-replacement=100'
# '--eliminate-dead-branches'
# '--eliminate-local-multi-store'
# '--if-conversion'
# '--eliminate-dead-branches'
# '--eliminate-local-single-block'
# '--scalar-replacement=100'
# '--private-to-local'
# '--eliminate-dead-branches'
# '--eliminate-local-single-block'
# '--if-conversion'
# '--redundancy-elimination'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# // This function always returns one.
# int func()
# {
# // Always true.
# if(unpackUnorm2x16(1u).y == 0.0)
# {
# return _int_1;
# }
# else
# {
# return _int_0;
# }
# }
#
# void main()
# {
# // Always true.
# if(func() == _int_1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 75
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %45
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "func("
OpName %23 "buf0"
OpMemberName %23 0 "_GLF_uniform_int_values"
OpName %25 ""
OpName %45 "_GLF_color"
OpDecorate %22 ArrayStride 16
OpMemberDecorate %23 0 Offset 0
OpDecorate %23 Block
OpDecorate %25 DescriptorSet 0
OpDecorate %25 Binding 0
OpDecorate %45 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeFunction %6
%10 = OpTypeInt 32 0
%11 = OpConstant %10 1
%12 = OpTypeFloat 32
%13 = OpTypeVector %12 2
%16 = OpConstant %12 0
%17 = OpTypeBool
%21 = OpConstant %10 2
%22 = OpTypeArray %6 %21
%23 = OpTypeStruct %22
%24 = OpTypePointer Uniform %23
%25 = OpVariable %24 Uniform
%26 = OpConstant %6 0
%27 = OpTypePointer Uniform %6
%32 = OpConstant %6 1
%43 = OpTypeVector %12 4
%44 = OpTypePointer Output %43
%45 = OpVariable %44 Output
%65 = OpTypePointer Function %6
%69 = OpConstant %10 0
%70 = OpConstantFalse %17
%71 = OpTypePointer Function %17
%73 = OpConstantTrue %17
%4 = OpFunction %2 None %3
%5 = OpLabel
%37 = OpFunctionCall %6 %8
%38 = OpAccessChain %27 %25 %26 %26
%39 = OpLoad %6 %38
%40 = OpIEqual %17 %37 %39
OpSelectionMerge %42 None
OpBranchConditional %40 %41 %59
%59 = OpLabel
%60 = OpAccessChain %27 %25 %26 %32
%61 = OpLoad %6 %60
%62 = OpConvertSToF %12 %61
%63 = OpCompositeConstruct %43 %62 %62 %62 %62
OpStore %45 %63
OpBranch %42
%41 = OpLabel
%48 = OpConvertSToF %12 %39
%49 = OpAccessChain %27 %25 %26 %32
%50 = OpLoad %6 %49
%51 = OpConvertSToF %12 %50
%58 = OpCompositeConstruct %43 %48 %51 %51 %48
OpStore %45 %58
OpBranch %42
%42 = OpLabel
OpReturn
OpFunctionEnd
%8 = OpFunction %6 None %7
%9 = OpLabel
%72 = OpVariable %71 Function %70
%66 = OpVariable %65 Function
OpSelectionMerge %64 None
OpSwitch %69 %68
%68 = OpLabel
%14 = OpExtInst %13 %1 UnpackUnorm2x16 %11
%15 = OpCompositeExtract %12 %14 1
%18 = OpFOrdEqual %17 %15 %16
OpSelectionMerge %20 None
OpBranchConditional %18 %19 %31
%31 = OpLabel
%33 = OpAccessChain %27 %25 %26 %32
%34 = OpLoad %6 %33
OpStore %72 %73
OpStore %66 %34
OpBranch %64
%19 = OpLabel
%28 = OpAccessChain %27 %25 %26 %26
%29 = OpLoad %6 %28
OpStore %72 %73
OpStore %66 %29
OpBranch %64
%20 = OpLabel
OpUnreachable
%64 = OpLabel
%74 = OpPhi %6 %34 %31 %29 %19
OpReturnValue %74
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255