blob: 9f8456c88dbde8ff9ce9362692c47a51191d22d1 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
#
# precision highp int;
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# // Always returns (1, 0, 0, 1)
# vec4 func()
# {
# switch(0)
# {
# case 0:
# return vec4(1, 0, 0, 1);
# default:
# return vec4(0);
# }
# }
#
# void main()
# {
# _GLF_color = func();
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 27
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %25
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "func("
OpName %25 "_GLF_color"
OpDecorate %25 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypeFunction %7
%11 = OpTypeInt 32 1
%12 = OpConstant %11 0
%16 = OpConstant %6 1
%17 = OpConstant %6 0
%18 = OpConstantComposite %7 %16 %17 %17 %16
%20 = OpConstantComposite %7 %17 %17 %17 %17
%24 = OpTypePointer Output %7
%25 = OpVariable %24 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%26 = OpFunctionCall %7 %9
OpStore %25 %26
OpReturn
OpFunctionEnd
%9 = OpFunction %7 None %8
%10 = OpLabel
OpSelectionMerge %15 None
OpSwitch %12 %14 0 %13
%14 = OpLabel
OpReturnValue %20
%13 = OpLabel
OpReturnValue %18
%15 = OpLabel
OpUnreachable
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255