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#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# // This function returns 0.
# int func()
# {
# return findLSB(ivec2(1)).g;
# }
#
# void main()
# {
# // Always true.
# if(func() == _int_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 58
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %39
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "func("
OpName %25 "buf0"
OpMemberName %25 0 "_GLF_uniform_int_values"
OpName %27 ""
OpName %39 "_GLF_color"
OpDecorate %13 RelaxedPrecision
OpDecorate %16 RelaxedPrecision
OpDecorate %24 ArrayStride 16
OpMemberDecorate %25 0 Offset 0
OpDecorate %25 Block
OpDecorate %27 DescriptorSet 0
OpDecorate %27 Binding 0
OpDecorate %39 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeFunction %6
%10 = OpTypeVector %6 2
%11 = OpConstant %6 1
%12 = OpConstantComposite %10 %11 %11
%14 = OpTypeInt 32 0
%15 = OpConstant %14 1
%17 = OpTypePointer Function %6
%23 = OpConstant %14 2
%24 = OpTypeArray %6 %23
%25 = OpTypeStruct %24
%26 = OpTypePointer Uniform %25
%27 = OpVariable %26 Uniform
%28 = OpConstant %6 0
%29 = OpTypePointer Uniform %6
%32 = OpTypeBool
%36 = OpTypeFloat 32
%37 = OpTypeVector %36 4
%38 = OpTypePointer Output %37
%39 = OpVariable %38 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%22 = OpFunctionCall %6 %8
%30 = OpAccessChain %29 %27 %28 %28
%31 = OpLoad %6 %30
%33 = OpIEqual %32 %22 %31
OpSelectionMerge %35 None
OpBranchConditional %33 %34 %53
%34 = OpLabel
%40 = OpAccessChain %29 %27 %28 %11
%41 = OpLoad %6 %40
%42 = OpConvertSToF %36 %41
%43 = OpAccessChain %29 %27 %28 %28
%44 = OpLoad %6 %43
%45 = OpConvertSToF %36 %44
%46 = OpAccessChain %29 %27 %28 %28
%47 = OpLoad %6 %46
%48 = OpConvertSToF %36 %47
%49 = OpAccessChain %29 %27 %28 %11
%50 = OpLoad %6 %49
%51 = OpConvertSToF %36 %50
%52 = OpCompositeConstruct %37 %42 %45 %48 %51
OpStore %39 %52
OpBranch %35
%53 = OpLabel
%54 = OpAccessChain %29 %27 %28 %28
%55 = OpLoad %6 %54
%56 = OpConvertSToF %36 %55
%57 = OpCompositeConstruct %37 %56 %56 %56 %56
OpStore %39 %57
OpBranch %35
%35 = OpLabel
OpReturn
OpFunctionEnd
%8 = OpFunction %6 None %7
%9 = OpLabel
%18 = OpVariable %17 Function
%13 = OpExtInst %10 %1 FindILsb %12
%16 = OpCompositeExtract %6 %13 1
OpStore %18 %16
%19 = OpLoad %6 %18
OpReturnValue %19
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255