blob: af89adfbf1c91dc533b228ea2475d90ba4e4945b [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--if-conversion'
# '--eliminate-dead-branches'
# '--merge-return'
# '--private-to-local'
# '--scalar-replacement=100'
# '--if-conversion'
# '--scalar-replacement=100'
# '--eliminate-dead-branches'
# '--scalar-replacement=100'
# '--redundancy-elimination'
# '--private-to-local'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--if-conversion'
# '--if-conversion'
# '--scalar-replacement=100'
# '--inline-entry-points-exhaustive'
# '--eliminate-dead-code-aggressive'
# '--copy-propagate-arrays'
# '--eliminate-local-single-block'
# '--vector-dce'
# '--ccp'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
#
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_0_0 _GLF_uniform_float_values[0]
# #define _float_300_0 _GLF_uniform_float_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of _GLF_uniform_float_values: [0.0, 300.0]
# layout(set = 0, binding = 1) uniform buf1 {
# float _GLF_uniform_float_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Always false.
# if(gl_FragCoord.x < _float_0_0)
# {
# for(int i = _int_1; i != _int_1; )
# {
# return;
# }
# }
#
# // Iterated once.
# do
# {
# // Useless line but still needed for the coverage.
# gl_FragCoord.y < _float_0_0;
#
#
# // Always false.
# if(gl_FragCoord.y >= _float_300_0)
# {
# return;
# }
# }
# while(gl_FragCoord.y < _float_0_0);
#
# // Selects (1, 0, 0, 1).
# _GLF_color = vec4[4](vec4(_int_1, _int_0, _int_0, _int_1), vec4(_int_0), vec4(_int_0), vec4(_int_0))[_int_0];
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 119
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9 %73
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "gl_FragCoord"
OpName %17 "buf1"
OpMemberName %17 0 "_GLF_uniform_float_values"
OpName %19 ""
OpName %30 "i"
OpName %32 "buf0"
OpMemberName %32 0 "_GLF_uniform_int_values"
OpName %34 ""
OpName %73 "_GLF_color"
OpName %105 "indexable"
OpDecorate %9 BuiltIn FragCoord
OpDecorate %16 ArrayStride 16
OpMemberDecorate %17 0 Offset 0
OpDecorate %17 Block
OpDecorate %19 DescriptorSet 0
OpDecorate %19 Binding 1
OpDecorate %31 ArrayStride 16
OpMemberDecorate %32 0 Offset 0
OpDecorate %32 Block
OpDecorate %34 DescriptorSet 0
OpDecorate %34 Binding 0
OpDecorate %73 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Input %7
%9 = OpVariable %8 Input
%10 = OpTypeInt 32 0
%11 = OpConstant %10 0
%12 = OpTypePointer Input %6
%15 = OpConstant %10 2
%16 = OpTypeArray %6 %15
%17 = OpTypeStruct %16
%18 = OpTypePointer Uniform %17
%19 = OpVariable %18 Uniform
%20 = OpTypeInt 32 1
%21 = OpConstant %20 0
%22 = OpTypePointer Uniform %6
%25 = OpTypeBool
%29 = OpTypePointer Function %20
%31 = OpTypeArray %20 %15
%32 = OpTypeStruct %31
%33 = OpTypePointer Uniform %32
%34 = OpVariable %33 Uniform
%35 = OpTypePointer Uniform %20
%52 = OpConstant %10 1
%60 = OpConstant %20 1
%72 = OpTypePointer Output %7
%73 = OpVariable %72 Output
%99 = OpConstant %10 4
%100 = OpTypeArray %7 %99
%104 = OpTypePointer Function %100
%106 = OpTypePointer Function %7
%111 = OpConstantFalse %25
%112 = OpTypePointer Function %25
%114 = OpConstantTrue %25
%4 = OpFunction %2 None %3
%5 = OpLabel
%113 = OpVariable %112 Function %111
%30 = OpVariable %29 Function
%105 = OpVariable %104 Function
OpSelectionMerge %109 None
OpSwitch %11 %110
%110 = OpLabel
%13 = OpAccessChain %12 %9 %11
%14 = OpLoad %6 %13
%23 = OpAccessChain %22 %19 %21 %21
%24 = OpLoad %6 %23
%26 = OpFOrdLessThan %25 %14 %24
OpSelectionMerge %28 None
OpBranchConditional %26 %27 %28
%27 = OpLabel
%36 = OpAccessChain %35 %34 %21 %21
%37 = OpLoad %20 %36
OpStore %30 %37
OpBranch %38
%38 = OpLabel
%43 = OpLoad %20 %30
%46 = OpINotEqual %25 %43 %37
OpLoopMerge %40 %41 None
OpBranchConditional %46 %39 %40
%39 = OpLabel
OpStore %113 %114
OpBranch %40
%41 = OpLabel
OpBranch %38
%40 = OpLabel
%116 = OpLoad %25 %113
OpSelectionMerge %115 None
OpBranchConditional %116 %109 %115
%115 = OpLabel
OpBranch %28
%28 = OpLabel
OpBranch %48
%48 = OpLabel
OpLoopMerge %50 %51 None
OpBranch %49
%49 = OpLabel
%53 = OpAccessChain %12 %9 %52
%54 = OpLoad %6 %53
%57 = OpFOrdLessThan %25 %54 %24
%61 = OpAccessChain %22 %19 %21 %60
%62 = OpLoad %6 %61
%63 = OpFOrdGreaterThanEqual %25 %54 %62
OpSelectionMerge %65 None
OpBranchConditional %63 %64 %65
%64 = OpLabel
OpStore %113 %114
OpBranch %50
%65 = OpLabel
OpBranch %51
%51 = OpLabel
OpBranchConditional %57 %48 %50
%50 = OpLabel
%118 = OpLoad %25 %113
OpSelectionMerge %117 None
OpBranchConditional %118 %109 %117
%117 = OpLabel
%74 = OpAccessChain %35 %34 %21 %21
%75 = OpLoad %20 %74
%76 = OpConvertSToF %6 %75
%77 = OpAccessChain %35 %34 %21 %60
%78 = OpLoad %20 %77
%79 = OpConvertSToF %6 %78
%86 = OpCompositeConstruct %7 %76 %79 %79 %76
%90 = OpCompositeConstruct %7 %79 %79 %79 %79
%101 = OpCompositeConstruct %100 %86 %90 %90 %90
OpStore %105 %101
%107 = OpAccessChain %106 %105 %78
%108 = OpLoad %7 %107
OpStore %73 %108
OpStore %113 %114
OpBranch %109
%109 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0 300.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255