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#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
#
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _float_0_0 _GLF_uniform_float_values[0]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of _GLF_uniform_float_values: 0.0
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[1];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // fract(trunc(x)) is always 0.
# float f = fract(trunc(float(_int_1)));
#
# // Always true.
# if(f == _float_0_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 58
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %39
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "f"
OpName %13 "buf0"
OpMemberName %13 0 "_GLF_uniform_int_values"
OpName %15 ""
OpName %27 "buf1"
OpMemberName %27 0 "_GLF_uniform_float_values"
OpName %29 ""
OpName %39 "_GLF_color"
OpDecorate %12 ArrayStride 16
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 0
OpDecorate %26 ArrayStride 16
OpMemberDecorate %27 0 Offset 0
OpDecorate %27 Block
OpDecorate %29 DescriptorSet 0
OpDecorate %29 Binding 1
OpDecorate %39 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpTypeInt 32 1
%10 = OpTypeInt 32 0
%11 = OpConstant %10 2
%12 = OpTypeArray %9 %11
%13 = OpTypeStruct %12
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpConstant %9 0
%17 = OpConstant %9 1
%18 = OpTypePointer Uniform %9
%25 = OpConstant %10 1
%26 = OpTypeArray %6 %25
%27 = OpTypeStruct %26
%28 = OpTypePointer Uniform %27
%29 = OpVariable %28 Uniform
%30 = OpTypePointer Uniform %6
%33 = OpTypeBool
%37 = OpTypeVector %6 4
%38 = OpTypePointer Output %37
%39 = OpVariable %38 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%19 = OpAccessChain %18 %15 %16 %17
%20 = OpLoad %9 %19
%21 = OpConvertSToF %6 %20
%22 = OpExtInst %6 %1 Trunc %21
%23 = OpExtInst %6 %1 Fract %22
OpStore %8 %23
%24 = OpLoad %6 %8
%31 = OpAccessChain %30 %29 %16 %16
%32 = OpLoad %6 %31
%34 = OpFOrdEqual %33 %24 %32
OpSelectionMerge %36 None
OpBranchConditional %34 %35 %53
%35 = OpLabel
%40 = OpAccessChain %18 %15 %16 %17
%41 = OpLoad %9 %40
%42 = OpConvertSToF %6 %41
%43 = OpAccessChain %18 %15 %16 %16
%44 = OpLoad %9 %43
%45 = OpConvertSToF %6 %44
%46 = OpAccessChain %18 %15 %16 %16
%47 = OpLoad %9 %46
%48 = OpConvertSToF %6 %47
%49 = OpAccessChain %18 %15 %16 %17
%50 = OpLoad %9 %49
%51 = OpConvertSToF %6 %50
%52 = OpCompositeConstruct %37 %42 %45 %48 %51
OpStore %39 %52
OpBranch %36
%53 = OpLabel
%54 = OpAccessChain %18 %15 %16 %16
%55 = OpLoad %9 %54
%56 = OpConvertSToF %6 %55
%57 = OpCompositeConstruct %37 %56 %56 %56 %56
OpStore %39 %57
OpBranch %36
%36 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255