blob: 457c59055c8426df1a2273c2674326bea0e33c61 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--eliminate-local-multi-store'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--reduce-load-size'
# '--convert-local-access-chains'
# '--eliminate-dead-branches'
# '--if-conversion'
# '--simplify-instructions'
# '--ccp'
# '--vector-dce'
# '--vector-dce'
# '--eliminate-dead-code-aggressive'
# '--redundancy-elimination'
# '--eliminate-local-multi-store'
# '--eliminate-dead-branches'
# '--eliminate-local-single-store'
# '--private-to-local'
# '--eliminate-dead-branches'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--eliminate-dead-branches'
# '--merge-blocks'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_5 _GLF_uniform_int_values[0]
# #define _int_4 _GLF_uniform_int_values[1]
# #define _int_1 _GLF_uniform_int_values[2]
# #define _int_0 _GLF_uniform_int_values[3]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [5, 4, 1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[4];
# };
#
# struct S
# {
# int i;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int a = _int_1;
#
# for(S s = S(0); s.i < _int_5; s.i++)
# {
# if(a > 3)
# {
# break;
# }
# a++;
# }
#
# if(a == _int_4)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 82
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %56
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %12 "buf0"
OpMemberName %12 0 "_GLF_uniform_int_values"
OpName %14 ""
OpName %20 "S"
OpMemberName %20 0 "i"
OpName %22 "s"
OpName %56 "_GLF_color"
OpDecorate %11 ArrayStride 16
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 0
OpDecorate %56 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%9 = OpTypeInt 32 0
%10 = OpConstant %9 4
%11 = OpTypeArray %6 %10
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpConstant %6 0
%16 = OpConstant %6 2
%17 = OpTypePointer Uniform %6
%20 = OpTypeStruct %6
%21 = OpTypePointer Function %20
%23 = OpConstantComposite %20 %15
%33 = OpTypeBool
%36 = OpConstant %6 3
%42 = OpConstant %6 1
%53 = OpTypeFloat 32
%54 = OpTypeVector %53 4
%55 = OpTypePointer Output %54
%56 = OpVariable %55 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%22 = OpVariable %21 Function
%18 = OpAccessChain %17 %14 %15 %16
%19 = OpLoad %6 %18
OpStore %22 %23
OpBranch %24
%24 = OpLabel
%81 = OpPhi %20 %23 %5 %80 %27
%75 = OpPhi %6 %19 %5 %43 %27
%30 = OpCompositeExtract %6 %81 0
%31 = OpAccessChain %17 %14 %15 %15
%32 = OpLoad %6 %31
%34 = OpSLessThan %33 %30 %32
OpLoopMerge %26 %27 None
OpBranchConditional %34 %25 %26
%25 = OpLabel
%37 = OpSGreaterThan %33 %75 %36
OpSelectionMerge %39 None
OpBranchConditional %37 %38 %39
%38 = OpLabel
OpBranch %26
%39 = OpLabel
%43 = OpIAdd %6 %75 %42
OpBranch %27
%27 = OpLabel
%45 = OpCompositeExtract %6 %81 0
%46 = OpIAdd %6 %45 %42
%80 = OpCompositeInsert %20 %46 %81 0
OpStore %22 %80
OpBranch %24
%26 = OpLabel
%48 = OpAccessChain %17 %14 %15 %42
%49 = OpLoad %6 %48
%50 = OpIEqual %33 %75 %49
OpSelectionMerge %52 None
OpBranchConditional %50 %51 %70
%51 = OpLabel
%59 = OpConvertSToF %53 %19
%60 = OpAccessChain %17 %14 %15 %36
%61 = OpLoad %6 %60
%62 = OpConvertSToF %53 %61
%69 = OpCompositeConstruct %54 %59 %62 %62 %59
OpStore %56 %69
OpBranch %52
%70 = OpLabel
%71 = OpAccessChain %17 %14 %15 %36
%72 = OpLoad %6 %71
%73 = OpConvertSToF %53 %72
%74 = OpCompositeConstruct %54 %73 %73 %73 %73
OpStore %56 %74
OpBranch %52
%52 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
5 4 1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255