blob: bd2bd08d9fa68fa0e56f65c09724976dc6ede64b [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific NIR code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
#
# #define _int_0 _GLF_uniform_int_values[0]
# #define _float_1_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: 1.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
# // Contents of _GLF_uniform_int_values: 0
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[1];
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# vec4 v = clamp(cosh(vec4(1.0)), _float_1_0, 1.0);
# _GLF_color = vec4(v.x, _int_0, _int_0, v.z);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 48
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %28
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "v"
OpName %16 "buf0"
OpMemberName %16 0 "_GLF_uniform_float_values"
OpName %18 ""
OpName %28 "_GLF_color"
OpName %34 "buf1"
OpMemberName %34 0 "_GLF_uniform_int_values"
OpName %36 ""
OpDecorate %15 ArrayStride 16
OpMemberDecorate %16 0 Offset 0
OpDecorate %16 Block
OpDecorate %18 DescriptorSet 0
OpDecorate %18 Binding 0
OpDecorate %28 Location 0
OpDecorate %33 ArrayStride 16
OpMemberDecorate %34 0 Offset 0
OpDecorate %34 Block
OpDecorate %36 DescriptorSet 0
OpDecorate %36 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Function %7
%10 = OpConstant %6 1
%11 = OpConstantComposite %7 %10 %10 %10 %10
%13 = OpTypeInt 32 0
%14 = OpConstant %13 1
%15 = OpTypeArray %6 %14
%16 = OpTypeStruct %15
%17 = OpTypePointer Uniform %16
%18 = OpVariable %17 Uniform
%19 = OpTypeInt 32 1
%20 = OpConstant %19 0
%21 = OpTypePointer Uniform %6
%27 = OpTypePointer Output %7
%28 = OpVariable %27 Output
%29 = OpConstant %13 0
%30 = OpTypePointer Function %6
%33 = OpTypeArray %19 %14
%34 = OpTypeStruct %33
%35 = OpTypePointer Uniform %34
%36 = OpVariable %35 Uniform
%37 = OpTypePointer Uniform %19
%44 = OpConstant %13 2
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%12 = OpExtInst %7 %1 Cosh %11
%22 = OpAccessChain %21 %18 %20 %20
%23 = OpLoad %6 %22
%24 = OpCompositeConstruct %7 %23 %23 %23 %23
%25 = OpCompositeConstruct %7 %10 %10 %10 %10
%26 = OpExtInst %7 %1 FClamp %12 %24 %25
OpStore %9 %26
%31 = OpAccessChain %30 %9 %29
%32 = OpLoad %6 %31
%38 = OpAccessChain %37 %36 %20 %20
%39 = OpLoad %19 %38
%40 = OpConvertSToF %6 %39
%41 = OpAccessChain %37 %36 %20 %20
%42 = OpLoad %19 %41
%43 = OpConvertSToF %6 %42
%45 = OpAccessChain %30 %9 %44
%46 = OpLoad %6 %45
%47 = OpCompositeConstruct %7 %32 %40 %43 %46
OpStore %28 %47
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255