blob: d3d50d3fb765385e06f5022c7f47a30f46c7b5f8 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific NIR code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _int_6 _GLF_uniform_int_values[2]
# #define _int_5 _GLF_uniform_int_values[3]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0, 6, 5]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[4];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // a becomes 0x8000000 which is the smallest possible negative integer.
# int a = min(1, bitfieldReverse(1));
# int b = _int_5;
#
# // a - 1 underflowa to the largest positive integer. The loop is executed
# // once because of the break inside.
# for (int i = 1; i <= a - 1; i++)
# {
# b += i;
#
# // Always true.
# if (_int_1 == 1)
# {
# break;
# }
# }
#
# // Always true.
# if (b == _int_6)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 78
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %56
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %16 "buf0"
OpMemberName %16 0 "_GLF_uniform_int_values"
OpName %18 ""
OpName %56 "_GLF_color"
OpDecorate %15 ArrayStride 16
OpMemberDecorate %16 0 Offset 0
OpDecorate %16 Block
OpDecorate %18 DescriptorSet 0
OpDecorate %18 Binding 0
OpDecorate %56 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%9 = OpConstant %6 1
%13 = OpTypeInt 32 0
%14 = OpConstant %13 4
%15 = OpTypeArray %6 %14
%16 = OpTypeStruct %15
%17 = OpTypePointer Uniform %16
%18 = OpVariable %17 Uniform
%19 = OpConstant %6 0
%20 = OpConstant %6 3
%21 = OpTypePointer Uniform %6
%33 = OpTypeBool
%47 = OpConstant %6 2
%53 = OpTypeFloat 32
%54 = OpTypeVector %53 4
%55 = OpTypePointer Output %54
%56 = OpVariable %55 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%10 = OpBitReverse %6 %9
%11 = OpExtInst %6 %1 SMin %9 %10
%22 = OpAccessChain %21 %18 %19 %20
%23 = OpLoad %6 %22
OpBranch %25
%25 = OpLabel
%76 = OpPhi %6 %23 %5 %37 %28
%75 = OpPhi %6 %9 %5 %45 %28
%32 = OpISub %6 %11 %9
%34 = OpSLessThanEqual %33 %75 %32
OpLoopMerge %27 %28 None
OpBranchConditional %34 %26 %27
%26 = OpLabel
%37 = OpIAdd %6 %76 %75
%38 = OpAccessChain %21 %18 %19 %19
%39 = OpLoad %6 %38
%40 = OpIEqual %33 %39 %9
OpSelectionMerge %42 None
OpBranchConditional %40 %41 %42
%41 = OpLabel
OpBranch %27
%42 = OpLabel
OpBranch %28
%28 = OpLabel
%45 = OpIAdd %6 %75 %9
OpBranch %25
%27 = OpLabel
%77 = OpPhi %6 %76 %25 %37 %41
%48 = OpAccessChain %21 %18 %19 %47
%49 = OpLoad %6 %48
%50 = OpIEqual %33 %77 %49
OpSelectionMerge %52 None
OpBranchConditional %50 %51 %70
%51 = OpLabel
%57 = OpAccessChain %21 %18 %19 %19
%58 = OpLoad %6 %57
%59 = OpConvertSToF %53 %58
%60 = OpAccessChain %21 %18 %19 %9
%61 = OpLoad %6 %60
%62 = OpConvertSToF %53 %61
%69 = OpCompositeConstruct %54 %59 %62 %62 %59
OpStore %56 %69
OpBranch %52
%70 = OpLabel
%71 = OpAccessChain %21 %18 %19 %9
%72 = OpLoad %6 %71
%73 = OpConvertSToF %53 %72
%74 = OpCompositeConstruct %54 %73 %73 %73 %73
OpStore %56 %74
OpBranch %52
%52 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0 6 5
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255