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#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with nested if
# The test passes because main always writes color red.
# Running code after writing red does not matter.
# Optimized using spirv-opt with the following arguments:
# '--copy-propagate-arrays'
# '--if-conversion'
# '--convert-local-access-chains'
# '--convert-local-access-chains'
# '--vector-dce'
# '--reduce-load-size'
# '--reduce-load-size'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--inline-entry-points-exhaustive'
# '--redundancy-elimination'
# '--private-to-local'
# '--eliminate-dead-code-aggressive'
# '--ccp'
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--inline-entry-points-exhaustive'
# '--eliminate-dead-inserts'
# '--eliminate-dead-branches'
# spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# vec2 injectionSwitch;
# };
# void main()
# {
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Write color red
#
# do
# {
# if (injectionSwitch.y < 0.0) // Always false
# {
# bool GLF_live12c5 = false;
# if (GLF_live12c5)
# {
# }
# continue;
# }
# break;
# } while (false);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 39
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %18 "buf0"
OpMemberName %18 0 "injectionSwitch"
OpName %20 ""
OpName %33 "GLF_live12c5"
OpDecorate %9 Location 0
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpConstant %6 1
%11 = OpConstant %6 0
%12 = OpConstantComposite %7 %10 %11 %11 %10
%17 = OpTypeVector %6 2
%18 = OpTypeStruct %17
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpTypeInt 32 1
%22 = OpConstant %21 0
%23 = OpTypeInt 32 0
%24 = OpConstant %23 1
%25 = OpTypePointer Uniform %6
%28 = OpTypeBool
%32 = OpTypePointer Function %28
%34 = OpConstantFalse %28
%4 = OpFunction %2 None %3
%5 = OpLabel
%33 = OpVariable %32 Function
OpStore %9 %12
OpBranch %13
%13 = OpLabel
OpLoopMerge %15 %37 None
OpBranch %14
%14 = OpLabel
%26 = OpAccessChain %25 %20 %22 %24
%27 = OpLoad %6 %26
%29 = OpFOrdLessThan %28 %27 %11
OpSelectionMerge %31 None
OpBranchConditional %29 %30 %31
%30 = OpLabel
OpStore %33 %34
%35 = OpLoad %28 %33
OpSelectionMerge %38 None
OpBranchConditional %35 %36 %37
%36 = OpLabel
OpBranch %37
%38 = OpLabel
OpBranch %37
%37 = OpLabel
OpBranchConditional %34 %13 %15
%31 = OpLabel
OpBranch %15
%15 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255