blob: ffea51316b884a01f3d237b1c7a6b8e610df5e54 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER compute compute_shader GLSL
#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) buffer block0
{
int data[20];
} ssbo;
void main()
{
// Zero constants
int ival = ssbo.data[0];
float val = float(ival);
// int div
ssbo.data[1] = 7 / ival;
// float div
ssbo.data[2] = int(7.0 / val);
// normalize float
ssbo.data[3] = int(normalize(val));
// normalize vec2
ssbo.data[4] = int(normalize(vec2(val))[ival]);
// normalize vec3
ssbo.data[5] = int(normalize(vec3(val))[ival]);
// normalize vec4
ssbo.data[6] = int(normalize(vec4(val))[ival]);
// integer mod
ssbo.data[7] = 7 % ival;
// float mod
ssbo.data[8] = int(mod(7.0, val));
// vec2 mod
ssbo.data[9] = int(mod(vec2(7.0), vec2(val))[ival]);
// vec3 mod
ssbo.data[10] = int(mod(vec3(7.0), vec3(val))[ival]);
// vec4 mod
ssbo.data[11] = int(mod(vec4(7.0), vec4(val))[ival]);
// float smoothstep
ssbo.data[12] = int(smoothstep(val, val, 0.3));
// vec2 smoothstep
ssbo.data[13] = int(smoothstep(vec2(val), vec2(val), vec2(0.3))[ival]);
// vec3 smoothstep
ssbo.data[14] = int(smoothstep(vec3(val), vec3(val), vec3(0.3))[ival]);
// vec4 smoothstep
ssbo.data[15] = int(smoothstep(vec4(val), vec4(val), vec4(0.3))[ival]);
// float atan2
ssbo.data[16] = int(atan(7.0, val));
// vec2 atan2
ssbo.data[17] = int(atan(vec2(7.0), vec2(val))[ival]);
// vec3 atan2
ssbo.data[18] = int(atan(vec3(7.0), vec3(val))[ival]);
// vec4 atan2
ssbo.data[19] = int(atan(vec4(7.0), vec4(val))[ival]);
// Known good value
ssbo.data[0] = 42;
}
END
BUFFER ssbo_buffer DATA_TYPE int32 DATA
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
END
PIPELINE compute pipeline
ATTACH compute_shader
BIND BUFFER ssbo_buffer AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN pipeline 1 1 1
EXPECT ssbo_buffer IDX 0 EQ 42