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#!amber
# Copyright 2020 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER compute compute_shader GLSL
#version 430
layout(set = 0, binding = 0) readonly uniform block0
{
int data0;
};
layout(set = 0, binding = 1) readonly uniform block1
{
int data1;
};
layout(set = 0, binding = 2) readonly uniform block2
{
int data2;
};
layout(set = 0, binding = 3) buffer result
{
int res0;
int res1;
int res2;
};
void main()
{
res0 = data0;
res1 = data1;
res2 = data2;
}
END
# Here the size is in terms of items.
BUFFER buf0 DATA_TYPE int32 SIZE 1024 SERIES_FROM 0 INC_BY 1
BUFFER buf1 DATA_TYPE int32 SIZE 1024 SERIES_FROM 1 INC_BY 1
BUFFER buf2 DATA_TYPE int32 SIZE 1024 SERIES_FROM 2 INC_BY 1
BUFFER result DATA_TYPE int32 DATA
0 0 0
END
PIPELINE compute pipeline
ATTACH compute_shader
# Note the binding order. The offsets below are in byte offsets.
BIND BUFFER buf0 AS uniform_dynamic DESCRIPTOR_SET 0 BINDING 2 OFFSET 0
BIND BUFFER buf1 AS uniform_dynamic DESCRIPTOR_SET 0 BINDING 0 OFFSET 1024
BIND BUFFER buf2 AS uniform_dynamic DESCRIPTOR_SET 0 BINDING 1 OFFSET 2048
BIND BUFFER result AS storage DESCRIPTOR_SET 0 BINDING 3
END
RUN pipeline 1 1 1
# Offset of 1024/4 = 256 items plus one since the series started from one.
EXPECT result IDX 0 EQ 257
# Offset of 2048/4 = 512 items plus two since the series started from two.
EXPECT result IDX 4 EQ 514
EXPECT result IDX 8 EQ 0