blob: 072185487233b0c95d247a9da01bceff93fd8b24 [file] [log] [blame]
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2017 The Khronos Group Inc.
* Copyright (c) 2017 Codeplay Software Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief Subgroups Tests
*/ /*--------------------------------------------------------------------*/
#include "vktSubgroupsShuffleTests.hpp"
#include "vktSubgroupsTestsUtils.hpp"
#include <string>
#include <vector>
using namespace tcu;
using namespace std;
using namespace vk;
using namespace vkt;
namespace
{
enum OpType
{
OPTYPE_SHUFFLE = 0,
OPTYPE_SHUFFLE_XOR,
OPTYPE_SHUFFLE_UP,
OPTYPE_SHUFFLE_DOWN,
OPTYPE_LAST
};
static bool checkVertexPipelineStages(std::vector<const void*> datas,
deUint32 width, deUint32)
{
const deUint32* data =
reinterpret_cast<const deUint32*>(datas[0]);
for (deUint32 x = 0; x < width; ++x)
{
deUint32 val = data[x];
if (0x1 != val)
{
return false;
}
}
return true;
}
static bool checkCompute(std::vector<const void*> datas,
const deUint32 numWorkgroups[3], const deUint32 localSize[3],
deUint32)
{
const deUint32* data =
reinterpret_cast<const deUint32*>(datas[0]);
for (deUint32 nX = 0; nX < numWorkgroups[0]; ++nX)
{
for (deUint32 nY = 0; nY < numWorkgroups[1]; ++nY)
{
for (deUint32 nZ = 0; nZ < numWorkgroups[2]; ++nZ)
{
for (deUint32 lX = 0; lX < localSize[0]; ++lX)
{
for (deUint32 lY = 0; lY < localSize[1]; ++lY)
{
for (deUint32 lZ = 0; lZ < localSize[2];
++lZ)
{
const deUint32 globalInvocationX =
nX * localSize[0] + lX;
const deUint32 globalInvocationY =
nY * localSize[1] + lY;
const deUint32 globalInvocationZ =
nZ * localSize[2] + lZ;
const deUint32 globalSizeX =
numWorkgroups[0] * localSize[0];
const deUint32 globalSizeY =
numWorkgroups[1] * localSize[1];
const deUint32 offset =
globalSizeX *
((globalSizeY *
globalInvocationZ) +
globalInvocationY) +
globalInvocationX;
if (0x1 != data[offset])
{
return false;
}
}
}
}
}
}
}
return true;
}
std::string getOpTypeName(int opType)
{
switch (opType)
{
default:
DE_FATAL("Unsupported op type");
return "";
case OPTYPE_SHUFFLE:
return "subgroupShuffle";
case OPTYPE_SHUFFLE_XOR:
return "subgroupShuffleXor";
case OPTYPE_SHUFFLE_UP:
return "subgroupShuffleUp";
case OPTYPE_SHUFFLE_DOWN:
return "subgroupShuffleDown";
}
}
struct CaseDefinition
{
int opType;
VkShaderStageFlags shaderStage;
VkFormat format;
};
void initFrameBufferPrograms (SourceCollections& programCollection, CaseDefinition caseDef)
{
const vk::ShaderBuildOptions buildOptions (programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_3, 0u);
std::string idTable[OPTYPE_LAST];
subgroups::setFragmentShaderFrameBuffer(programCollection);
if (VK_SHADER_STAGE_VERTEX_BIT != caseDef.shaderStage)
subgroups::setVertexShaderFrameBuffer(programCollection);
idTable[OPTYPE_SHUFFLE] = "data2[gl_SubgroupInvocationID]";
idTable[OPTYPE_SHUFFLE_XOR] = "gl_SubgroupInvocationID ^ data2[gl_SubgroupInvocationID]";
idTable[OPTYPE_SHUFFLE_UP] = "gl_SubgroupInvocationID - data2[gl_SubgroupInvocationID]";
idTable[OPTYPE_SHUFFLE_DOWN] = "gl_SubgroupInvocationID + data2[gl_SubgroupInvocationID]";
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
{
std::ostringstream vertexSrc;
vertexSrc << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450)<<"\n"
<< "layout(location = 0) in highp vec4 in_position;\n"
<< "layout(location = 0) out float result;\n";
switch (caseDef.opType)
{
case OPTYPE_SHUFFLE:
case OPTYPE_SHUFFLE_XOR:
vertexSrc << "#extension GL_KHR_shader_subgroup_shuffle: enable\n";
break;
default:
vertexSrc << "#extension GL_KHR_shader_subgroup_shuffle_relative: enable\n";
break;
}
vertexSrc << "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout(set = 0, binding = 0) uniform Buffer1\n"
<< "{\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data1[" << subgroups::maxSupportedSubgroupSize() << "];\n"
<< "};\n"
<< "layout(set = 0, binding = 1) uniform Buffer2\n"
<< "{\n"
<< " uint data2[" << subgroups::maxSupportedSubgroupSize() << "];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " uvec4 mask = subgroupBallot(true);\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data1[gl_SubgroupInvocationID], data2[gl_SubgroupInvocationID]);\n"
<< " uint id = " << idTable[caseDef.opType] << ";\n"
<< " if ((0 <= id) && (id < gl_SubgroupSize) && subgroupBallotBitExtract(mask, id))\n"
<< " {\n"
<< " result = (op == data1[id]) ? 1.0f : 0.0f;\n"
<< " }\n"
<< " else\n"
<< " {\n"
<< " result = 1.0f;\n" // Invocation we read from was inactive, so we can't verify results!
<< " }\n"
<< " gl_Position = in_position;\n"
<< " gl_PointSize = 1.0f;\n"
<< "}\n";
programCollection.glslSources.add("vert")
<< glu::VertexSource(vertexSrc.str()) << buildOptions;
}
else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
{
std::ostringstream geometry;
geometry << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450)<<"\n";
switch (caseDef.opType)
{
case OPTYPE_SHUFFLE:
case OPTYPE_SHUFFLE_XOR:
geometry << "#extension GL_KHR_shader_subgroup_shuffle: enable\n";
break;
default:
geometry << "#extension GL_KHR_shader_subgroup_shuffle_relative: enable\n";
break;
}
geometry << "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout(points) in;\n"
<< "layout(points, max_vertices = 1) out;\n"
<< "layout(location = 0) out float out_color;\n"
<< "layout(set = 0, binding = 0) uniform Buffer1\n"
<< "{\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data1[" << subgroups::maxSupportedSubgroupSize() << "];\n"
<< "};\n"
<< "layout(set = 0, binding = 1) uniform Buffer2\n"
<< "{\n"
<< " uint data2[" << subgroups::maxSupportedSubgroupSize() << "];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " uvec4 mask = subgroupBallot(true);\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data1[gl_SubgroupInvocationID], data2[gl_SubgroupInvocationID]);\n"
<< " uint id = " << idTable[caseDef.opType] << ";\n"
<< " if ((0 <= id) && (id < gl_SubgroupSize) && subgroupBallotBitExtract(mask, id))\n"
<< " {\n"
<< " out_color = (op == data1[id]) ? 1.0 : 0.0;\n"
<< " }\n"
<< " else\n"
<< " {\n"
<< " out_color = 1.0;\n" // Invocation we read from was inactive, so we can't verify results!
<< " }\n"
<< " gl_Position = gl_in[0].gl_Position;\n"
<< " EmitVertex();\n"
<< " EndPrimitive();\n"
<< "}\n";
programCollection.glslSources.add("geometry")
<< glu::GeometrySource(geometry.str()) << buildOptions;
}
else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.shaderStage)
{
std::ostringstream controlSource;
controlSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450)<<"\n";
switch (caseDef.opType)
{
case OPTYPE_SHUFFLE:
case OPTYPE_SHUFFLE_XOR:
controlSource << "#extension GL_KHR_shader_subgroup_shuffle: enable\n";
break;
default:
controlSource << "#extension GL_KHR_shader_subgroup_shuffle_relative: enable\n";
break;
}
controlSource << "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout(vertices = 2) out;\n"
<< "layout(location = 0) out float out_color[];\n"
<< "layout(set = 0, binding = 0) uniform Buffer1\n"
<< "{\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data1[" << subgroups::maxSupportedSubgroupSize() << "];\n"
<< "};\n"
<< "layout(set = 0, binding = 1) uniform Buffer2\n"
<< "{\n"
<< " uint data2[" << subgroups::maxSupportedSubgroupSize() << "];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " if (gl_InvocationID == 0)\n"
<<" {\n"
<< " gl_TessLevelOuter[0] = 1.0f;\n"
<< " gl_TessLevelOuter[1] = 1.0f;\n"
<< " }\n"
<< " uvec4 mask = subgroupBallot(true);\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data1[gl_SubgroupInvocationID], data2[gl_SubgroupInvocationID]);\n"
<< " uint id = " << idTable[caseDef.opType] << ";\n"
<< " if ((0 <= id) && (id < gl_SubgroupSize) && subgroupBallotBitExtract(mask, id))\n"
<< " {\n"
<< " out_color[gl_InvocationID] = (op == data1[id]) ? 1 : 0;\n"
<< " }\n"
<< " else\n"
<< " {\n"
<< " out_color[gl_InvocationID] = 1;\n" // Invocation we read from was inactive, so we can't verify results!
<< " }\n"
<< " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
<< "}\n";
programCollection.glslSources.add("tesc")
<< glu::TessellationControlSource(controlSource.str()) << buildOptions;
subgroups::setTesEvalShaderFrameBuffer(programCollection);
}
else if (VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT == caseDef.shaderStage)
{
std::ostringstream evaluationSource;
evaluationSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450)<<"\n";
switch (caseDef.opType)
{
case OPTYPE_SHUFFLE:
case OPTYPE_SHUFFLE_XOR:
evaluationSource << "#extension GL_KHR_shader_subgroup_shuffle: enable\n";
break;
default:
evaluationSource << "#extension GL_KHR_shader_subgroup_shuffle_relative: enable\n";
break;
}
evaluationSource << "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout(isolines, equal_spacing, ccw ) in;\n"
<< "layout(location = 0) out float out_color;\n"
<< "layout(set = 0, binding = 0) uniform Buffer1\n"
<< "{\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data1[" << subgroups::maxSupportedSubgroupSize() << "];\n"
<< "};\n"
<< "layout(set = 0, binding = 1) uniform Buffer2\n"
<< "{\n"
<< " uint data2[" << subgroups::maxSupportedSubgroupSize() << "];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " uvec4 mask = subgroupBallot(true);\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data1[gl_SubgroupInvocationID], data2[gl_SubgroupInvocationID]);\n"
<< " uint id = " << idTable[caseDef.opType] << ";\n"
<< " if ((0 <= id) && (id < gl_SubgroupSize) && subgroupBallotBitExtract(mask, id))\n"
<< " {\n"
<< " out_color = (op == data1[id]) ? 1.0 : 0.0;\n"
<< " }\n"
<< " else\n"
<< " {\n"
<< " out_color = 1.0;\n" // Invocation we read from was inactive, so we can't verify results!
<< " }\n"
<< " gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n"
<< "}\n";
subgroups::setTesCtrlShaderFrameBuffer(programCollection);
programCollection.glslSources.add("tese")
<< glu::TessellationEvaluationSource(evaluationSource.str()) << buildOptions;
}
else
{
DE_FATAL("Unsupported shader stage");
}
}
void initPrograms(SourceCollections& programCollection, CaseDefinition caseDef)
{
std::string idTable[OPTYPE_LAST];
idTable[OPTYPE_SHUFFLE] = "data2[gl_SubgroupInvocationID]";
idTable[OPTYPE_SHUFFLE_XOR] = "gl_SubgroupInvocationID ^ data2[gl_SubgroupInvocationID]";
idTable[OPTYPE_SHUFFLE_UP] = "gl_SubgroupInvocationID - data2[gl_SubgroupInvocationID]";
idTable[OPTYPE_SHUFFLE_DOWN] = "gl_SubgroupInvocationID + data2[gl_SubgroupInvocationID]";
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
{
std::ostringstream src;
src << "#version 450\n";
switch (caseDef.opType)
{
case OPTYPE_SHUFFLE:
case OPTYPE_SHUFFLE_XOR:
src << "#extension GL_KHR_shader_subgroup_shuffle: enable\n";
break;
default:
src << "#extension GL_KHR_shader_subgroup_shuffle_relative: enable\n";
break;
}
src << "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout (local_size_x_id = 0, local_size_y_id = 1, "
"local_size_z_id = 2) in;\n"
<< "layout(set = 0, binding = 0, std430) buffer Buffer1\n"
<< "{\n"
<< " uint result[];\n"
<< "};\n"
<< "layout(set = 0, binding = 1, std430) buffer Buffer2\n"
<< "{\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data1[];\n"
<< "};\n"
<< "layout(set = 0, binding = 2, std430) buffer Buffer3\n"
<< "{\n"
<< " uint data2[];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " uvec3 globalSize = gl_NumWorkGroups * gl_WorkGroupSize;\n"
<< " highp uint offset = globalSize.x * ((globalSize.y * "
"gl_GlobalInvocationID.z) + gl_GlobalInvocationID.y) + "
"gl_GlobalInvocationID.x;\n"
<< " uvec4 mask = subgroupBallot(true);\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data1[gl_SubgroupInvocationID], data2[gl_SubgroupInvocationID]);\n"
<< " uint id = " << idTable[caseDef.opType] << ";\n"
<< " if ((0 <= id) && (id < gl_SubgroupSize) && subgroupBallotBitExtract(mask, id))\n"
<< " {\n"
<< " result[offset] = (op == data1[id]) ? 1 : 0;\n"
<< " }\n"
<< " else\n"
<< " {\n"
<< " result[offset] = 1; // Invocation we read from was inactive, so we can't verify results!\n"
<< " }\n"
<< "}\n";
programCollection.glslSources.add("comp")
<< glu::ComputeSource(src.str()) << vk::ShaderBuildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_3, 0u);
}
else
{
const std::string source =
(OPTYPE_SHUFFLE == caseDef.opType || OPTYPE_SHUFFLE_XOR == caseDef.opType) ?
"#extension GL_KHR_shader_subgroup_shuffle: enable\n"
:
"#extension GL_KHR_shader_subgroup_shuffle_relative: enable\n";
{
const string vertex =
"#version 450\n"
+ source +
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(set = 0, binding = 0, std430) buffer Buffer1\n"
"{\n"
" uint result[];\n"
"};\n"
"layout(set = 0, binding = 4, std430) readonly buffer Buffer2\n"
"{\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " data1[];\n"
"};\n"
"layout(set = 0, binding = 5, std430) readonly buffer Buffer3\n"
"{\n"
" uint data2[];\n"
"};\n"
"\n"
"void main (void)\n"
"{\n"
" uvec4 mask = subgroupBallot(true);\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " op = "
+ getOpTypeName(caseDef.opType) + "(data1[gl_SubgroupInvocationID], data2[gl_SubgroupInvocationID]);\n"
" uint id = " + idTable[caseDef.opType] + ";\n"
" if ((0 <= id) && (id < gl_SubgroupSize) && subgroupBallotBitExtract(mask, id))\n"
" {\n"
" result[gl_VertexIndex] = (op == data1[id]) ? 1 : 0;\n"
" }\n"
" else\n"
" {\n"
" result[gl_VertexIndex] = 1; // Invocation we read from was inactive, so we can't verify results!\n"
" }\n"
" float pixelSize = 2.0f/1024.0f;\n"
" float pixelPosition = pixelSize/2.0f - 1.0f;\n"
" gl_Position = vec4(float(gl_VertexIndex) * pixelSize + pixelPosition, 0.0f, 0.0f, 1.0f);\n"
" gl_PointSize = 1.0f;\n"
"}\n";
programCollection.glslSources.add("vert")
<< glu::VertexSource(vertex) << vk::ShaderBuildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_3, 0u);
}
{
const string tesc =
"#version 450\n"
+ source +
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(vertices=1) out;\n"
"layout(set = 0, binding = 1, std430) buffer Buffer1\n"
"{\n"
" uint result[];\n"
"};\n"
"layout(set = 0, binding = 4, std430) readonly buffer Buffer2\n"
"{\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " data1[];\n"
"};\n"
"layout(set = 0, binding = 5, std430) readonly buffer Buffer3\n"
"{\n"
" uint data2[];\n"
"};\n"
"\n"
"void main (void)\n"
"{\n"
" uvec4 mask = subgroupBallot(true);\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " op = "
+ getOpTypeName(caseDef.opType) + "(data1[gl_SubgroupInvocationID], data2[gl_SubgroupInvocationID]);\n"
" uint id = " + idTable[caseDef.opType] + ";\n"
" if ((0 <= id) && (id < gl_SubgroupSize) && subgroupBallotBitExtract(mask, id))\n"
" {\n"
" result[gl_PrimitiveID] = (op == data1[id]) ? 1 : 0;\n"
" }\n"
" else\n"
" {\n"
" result[gl_PrimitiveID] = 1; // Invocation we read from was inactive, so we can't verify results!\n"
" }\n"
" if (gl_InvocationID == 0)\n"
" {\n"
" gl_TessLevelOuter[0] = 1.0f;\n"
" gl_TessLevelOuter[1] = 1.0f;\n"
" }\n"
" gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
"}\n";
programCollection.glslSources.add("tesc")
<< glu::TessellationControlSource(tesc) << vk::ShaderBuildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_3, 0u);
}
{
const string tese =
"#version 450\n"
+ source +
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(isolines) in;\n"
"layout(set = 0, binding = 2, std430) buffer Buffer1\n"
"{\n"
" uint result[];\n"
"};\n"
"layout(set = 0, binding = 4, std430) readonly buffer Buffer2\n"
"{\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " data1[];\n"
"};\n"
"layout(set = 0, binding = 5, std430) readonly buffer Buffer3\n"
"{\n"
" uint data2[];\n"
"};\n"
"\n"
"void main (void)\n"
"{\n"
" uvec4 mask = subgroupBallot(true);\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " op = "
+ getOpTypeName(caseDef.opType) + "(data1[gl_SubgroupInvocationID], data2[gl_SubgroupInvocationID]);\n"
" uint id = " + idTable[caseDef.opType] + ";\n"
" if ((0 <= id) && (id < gl_SubgroupSize) && subgroupBallotBitExtract(mask, id))\n"
" {\n"
" result[gl_PrimitiveID * 2 + uint(gl_TessCoord.x + 0.5)] = (op == data1[id]) ? 1 : 0;\n"
" }\n"
" else\n"
" {\n"
" result[gl_PrimitiveID * 2 + uint(gl_TessCoord.x + 0.5)] = 1; // Invocation we read from was inactive, so we can't verify results!\n"
" }\n"
" float pixelSize = 2.0f/1024.0f;\n"
" gl_Position = gl_in[0].gl_Position + gl_TessCoord.x * pixelSize / 2.0f;\n"
"}\n";
programCollection.glslSources.add("tese")
<< glu::TessellationEvaluationSource(tese) << vk::ShaderBuildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_3, 0u);
}
{
const string geometry =
"#version 450\n"
+ source +
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(${TOPOLOGY}) in;\n"
"layout(points, max_vertices = 1) out;\n"
"layout(set = 0, binding = 3, std430) buffer Buffer1\n"
"{\n"
" uint result[];\n"
"};\n"
"layout(set = 0, binding = 4, std430) readonly buffer Buffer2\n"
"{\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " data1[];\n"
"};\n"
"layout(set = 0, binding = 5, std430) readonly buffer Buffer3\n"
"{\n"
" uint data2[];\n"
"};\n"
"\n"
"void main (void)\n"
"{\n"
" uvec4 mask = subgroupBallot(true);\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " op = "
+ getOpTypeName(caseDef.opType) + "(data1[gl_SubgroupInvocationID], data2[gl_SubgroupInvocationID]);\n"
" uint id = " + idTable[caseDef.opType] + ";\n"
" if ((0 <= id) && (id < gl_SubgroupSize) && subgroupBallotBitExtract(mask, id))\n"
" {\n"
" result[gl_PrimitiveIDIn] = (op == data1[id]) ? 1 : 0;\n"
" }\n"
" else\n"
" {\n"
" result[gl_PrimitiveIDIn] = 1; // Invocation we read from was inactive, so we can't verify results!\n"
" }\n"
" gl_Position = gl_in[0].gl_Position;\n"
" EmitVertex();\n"
" EndPrimitive();\n"
"}\n";
subgroups::addGeometryShadersFromTemplate(geometry, vk::ShaderBuildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_3, 0u),
programCollection.glslSources);
}
{
const string fragment =
"#version 450\n"
+ source +
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(location = 0) out uint result;\n"
"layout(set = 0, binding = 4, std430) readonly buffer Buffer1\n"
"{\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " data1[];\n"
"};\n"
"layout(set = 0, binding = 5, std430) readonly buffer Buffer2\n"
"{\n"
" uint data2[];\n"
"};\n"
"void main (void)\n"
"{\n"
" uvec4 mask = subgroupBallot(true);\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " op = "
+ getOpTypeName(caseDef.opType) + "(data1[gl_SubgroupInvocationID], data2[gl_SubgroupInvocationID]);\n"
" uint id = " + idTable[caseDef.opType] + ";\n"
" if ((0 <= id) && (id < gl_SubgroupSize) && subgroupBallotBitExtract(mask, id))\n"
" {\n"
" result = (op == data1[id]) ? 1 : 0;\n"
" }\n"
" else\n"
" {\n"
" result = 1; // Invocation we read from was inactive, so we can't verify results!\n"
" }\n"
"}\n";
programCollection.glslSources.add("fragment")
<< glu::FragmentSource(fragment)<< vk::ShaderBuildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_3, 0u);
}
subgroups::addNoSubgroupShader(programCollection);
}
}
void supportedCheck (Context& context, CaseDefinition caseDef)
{
if (!subgroups::isSubgroupSupported(context))
TCU_THROW(NotSupportedError, "Subgroup operations are not supported");
switch (caseDef.opType)
{
case OPTYPE_SHUFFLE:
case OPTYPE_SHUFFLE_XOR:
if (!subgroups::isSubgroupFeatureSupportedForDevice(context, VK_SUBGROUP_FEATURE_SHUFFLE_BIT))
{
TCU_THROW(NotSupportedError, "Device does not support subgroup shuffle operations");
}
break;
default:
if (!subgroups::isSubgroupFeatureSupportedForDevice(context, VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT))
{
TCU_THROW(NotSupportedError, "Device does not support subgroup shuffle relative operations");
}
break;
}
if (subgroups::isDoubleFormat(caseDef.format) &&
!subgroups::isDoubleSupportedForDevice(context))
TCU_THROW(NotSupportedError, "Device does not support subgroup double operations");
}
tcu::TestStatus noSSBOtest (Context& context, const CaseDefinition caseDef)
{
if (!subgroups::areSubgroupOperationsSupportedForStage(
context, caseDef.shaderStage))
{
if (subgroups::areSubgroupOperationsRequiredForStage(
caseDef.shaderStage))
{
return tcu::TestStatus::fail(
"Shader stage " +
subgroups::getShaderStageName(caseDef.shaderStage) +
" is required to support subgroup operations!");
}
else
{
TCU_THROW(NotSupportedError, "Device does not support subgroup operations for this stage");
}
}
subgroups::SSBOData inputData[2];
inputData[0].format = caseDef.format;
inputData[0].numElements = subgroups::maxSupportedSubgroupSize();
inputData[0].initializeType = subgroups::SSBOData::InitializeNonZero;
inputData[1].format = VK_FORMAT_R32_UINT;
inputData[1].numElements = inputData[0].numElements;
inputData[1].initializeType = subgroups::SSBOData::InitializeNonZero;
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
return subgroups::makeVertexFrameBufferTest(context, VK_FORMAT_R32_UINT, inputData, 2, checkVertexPipelineStages);
else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
return subgroups::makeGeometryFrameBufferTest(context, VK_FORMAT_R32_UINT, inputData, 2, checkVertexPipelineStages);
else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.shaderStage)
return subgroups::makeTessellationEvaluationFrameBufferTest(context, VK_FORMAT_R32_UINT, inputData, 2, checkVertexPipelineStages, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
else if (VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT == caseDef.shaderStage)
return subgroups::makeTessellationEvaluationFrameBufferTest(context, VK_FORMAT_R32_UINT, inputData, 2, checkVertexPipelineStages, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
else
TCU_THROW(InternalError, "Unhandled shader stage");
}
tcu::TestStatus test(Context& context, const CaseDefinition caseDef)
{
switch (caseDef.opType)
{
case OPTYPE_SHUFFLE:
case OPTYPE_SHUFFLE_XOR:
if (!subgroups::isSubgroupFeatureSupportedForDevice(context, VK_SUBGROUP_FEATURE_SHUFFLE_BIT))
{
TCU_THROW(NotSupportedError, "Device does not support subgroup shuffle operations");
}
break;
default:
if (!subgroups::isSubgroupFeatureSupportedForDevice(context, VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT))
{
TCU_THROW(NotSupportedError, "Device does not support subgroup shuffle relative operations");
}
break;
}
if (subgroups::isDoubleFormat(caseDef.format) && !subgroups::isDoubleSupportedForDevice(context))
{
TCU_THROW(NotSupportedError, "Device does not support subgroup double operations");
}
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
{
if (!subgroups::areSubgroupOperationsSupportedForStage(context, caseDef.shaderStage))
{
return tcu::TestStatus::fail(
"Shader stage " +
subgroups::getShaderStageName(caseDef.shaderStage) +
" is required to support subgroup operations!");
}
subgroups::SSBOData inputData[2];
inputData[0].format = caseDef.format;
inputData[0].numElements = subgroups::maxSupportedSubgroupSize();
inputData[0].initializeType = subgroups::SSBOData::InitializeNonZero;
inputData[1].format = VK_FORMAT_R32_UINT;
inputData[1].numElements = inputData[0].numElements;
inputData[1].initializeType = subgroups::SSBOData::InitializeNonZero;
return subgroups::makeComputeTest(context, VK_FORMAT_R32_UINT, inputData, 2, checkCompute);
}
else
{
VkPhysicalDeviceSubgroupProperties subgroupProperties;
subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
subgroupProperties.pNext = DE_NULL;
VkPhysicalDeviceProperties2 properties;
properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
properties.pNext = &subgroupProperties;
context.getInstanceInterface().getPhysicalDeviceProperties2(context.getPhysicalDevice(), &properties);
VkShaderStageFlagBits stages = (VkShaderStageFlagBits)(caseDef.shaderStage & subgroupProperties.supportedStages);
if (VK_SHADER_STAGE_FRAGMENT_BIT != stages && !subgroups::isVertexSSBOSupportedForDevice(context))
{
if ( (stages & VK_SHADER_STAGE_FRAGMENT_BIT) == 0)
TCU_THROW(NotSupportedError, "Device does not support vertex stage SSBO writes");
else
stages = VK_SHADER_STAGE_FRAGMENT_BIT;
}
if ((VkShaderStageFlagBits)0u == stages)
TCU_THROW(NotSupportedError, "Subgroup operations are not supported for any graphic shader");
subgroups::SSBOData inputData[2];
inputData[0].format = caseDef.format;
inputData[0].numElements = subgroups::maxSupportedSubgroupSize();
inputData[0].initializeType = subgroups::SSBOData::InitializeNonZero;
inputData[0].binding = 4u;
inputData[0].stages = stages;
inputData[1].format = VK_FORMAT_R32_UINT;
inputData[1].numElements = inputData[0].numElements;
inputData[1].initializeType = subgroups::SSBOData::InitializeNonZero;
inputData[1].binding = 5u;
inputData[1].stages = stages;
return subgroups::allStages(context, VK_FORMAT_R32_UINT, inputData, 2, checkVertexPipelineStages, stages);
}
}
}
namespace vkt
{
namespace subgroups
{
tcu::TestCaseGroup* createSubgroupsShuffleTests(tcu::TestContext& testCtx)
{
de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(
testCtx, "shuffle", "Subgroup shuffle category tests"));
const VkFormat formats[] =
{
VK_FORMAT_R32_SINT, VK_FORMAT_R32G32_SINT, VK_FORMAT_R32G32B32_SINT,
VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32_UINT, VK_FORMAT_R32G32_UINT,
VK_FORMAT_R32G32B32_UINT, VK_FORMAT_R32G32B32A32_UINT,
VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT,
VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT,
VK_FORMAT_R64_SFLOAT, VK_FORMAT_R64G64_SFLOAT,
VK_FORMAT_R64G64B64_SFLOAT, VK_FORMAT_R64G64B64A64_SFLOAT,
VK_FORMAT_R8_USCALED, VK_FORMAT_R8G8_USCALED,
VK_FORMAT_R8G8B8_USCALED, VK_FORMAT_R8G8B8A8_USCALED,
};
const VkShaderStageFlags stages[] =
{
VK_SHADER_STAGE_VERTEX_BIT,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
VK_SHADER_STAGE_GEOMETRY_BIT,
};
for (int formatIndex = 0; formatIndex < DE_LENGTH_OF_ARRAY(formats); ++formatIndex)
{
const VkFormat format = formats[formatIndex];
for (int opTypeIndex = 0; opTypeIndex < OPTYPE_LAST; ++opTypeIndex)
{
const string name =
de::toLower(getOpTypeName(opTypeIndex)) +
"_" + subgroups::getFormatNameForGLSL(format);
{
const CaseDefinition caseDef =
{
opTypeIndex,
VK_SHADER_STAGE_ALL_GRAPHICS,
format
};
addFunctionCaseWithPrograms(group.get(), name + "_graphic", "",
supportedCheck, initPrograms, test, caseDef);
}
{
const CaseDefinition caseDef = {opTypeIndex, VK_SHADER_STAGE_COMPUTE_BIT, format};
addFunctionCaseWithPrograms(group.get(), name + "_" + getShaderStageName(caseDef.shaderStage), "",
supportedCheck, initPrograms, test, caseDef);
}
for (int stageIndex = 0; stageIndex < DE_LENGTH_OF_ARRAY(stages); ++stageIndex)
{
const CaseDefinition caseDef = {opTypeIndex, stages[stageIndex], format};
addFunctionCaseWithPrograms(group.get(), name + "_" + getShaderStageName(caseDef.shaderStage) + "_framebuffer", "",
supportedCheck, initFrameBufferPrograms, noSSBOtest, caseDef);
}
}
}
return group.release();
}
} // subgroups
} // vkt