| /*------------------------------------------------------------------------ |
| * Vulkan Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2015 The Khronos Group Inc. |
| * Copyright (c) 2015 Samsung Electronics Co., Ltd. |
| * Copyright (c) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Shader discard statement tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "vktShaderRenderDiscardTests.hpp" |
| #include "vktShaderRender.hpp" |
| #include "tcuStringTemplate.hpp" |
| #include "gluTexture.hpp" |
| |
| #include <string> |
| |
| using tcu::StringTemplate; |
| |
| namespace vkt |
| { |
| namespace sr |
| { |
| namespace |
| { |
| |
| class SamplerUniformSetup : public UniformSetup |
| { |
| public: |
| SamplerUniformSetup (bool useSampler) |
| : m_useSampler(useSampler) |
| {} |
| |
| virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4&) const |
| { |
| instance.useUniform(0u, UI_ONE); |
| instance.useUniform(1u, UI_TWO); |
| if (m_useSampler) |
| instance.useSampler(2u, 0u); // To the uniform binding location 2 bind the texture 0 |
| } |
| |
| private: |
| const bool m_useSampler; |
| }; |
| |
| |
| class ShaderDiscardCaseInstance : public ShaderRenderCaseInstance |
| { |
| public: |
| ShaderDiscardCaseInstance (Context& context, |
| bool isVertexCase, |
| const ShaderEvaluator& evaluator, |
| const UniformSetup& uniformSetup, |
| bool usesTexture); |
| virtual ~ShaderDiscardCaseInstance (void); |
| }; |
| |
| ShaderDiscardCaseInstance::ShaderDiscardCaseInstance (Context& context, |
| bool isVertexCase, |
| const ShaderEvaluator& evaluator, |
| const UniformSetup& uniformSetup, |
| bool usesTexture) |
| : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL) |
| { |
| if (usesTexture) |
| { |
| de::SharedPtr<TextureBinding> brickTexture(new TextureBinding(m_context.getTestContext().getArchive(), |
| "vulkan/data/brick.png", |
| TextureBinding::TYPE_2D, |
| tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, |
| tcu::Sampler::CLAMP_TO_EDGE, |
| tcu::Sampler::CLAMP_TO_EDGE, |
| tcu::Sampler::LINEAR, |
| tcu::Sampler::LINEAR))); |
| m_textures.push_back(brickTexture); |
| } |
| } |
| |
| ShaderDiscardCaseInstance::~ShaderDiscardCaseInstance (void) |
| { |
| } |
| |
| class ShaderDiscardCase : public ShaderRenderCase |
| { |
| public: |
| ShaderDiscardCase (tcu::TestContext& testCtx, |
| const char* name, |
| const char* description, |
| const char* shaderSource, |
| const ShaderEvalFunc evalFunc, |
| bool usesTexture); |
| virtual TestInstance* createInstance (Context& context) const |
| { |
| DE_ASSERT(m_evaluator != DE_NULL); |
| DE_ASSERT(m_uniformSetup != DE_NULL); |
| return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_usesTexture); |
| } |
| |
| private: |
| const bool m_usesTexture; |
| }; |
| |
| ShaderDiscardCase::ShaderDiscardCase (tcu::TestContext& testCtx, |
| const char* name, |
| const char* description, |
| const char* shaderSource, |
| const ShaderEvalFunc evalFunc, |
| bool usesTexture) |
| : ShaderRenderCase (testCtx, name, description, false, evalFunc, new SamplerUniformSetup(usesTexture), DE_NULL) |
| , m_usesTexture (usesTexture) |
| { |
| m_fragShaderSource = shaderSource; |
| m_vertShaderSource = |
| "#version 310 es\n" |
| "layout(location=0) in highp vec4 a_position;\n" |
| "layout(location=1) in highp vec4 a_coords;\n" |
| "layout(location=0) out mediump vec4 v_color;\n" |
| "layout(location=1) out mediump vec4 v_coords;\n\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " v_color = vec4(a_coords.xyz, 1.0);\n" |
| " v_coords = a_coords;\n" |
| "}\n"; |
| } |
| |
| |
| enum DiscardMode |
| { |
| DISCARDMODE_ALWAYS = 0, |
| DISCARDMODE_NEVER, |
| DISCARDMODE_UNIFORM, |
| DISCARDMODE_DYNAMIC, |
| DISCARDMODE_TEXTURE, |
| |
| DISCARDMODE_LAST |
| }; |
| |
| enum DiscardTemplate |
| { |
| DISCARDTEMPLATE_MAIN_BASIC = 0, |
| DISCARDTEMPLATE_FUNCTION_BASIC, |
| DISCARDTEMPLATE_MAIN_STATIC_LOOP, |
| DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP, |
| DISCARDTEMPLATE_FUNCTION_STATIC_LOOP, |
| |
| DISCARDTEMPLATE_LAST |
| }; |
| |
| // Evaluation functions |
| inline void evalDiscardAlways (ShaderEvalContext& c) { c.discard(); } |
| inline void evalDiscardNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } |
| inline void evalDiscardDynamic (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); if (c.coords.x()+c.coords.y() > 0.0f) c.discard(); } |
| |
| inline void evalDiscardTexture (ShaderEvalContext& c) |
| { |
| c.color.xyz() = c.coords.swizzle(0,1,2); |
| if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f) |
| c.discard(); |
| } |
| |
| static ShaderEvalFunc getEvalFunc (DiscardMode mode) |
| { |
| switch (mode) |
| { |
| case DISCARDMODE_ALWAYS: return evalDiscardAlways; |
| case DISCARDMODE_NEVER: return evalDiscardNever; |
| case DISCARDMODE_UNIFORM: return evalDiscardAlways; |
| case DISCARDMODE_DYNAMIC: return evalDiscardDynamic; |
| case DISCARDMODE_TEXTURE: return evalDiscardTexture; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return evalDiscardAlways; |
| } |
| } |
| |
| static const char* getTemplate (DiscardTemplate variant) |
| { |
| #define GLSL_SHADER_TEMPLATE_HEADER \ |
| "#version 310 es\n" \ |
| "layout(location = 0) in mediump vec4 v_color;\n" \ |
| "layout(location = 1) in mediump vec4 v_coords;\n" \ |
| "layout(location = 0) out mediump vec4 o_color;\n" \ |
| "layout(set = 0, binding = 2) uniform sampler2D ut_brick;\n" \ |
| "layout(set = 0, binding = 0) uniform block0 { mediump int ui_one; };\n\n" |
| |
| switch (variant) |
| { |
| case DISCARDTEMPLATE_MAIN_BASIC: |
| return GLSL_SHADER_TEMPLATE_HEADER |
| "void main (void)\n" |
| "{\n" |
| " o_color = v_color;\n" |
| " ${DISCARD};\n" |
| "}\n"; |
| |
| case DISCARDTEMPLATE_FUNCTION_BASIC: |
| return GLSL_SHADER_TEMPLATE_HEADER |
| "void myfunc (void)\n" |
| "{\n" |
| " ${DISCARD};\n" |
| "}\n\n" |
| "void main (void)\n" |
| "{\n" |
| " o_color = v_color;\n" |
| " myfunc();\n" |
| "}\n"; |
| |
| case DISCARDTEMPLATE_MAIN_STATIC_LOOP: |
| return GLSL_SHADER_TEMPLATE_HEADER |
| "void main (void)\n" |
| "{\n" |
| " o_color = v_color;\n" |
| " for (int i = 0; i < 2; i++)\n" |
| " {\n" |
| " if (i > 0)\n" |
| " ${DISCARD};\n" |
| " }\n" |
| "}\n"; |
| |
| case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP: |
| return GLSL_SHADER_TEMPLATE_HEADER |
| "layout(set = 0, binding = 1) uniform block1 { mediump int ui_two; };\n\n" |
| "void main (void)\n" |
| "{\n" |
| " o_color = v_color;\n" |
| " for (int i = 0; i < ui_two; i++)\n" |
| " {\n" |
| " if (i > 0)\n" |
| " ${DISCARD};\n" |
| " }\n" |
| "}\n"; |
| |
| case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP: |
| return GLSL_SHADER_TEMPLATE_HEADER |
| "void myfunc (void)\n" |
| "{\n" |
| " for (int i = 0; i < 2; i++)\n" |
| " {\n" |
| " if (i > 0)\n" |
| " ${DISCARD};\n" |
| " }\n" |
| "}\n\n" |
| "void main (void)\n" |
| "{\n" |
| " o_color = v_color;\n" |
| " myfunc();\n" |
| "}\n"; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| return DE_NULL; |
| } |
| |
| #undef GLSL_SHADER_TEMPLATE_HEADER |
| } |
| |
| static const char* getTemplateName (DiscardTemplate variant) |
| { |
| switch (variant) |
| { |
| case DISCARDTEMPLATE_MAIN_BASIC: return "basic"; |
| case DISCARDTEMPLATE_FUNCTION_BASIC: return "function"; |
| case DISCARDTEMPLATE_MAIN_STATIC_LOOP: return "static_loop"; |
| case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP: return "dynamic_loop"; |
| case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP: return "function_static_loop"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return DE_NULL; |
| } |
| } |
| |
| static const char* getModeName (DiscardMode mode) |
| { |
| switch (mode) |
| { |
| case DISCARDMODE_ALWAYS: return "always"; |
| case DISCARDMODE_NEVER: return "never"; |
| case DISCARDMODE_UNIFORM: return "uniform"; |
| case DISCARDMODE_DYNAMIC: return "dynamic"; |
| case DISCARDMODE_TEXTURE: return "texture"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return DE_NULL; |
| } |
| } |
| |
| static const char* getTemplateDesc (DiscardTemplate variant) |
| { |
| switch (variant) |
| { |
| case DISCARDTEMPLATE_MAIN_BASIC: return "main"; |
| case DISCARDTEMPLATE_FUNCTION_BASIC: return "function"; |
| case DISCARDTEMPLATE_MAIN_STATIC_LOOP: return "static loop"; |
| case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP: return "dynamic loop"; |
| case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP: return "static loop in function"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return DE_NULL; |
| } |
| } |
| |
| static const char* getModeDesc (DiscardMode mode) |
| { |
| switch (mode) |
| { |
| case DISCARDMODE_ALWAYS: return "Always discard"; |
| case DISCARDMODE_NEVER: return "Never discard"; |
| case DISCARDMODE_UNIFORM: return "Discard based on uniform value"; |
| case DISCARDMODE_DYNAMIC: return "Discard based on varying values"; |
| case DISCARDMODE_TEXTURE: return "Discard based on texture value"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return DE_NULL; |
| } |
| } |
| |
| de::MovePtr<ShaderDiscardCase> makeDiscardCase (tcu::TestContext& testCtx, DiscardTemplate tmpl, DiscardMode mode) |
| { |
| StringTemplate shaderTemplate(getTemplate(tmpl)); |
| |
| std::map<std::string, std::string> params; |
| |
| switch (mode) |
| { |
| case DISCARDMODE_ALWAYS: params["DISCARD"] = "discard"; break; |
| case DISCARDMODE_NEVER: params["DISCARD"] = "if (false) discard"; break; |
| case DISCARDMODE_UNIFORM: params["DISCARD"] = "if (ui_one > 0) discard"; break; |
| case DISCARDMODE_DYNAMIC: params["DISCARD"] = "if (v_coords.x+v_coords.y > 0.0) discard"; break; |
| case DISCARDMODE_TEXTURE: params["DISCARD"] = "if (texture(ut_brick, v_coords.xy*0.25+0.5).x < 0.7) discard"; break; |
| default: |
| DE_ASSERT(DE_FALSE); |
| break; |
| } |
| |
| std::string name = std::string(getTemplateName(tmpl)) + "_" + getModeName(mode); |
| std::string description = std::string(getModeDesc(mode)) + " in " + getTemplateDesc(tmpl); |
| |
| return de::MovePtr<ShaderDiscardCase>(new ShaderDiscardCase(testCtx, name.c_str(), description.c_str(), shaderTemplate.specialize(params).c_str(), getEvalFunc(mode), mode == DISCARDMODE_TEXTURE)); |
| } |
| |
| class ShaderDiscardTests : public tcu::TestCaseGroup |
| { |
| public: |
| ShaderDiscardTests (tcu::TestContext& textCtx); |
| virtual ~ShaderDiscardTests (void); |
| |
| virtual void init (void); |
| |
| private: |
| ShaderDiscardTests (const ShaderDiscardTests&); // not allowed! |
| ShaderDiscardTests& operator= (const ShaderDiscardTests&); // not allowed! |
| }; |
| |
| ShaderDiscardTests::ShaderDiscardTests (tcu::TestContext& testCtx) |
| : TestCaseGroup(testCtx, "discard", "Discard statement tests") |
| { |
| } |
| |
| ShaderDiscardTests::~ShaderDiscardTests (void) |
| { |
| } |
| |
| void ShaderDiscardTests::init (void) |
| { |
| for (int tmpl = 0; tmpl < DISCARDTEMPLATE_LAST; tmpl++) |
| for (int mode = 0; mode < DISCARDMODE_LAST; mode++) |
| addChild(makeDiscardCase(m_testCtx, (DiscardTemplate)tmpl, (DiscardMode)mode).release()); |
| } |
| |
| } // anonymous |
| |
| tcu::TestCaseGroup* createDiscardTests (tcu::TestContext& testCtx) |
| { |
| return new ShaderDiscardTests(testCtx); |
| } |
| |
| } // sr |
| } // vkt |