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#ifndef _VKTPIPELINESPECCONSTANTUTIL_HPP
#define _VKTPIPELINESPECCONSTANTUTIL_HPP
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Pipeline specialization constants test utilities
*//*--------------------------------------------------------------------*/
#include "vkDefs.hpp"
#include "vkRef.hpp"
#include "vkPrograms.hpp"
#include "vkMemUtil.hpp"
#include "vkRefUtil.hpp"
#include "vkQueryUtil.hpp"
namespace vkt
{
namespace pipeline
{
class Buffer
{
public:
Buffer (const vk::DeviceInterface& vk,
const vk::VkDevice device,
vk::Allocator& allocator,
const vk::VkBufferCreateInfo& bufferCreateInfo,
const vk::MemoryRequirement memoryRequirement)
: m_buffer (createBuffer(vk, device, &bufferCreateInfo))
, m_allocation (allocator.allocate(getBufferMemoryRequirements(vk, device, *m_buffer), memoryRequirement))
{
VK_CHECK(vk.bindBufferMemory(device, *m_buffer, m_allocation->getMemory(), m_allocation->getOffset()));
}
const vk::VkBuffer& get (void) const { return *m_buffer; }
const vk::VkBuffer& operator* (void) const { return get(); }
vk::Allocation& getAllocation (void) const { return *m_allocation; }
private:
const vk::Unique<vk::VkBuffer> m_buffer;
const de::UniquePtr<vk::Allocation> m_allocation;
// "deleted"
Buffer (const Buffer&);
Buffer& operator= (const Buffer&);
};
class Image
{
public:
Image (const vk::DeviceInterface& vk,
const vk::VkDevice device,
vk::Allocator& allocator,
const vk::VkImageCreateInfo& imageCreateInfo,
const vk::MemoryRequirement memoryRequirement)
: m_image (createImage(vk, device, &imageCreateInfo))
, m_allocation (allocator.allocate(getImageMemoryRequirements(vk, device, *m_image), memoryRequirement))
{
VK_CHECK(vk.bindImageMemory(device, *m_image, m_allocation->getMemory(), m_allocation->getOffset()));
}
const vk::VkImage& get (void) const { return *m_image; }
const vk::VkImage& operator* (void) const { return get(); }
vk::Allocation& getAllocation (void) const { return *m_allocation; }
private:
const vk::Unique<vk::VkImage> m_image;
const de::UniquePtr<vk::Allocation> m_allocation;
// "deleted"
Image (const Image&);
Image& operator= (const Image&);
};
class GraphicsPipelineBuilder
{
public:
GraphicsPipelineBuilder (void) : m_renderSize (16, 16)
, m_shaderStageFlags (0u) {}
GraphicsPipelineBuilder& setRenderSize (const tcu::IVec2& size) { m_renderSize = size; return *this; }
GraphicsPipelineBuilder& setShader (const vk::DeviceInterface& vk, const vk::VkDevice device, const vk::VkShaderStageFlagBits stage, const vk::ProgramBinary& binary, const vk::VkSpecializationInfo* specInfo);
vk::Move<vk::VkPipeline> build (const vk::DeviceInterface& vk, const vk::VkDevice device, const vk::VkPipelineLayout pipelineLayout, const vk::VkRenderPass renderPass);
private:
tcu::IVec2 m_renderSize;
vk::Move<vk::VkShaderModule> m_vertexShaderModule;
vk::Move<vk::VkShaderModule> m_fragmentShaderModule;
vk::Move<vk::VkShaderModule> m_geometryShaderModule;
vk::Move<vk::VkShaderModule> m_tessControlShaderModule;
vk::Move<vk::VkShaderModule> m_tessEvaluationShaderModule;
std::vector<vk::VkPipelineShaderStageCreateInfo> m_shaderStages;
vk::VkShaderStageFlags m_shaderStageFlags;
GraphicsPipelineBuilder (const GraphicsPipelineBuilder&); // "deleted"
GraphicsPipelineBuilder& operator= (const GraphicsPipelineBuilder&);
};
enum FeatureFlagBits
{
FEATURE_TESSELLATION_SHADER = 1u << 0,
FEATURE_GEOMETRY_SHADER = 1u << 1,
FEATURE_SHADER_FLOAT_64 = 1u << 2,
FEATURE_VERTEX_PIPELINE_STORES_AND_ATOMICS = 1u << 3,
FEATURE_FRAGMENT_STORES_AND_ATOMICS = 1u << 4,
};
typedef deUint32 FeatureFlags;
vk::VkBufferCreateInfo makeBufferCreateInfo (const vk::VkDeviceSize bufferSize, const vk::VkBufferUsageFlags usage);
vk::VkImageCreateInfo makeImageCreateInfo (const tcu::IVec2& size, const vk::VkFormat format, const vk::VkImageUsageFlags usage);
vk::Move<vk::VkCommandPool> makeCommandPool (const vk::DeviceInterface& vk, const vk::VkDevice device, const deUint32 queueFamilyIndex);
vk::Move<vk::VkCommandBuffer> makeCommandBuffer (const vk::DeviceInterface& vk, const vk::VkDevice device, const vk::VkCommandPool commandPool);
vk::Move<vk::VkDescriptorSet> makeDescriptorSet (const vk::DeviceInterface& vk, const vk::VkDevice device, const vk::VkDescriptorPool descriptorPool, const vk::VkDescriptorSetLayout setLayout);
vk::Move<vk::VkPipelineLayout> makePipelineLayout (const vk::DeviceInterface& vk, const vk::VkDevice device, const vk::VkDescriptorSetLayout descriptorSetLayout);
vk::Move<vk::VkPipeline> makeComputePipeline (const vk::DeviceInterface& vk, const vk::VkDevice device, const vk::VkPipelineLayout pipelineLayout, const vk::VkShaderModule shaderModule, const vk::VkSpecializationInfo* specInfo);
vk::Move<vk::VkRenderPass> makeRenderPass (const vk::DeviceInterface& vk, const vk::VkDevice device, const vk::VkFormat colorFormat);
vk::Move<vk::VkFramebuffer> makeFramebuffer (const vk::DeviceInterface& vk, const vk::VkDevice device, const vk::VkRenderPass renderPass, const vk::VkImageView colorAttachment, const deUint32 width, const deUint32 height);
vk::Move<vk::VkImageView> makeImageView (const vk::DeviceInterface& vk, const vk::VkDevice vkDevice, const vk::VkImage image, const vk::VkImageViewType viewType, const vk::VkFormat format);
vk::VkBufferMemoryBarrier makeBufferMemoryBarrier (const vk::VkAccessFlags srcAccessMask, const vk::VkAccessFlags dstAccessMask, const vk::VkBuffer buffer, const vk::VkDeviceSize offset, const vk::VkDeviceSize bufferSizeBytes);
vk::VkImageMemoryBarrier makeImageMemoryBarrier (const vk::VkAccessFlags srcAccessMask, const vk::VkAccessFlags dstAccessMask, const vk::VkImageLayout oldLayout, const vk::VkImageLayout newLayout, const vk::VkImage image, const vk::VkImageSubresourceRange subresourceRange);
void beginCommandBuffer (const vk::DeviceInterface& vk, const vk::VkCommandBuffer commandBuffer);
void endCommandBuffer (const vk::DeviceInterface& vk, const vk::VkCommandBuffer commandBuffer);
void submitCommandsAndWait (const vk::DeviceInterface& vk, const vk::VkDevice device, const vk::VkQueue queue, const vk::VkCommandBuffer commandBuffer);
void beginRenderPass (const vk::DeviceInterface& vk, const vk::VkCommandBuffer commandBuffer, const vk::VkRenderPass renderPass, const vk::VkFramebuffer framebuffer, const vk::VkRect2D& renderArea, const tcu::Vec4& clearColor);
void endRenderPass (const vk::DeviceInterface& vk, const vk::VkCommandBuffer commandBuffer);
void requireFeatures (const vk::InstanceInterface& vki, const vk::VkPhysicalDevice physDevice, const FeatureFlags flags);
// Ugly, brute-force replacement for the initializer list
template<typename T>
std::vector<T> makeVector (const T& o1)
{
std::vector<T> vec;
vec.reserve(1);
vec.push_back(o1);
return vec;
}
template<typename T>
std::vector<T> makeVector (const T& o1, const T& o2)
{
std::vector<T> vec;
vec.reserve(2);
vec.push_back(o1);
vec.push_back(o2);
return vec;
}
template<typename T>
std::vector<T> makeVector (const T& o1, const T& o2, const T& o3)
{
std::vector<T> vec;
vec.reserve(3);
vec.push_back(o1);
vec.push_back(o2);
vec.push_back(o3);
return vec;
}
template<typename T>
std::vector<T> makeVector (const T& o1, const T& o2, const T& o3, const T& o4)
{
std::vector<T> vec;
vec.reserve(4);
vec.push_back(o1);
vec.push_back(o2);
vec.push_back(o3);
vec.push_back(o4);
return vec;
}
} // pipeline
} // vkt
#endif // _VKTPIPELINESPECCONSTANTUTIL_HPP