blob: cfedca0621a61f861cd984221a433b3dcbf31615 [file] [log] [blame]
/*-------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2016 The Khronos Group Inc.
* Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Memory Commitment tests
*//*--------------------------------------------------------------------*/
#include "vktApiGetMemoryCommitment.hpp"
#include "vkDeviceUtil.hpp"
#include "vkQueryUtil.hpp"
#include "vkRefUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkMemUtil.hpp"
#include "vkPrograms.hpp"
#include "vktTestCase.hpp"
#include "vkTypeUtil.cpp"
#include "tcuTestLog.hpp"
using namespace vk;
using tcu::TestLog;
namespace vkt
{
namespace api
{
struct MemoryCommitmentCaseParams
{
deUint32 bufferSize;
deUint32 bufferViewSize;
deUint32 elementOffset;
};
class MemoryCommitmentTestInstance : public vkt::TestInstance
{
public:
MemoryCommitmentTestInstance (Context& context, MemoryCommitmentCaseParams testCase);
tcu::TestStatus iterate (void);
deUint32 getMemoryTypeIndex (VkMemoryPropertyFlags propertyFlag, VkPhysicalDeviceMemoryProperties pMemoryProperties);
Move<VkCommandPool> createCommandPool () const;
Move<VkCommandBuffer> allocatePrimaryCommandBuffer (VkCommandPool commandPool) const;
void submitCommandsAndWait (const DeviceInterface& vkd,
const VkDevice device,
const VkQueue queue,
const VkCommandBuffer& cmdBuffer);
bool isDeviceMemoryCommitmentOk (const VkMemoryRequirements memoryRequirements);
private:
const tcu::IVec2 m_renderSize;
};
MemoryCommitmentTestInstance::MemoryCommitmentTestInstance(Context& context, MemoryCommitmentCaseParams testCase)
: vkt::TestInstance (context)
, m_renderSize (testCase.bufferViewSize, testCase.bufferViewSize)
{
}
class MemoryCommitmentTestCase : public vkt::TestCase
{
public:
MemoryCommitmentTestCase (tcu::TestContext& testCtx,
const std::string& name,
const std::string& description,
MemoryCommitmentCaseParams memoryCommitmentTestInfo)
: vkt::TestCase (testCtx, name, description)
, m_memoryCommitmentTestInfo (memoryCommitmentTestInfo)
{}
virtual ~MemoryCommitmentTestCase(void){}
virtual void initPrograms (SourceCollections& programCollection) const;
virtual TestInstance* createInstance (Context& context) const
{
return new MemoryCommitmentTestInstance(context, m_memoryCommitmentTestInfo);
}
private:
MemoryCommitmentCaseParams m_memoryCommitmentTestInfo;
};
tcu::TestStatus MemoryCommitmentTestInstance::iterate(void)
{
const VkMemoryPropertyFlags propertyFlag = VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT;
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
const InstanceInterface& vki = m_context.getInstanceInterface();
const VkPhysicalDeviceMemoryProperties pMemoryProperties = getPhysicalDeviceMemoryProperties(vki,physicalDevice);
const deUint32 memoryTypeIndex = getMemoryTypeIndex(propertyFlag, pMemoryProperties);
Allocator& memAlloc = m_context.getDefaultAllocator();
bool isMemoryAllocationOK = false;
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
const VkComponentMapping componentMappingRGBA = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
const DeviceInterface& vkd = m_context.getDeviceInterface();
const Move<VkCommandPool> cmdPool = createCommandPool();
const Move<VkCommandBuffer> cmdBuffer = allocatePrimaryCommandBuffer(*cmdPool);
const VkDevice device = m_context.getDevice();
Move<VkImageView> colorAttachmentView;
Move<VkRenderPass> renderPass;
Move<VkFramebuffer> framebuffer;
Move<VkDescriptorSetLayout> descriptorSetLayout;
Move<VkPipelineLayout> pipelineLayout;
Move<VkShaderModule> vertexShaderModule;
Move<VkShaderModule> fragmentShaderModule;
Move<VkPipeline> graphicsPipelines;
if (memoryTypeIndex == static_cast<deUint32>(-1))
TCU_THROW(NotSupportedError, "Lazily allocated bit is not supported");
const VkImageCreateInfo imageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
VK_FORMAT_R32_UINT, // VkFormat format;
{256u, 256u, 1}, // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arraySize;
VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyCount;
&queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
};
Move<VkImage> image = createImage(vkd, device, &imageParams);
const VkMemoryRequirements memoryRequirements = getImageMemoryRequirements(vkd, device, *image);
de::MovePtr<Allocation> imageAlloc = memAlloc.allocate(memoryRequirements, MemoryRequirement::LazilyAllocated);
VK_CHECK(vkd.bindImageMemory(device, *image, imageAlloc->getMemory(), imageAlloc->getOffset()));
const VkImageViewCreateInfo colorAttachmentViewParams =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageViewCreateFlags flags;
*image, // VkImage image;
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
VK_FORMAT_R32_UINT, // VkFormat format;
componentMappingRGBA, // VkComponentMapping components;
{ VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u } // VkImageSubresourceRange subresourceRange;
};
colorAttachmentView = createImageView(vkd, device, &colorAttachmentViewParams);
// Create render pass
{
const VkAttachmentDescription colorAttachmentDescription =
{
0u, // VkAttachmentDescriptionFlags flags;
VK_FORMAT_R32_UINT, // VkFormat format;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout;
};
const VkAttachmentReference colorAttachmentReference =
{
0u, // deUint32 attachment;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
};
const VkSubpassDescription subpassDescription =
{
0u, // VkSubpassDescriptionFlags flags;
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
0u, // deUint32 inputAttachmentCount;
DE_NULL, // const VkAttachmentReference* pInputAttachments;
1u, // deUint32 colorAttachmentCount;
&colorAttachmentReference, // const VkAttachmentReference* pColorAttachments;
DE_NULL, // const VkAttachmentReference* pResolveAttachments;
DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment;
0u, // deUint32 preserveAttachmentCount;
DE_NULL // const VkAttachmentReference* pPreserveAttachments;
};
const VkRenderPassCreateInfo renderPassParams =
{
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkRenderPassCreateFlags flags;
1u, // deUint32 attachmentCount;
&colorAttachmentDescription, // const VkAttachmentDescription* pAttachments;
1u, // deUint32 subpassCount;
&subpassDescription, // const VkSubpassDescription* pSubpasses;
0u, // deUint32 dependencyCount;
DE_NULL // const VkSubpassDependency* pDependencies;
};
renderPass = createRenderPass(vkd, device, &renderPassParams);
}
// Create framebuffer
{
const VkImageView attachmentBindInfos[1] =
{
*colorAttachmentView,
};
const VkFramebufferCreateInfo framebufferParams =
{
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkFramebufferCreateFlags)0,
*renderPass, // VkRenderPass renderPass;
1u, // deUint32 attachmentCount;
attachmentBindInfos, // const VkImageView* pAttachments;
(deUint32)m_renderSize.x(), // deUint32 width;
(deUint32)m_renderSize.y(), // deUint32 height;
1u // deUint32 layers;
};
framebuffer = createFramebuffer(vkd, device, &framebufferParams);
}
// Create descriptors
{
const VkDescriptorSetLayoutBinding layoutBindings[1] =
{
{
0u, // deUint32 binding;
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, // VkDescriptorType descriptorType;
1u, // deUint32 arraySize;
VK_SHADER_STAGE_ALL, // VkShaderStageFlags stageFlags;
DE_NULL // const VkSampler* pImmutableSamplers;
},
};
const VkDescriptorSetLayoutCreateInfo descriptorLayoutParams =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // cost void* pNexŧ;
(VkDescriptorSetLayoutCreateFlags)0,
DE_LENGTH_OF_ARRAY(layoutBindings), // deUint32 count;
layoutBindings // const VkDescriptorSetLayoutBinding pBinding;
};
descriptorSetLayout = createDescriptorSetLayout(vkd, device, &descriptorLayoutParams);
}
// Create pipeline layout
{
const VkPipelineLayoutCreateInfo pipelineLayoutParams =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineLayoutCreateFlags)0,
1u, // deUint32 descriptorSetCount;
&*descriptorSetLayout, // const VkDescriptorSetLayout* pSetLayouts;
0u, // deUint32 pushConstantRangeCount;
DE_NULL // const VkPushConstantRange* pPushConstantRanges;
};
pipelineLayout = createPipelineLayout(vkd, device, &pipelineLayoutParams);
}
// Create shaders
{
vertexShaderModule = createShaderModule(vkd, device, m_context.getBinaryCollection().get("vert"), 0);
fragmentShaderModule = createShaderModule(vkd, device, m_context.getBinaryCollection().get("frag"), 0);
}
// Create pipeline
{
const VkPipelineShaderStageCreateInfo shaderStageParams[2] =
{
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineShaderStageCreateFlags)0,
VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStage stage;
*vertexShaderModule, // VkShader shader;
"main",
DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
},
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineShaderStageCreateFlags)0,
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStage stage;
*fragmentShaderModule, // VkShader shader;
"main",
DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
}
};
const VkVertexInputBindingDescription vertexInputBindingDescription =
{
0u, // deUint32 binding;
sizeof(tcu::Vec4), // deUint32 strideInBytes;
VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate stepRate;
};
const VkVertexInputAttributeDescription vertexInputAttributeDescriptions[1] =
{
{
0u, // deUint32 location;
0u, // deUint32 binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
0u // deUint32 offsetInBytes;
}
};
const VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineVertexInputStateCreateFlags)0,
1u, // deUint32 bindingCount;
&vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
1u, // deUint32 attributeCount;
vertexInputAttributeDescriptions // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
};
const VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineInputAssemblyStateCreateFlags)0,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
false // VkBool32 primitiveRestartEnable;
};
const VkViewport viewport =
{
0.0f, // float originX;
0.0f, // float originY;
(float)m_renderSize.x(), // float width;
(float)m_renderSize.y(), // float height;
0.0f, // float minDepth;
1.0f // float maxDepth;
};
const VkRect2D scissor =
{
{ 0, 0 }, // VkOffset2D offset;
{ (deUint32)m_renderSize.x(), (deUint32)m_renderSize.y() } // VkExtent2D extent;
};
const VkPipelineViewportStateCreateInfo viewportStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineViewportStateCreateFlags)0,
1u, // deUint32 viewportCount;
&viewport, // const VkViewport* pViewports;
1u, // deUint32 scissorCount;
&scissor // const VkRect2D* pScissors;
};
const VkPipelineRasterizationStateCreateInfo rasterStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineRasterizationStateCreateFlags)0,
false, // VkBool32 depthClipEnable;
false, // VkBool32 rasterizerDiscardEnable;
VK_POLYGON_MODE_FILL, // VkFillMode fillMode;
VK_CULL_MODE_NONE, // VkCullMode cullMode;
VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
VK_FALSE, // VkBool32 depthBiasEnable;
0.0f, // float depthBias;
0.0f, // float depthBiasClamp;
0.0f, // float slopeScaledDepthBias;
1.0f, // float lineWidth;
};
const VkPipelineMultisampleStateCreateInfo multisampleStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineMultisampleStateCreateFlags flags;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples;
VK_FALSE, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
VK_FALSE, // VkBool32 alphaToCoverageEnable;
VK_FALSE // VkBool32 alphaToOneEnable;
};
const VkPipelineColorBlendAttachmentState colorBlendAttachmentState =
{
false, // VkBool32 blendEnable;
VK_BLEND_FACTOR_ONE, // VkBlend srcBlendColor;
VK_BLEND_FACTOR_ZERO, // VkBlend destBlendColor;
VK_BLEND_OP_ADD, // VkBlendOp blendOpColor;
VK_BLEND_FACTOR_ONE, // VkBlend srcBlendAlpha;
VK_BLEND_FACTOR_ZERO, // VkBlend destBlendAlpha;
VK_BLEND_OP_ADD, // VkBlendOp blendOpAlpha;
(VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT) // VkChannelFlags channelWriteMask;
};
const VkPipelineColorBlendStateCreateInfo colorBlendStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineColorBlendStateCreateFlags)0,
false, // VkBool32 logicOpEnable;
VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
1u, // deUint32 attachmentCount;
&colorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
{ 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConst[4];
};
const VkGraphicsPipelineCreateInfo graphicsPipelineParams =
{
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineCreateFlags flags;
2u, // deUint32 stageCount;
shaderStageParams, // const VkPipelineShaderStageCreateInfo* pStages;
&vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
&inputAssemblyStateParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
&viewportStateParams, // const VkPipelineViewportStateCreateInfo* pViewportState;
&rasterStateParams, // const VkPipelineRasterStateCreateInfo* pRasterState;
&multisampleStateParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
DE_NULL, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
&colorBlendStateParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
*pipelineLayout, // VkPipelineLayout layout;
*renderPass, // VkRenderPass renderPass;
0u, // deUint32 subpass;
0u, // VkPipeline basePipelineHandle;
0u // deInt32 basePipelineIndex;
};
graphicsPipelines = createGraphicsPipeline(vkd, device, DE_NULL, &graphicsPipelineParams);
}
// getMemoryCommitment
isMemoryAllocationOK = isDeviceMemoryCommitmentOk(memoryRequirements);
const deUint32 clearColor[4] = { 1u, 1u, 1u, 1u };
const VkClearAttachment clearAttachment =
{
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
0u, // deUint32 colorAttachment;
makeClearValueColorU32(clearColor[0],
clearColor[1],
clearColor[2],
clearColor[3]) // VkClearValue clearValue;
};
const VkOffset2D offset =
{
0,
0
};
const VkExtent2D extent =
{
256u,
256u
};
const VkRect2D rect =
{
offset,
extent
};
const VkClearRect clearRect =
{
rect,
0u, // baseArrayLayer
1u // layerCount
};
const VkCommandBufferBeginInfo commandBufferBeginInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, // VkCommandBufferUsageFlags flags;
(const VkCommandBufferInheritanceInfo*)DE_NULL,
};
// beginCommandBuffer
VK_CHECK(vkd.beginCommandBuffer(*cmdBuffer, &commandBufferBeginInfo));
const VkExtent3D extent3D =
{
256u, // width
256u, // height
1u // depth
};
const VkClearValue clearValues[1] =
{
makeClearValueColorF32(0.0f, 0.0f, 1.0f, 1.0f),
};
const VkRenderPassBeginInfo renderPassBeginInfo =
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*renderPass, // VkRenderPass renderPass;
*framebuffer, // VkFramebuffer framebuffer;
{
{ 0, 0 },
{ extent3D.width, extent3D.height }
}, // VkRect2D renderArea;
1u, // deUint32 clearValueCount;
clearValues // const VkClearValue* pClearValues;
};
const VkImageMemoryBarrier initialImageBarrier =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
DE_NULL, // const void* pNext;
0, // VkMemoryOutputFlags outputMask;
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkMemoryInputFlags inputMask;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
VK_QUEUE_FAMILY_IGNORED, // deUint32 destQueueFamilyIndex;
image.get(), // VkImage image;
{ // VkImageSubresourceRange subresourceRange;
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
0u, // deUint32 baseMipLevel;
1u, // deUint32 mipLevels;
0u, // deUint32 baseArraySlice;
1u // deUint32 arraySize;
}
};
vkd.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, &initialImageBarrier);
vkd.cmdBeginRenderPass(*cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vkd.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *graphicsPipelines);
// clearAttachments
vkd.cmdClearAttachments(*cmdBuffer, 1, &clearAttachment, 1u, &clearRect);
vkd.cmdEndRenderPass(*cmdBuffer);
vkd.endCommandBuffer(*cmdBuffer);
// queueSubmit
const VkQueue queue = m_context.getUniversalQueue();
submitCommandsAndWait(vkd, device, queue, *cmdBuffer);
// getMemoryCommitment
isMemoryAllocationOK = (isMemoryAllocationOK && isDeviceMemoryCommitmentOk(memoryRequirements)) ? true : false;
if (isMemoryAllocationOK)
return tcu::TestStatus::pass("Pass");
return tcu::TestStatus::fail("Fail");
}
class MemoryCommitmentAllocateOnlyTestInstance : public vkt::TestInstance
{
public:
MemoryCommitmentAllocateOnlyTestInstance (Context& context);
tcu::TestStatus iterate (void);
};
class MemoryCommitmentAllocateOnlyTestCase : public vkt::TestCase
{
public:
MemoryCommitmentAllocateOnlyTestCase (tcu::TestContext& testCtx,
const std::string& name,
const std::string& description)
: vkt::TestCase (testCtx, name, description)
{}
virtual ~MemoryCommitmentAllocateOnlyTestCase(void){}
virtual TestInstance* createInstance (Context& context) const
{
return new MemoryCommitmentAllocateOnlyTestInstance(context);
}
};
MemoryCommitmentAllocateOnlyTestInstance::MemoryCommitmentAllocateOnlyTestInstance(Context& context)
: vkt::TestInstance (context)
{
}
tcu::TestStatus MemoryCommitmentAllocateOnlyTestInstance::iterate(void)
{
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
const VkDevice device = m_context.getDevice();
const InstanceInterface& vki = m_context.getInstanceInterface();
const DeviceInterface& vkd = m_context.getDeviceInterface();
const VkPhysicalDeviceMemoryProperties pMemoryProperties = getPhysicalDeviceMemoryProperties(vki,physicalDevice);
const VkMemoryPropertyFlags propertyFlag = VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT;
const int arrayLength = 10;
VkDeviceSize pCommittedMemoryInBytes = 0u;
VkDeviceSize allocSize[arrayLength];
// generating random allocation sizes
for (int i = 0; i < arrayLength; ++i)
{
allocSize[i] = rand() % 1000 + 1;
}
for (deUint32 memoryTypeIndex = 0u; memoryTypeIndex < VK_MAX_MEMORY_TYPES; ++memoryTypeIndex) //for memoryTypes
{
if((pMemoryProperties.memoryTypes[memoryTypeIndex].propertyFlags & propertyFlag) == propertyFlag) //if supports Lazy allocation
{
for (int i = 0; i < arrayLength; ++i)
{
const VkMemoryAllocateInfo memAllocInfo =
{
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // VkStructureType sType
NULL, // const void* pNext
allocSize[i], // VkDeviceSize allocationSize
memoryTypeIndex // deUint32 memoryTypeIndex
};
Move<VkDeviceMemory> memory = allocateMemory(vkd, device, &memAllocInfo, (const VkAllocationCallbacks*)DE_NULL);
vkd.getDeviceMemoryCommitment(device, memory.get(), &pCommittedMemoryInBytes);
if(pCommittedMemoryInBytes != 0)
{
tcu::TestLog& log = m_context.getTestContext().getLog();
log << TestLog::Message << "Warning: Memory commitment not null before binding." << TestLog::EndMessage;
}
if(pCommittedMemoryInBytes > allocSize[i])
return tcu::TestStatus::fail("Fail");
}
}
}
return tcu::TestStatus::pass("Pass");
}
void MemoryCommitmentTestInstance::submitCommandsAndWait (const DeviceInterface& vkd, const VkDevice device, const VkQueue queue, const VkCommandBuffer& cmdBuffer)
{
Move<VkFence> fence = createFence(vkd, device);
const VkSubmitInfo submitInfo =
{
VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // deUint32 waitSemaphoreCount;
DE_NULL, // const VkSemaphore* pWaitSemaphores;
(const VkPipelineStageFlags*)DE_NULL,
1u, // deUint32 commandBufferCount;
&cmdBuffer, // const VkCommandBuffer* pCommandBuffers;
0u, // deUint32 signalSemaphoreCount;
DE_NULL // const VkSemaphore* pSignalSemaphores;
};
VK_CHECK(vkd.queueSubmit(queue, 1, &submitInfo, *fence));
VK_CHECK(vkd.waitForFences(device, 1, &fence.get(), true, ~(0ull) /* infinity */));
}
deUint32 MemoryCommitmentTestInstance::getMemoryTypeIndex(VkMemoryPropertyFlags propertyFlag, VkPhysicalDeviceMemoryProperties pMemoryProperties)
{
for (deUint32 memoryTypeIndex = 0u; memoryTypeIndex < VK_MAX_MEMORY_TYPES; ++memoryTypeIndex)
{
if((pMemoryProperties.memoryTypes[memoryTypeIndex].propertyFlags & propertyFlag) == propertyFlag)
return memoryTypeIndex;
}
return static_cast<deUint32>(-1);
}
void MemoryCommitmentTestCase::initPrograms (SourceCollections& programCollection) const
{
programCollection.glslSources.add("vert") << glu::VertexSource(
"#version 310 es\n"
"layout (location = 0) in highp vec4 a_position;\n"
"void main()\n"
"{\n"
" gl_Position = a_position;\n"
"}\n");
programCollection.glslSources.add("frag") << glu::FragmentSource(
"#version 310 es\n"
"#extension GL_EXT_texture_buffer : enable\n"
"layout (set=0, binding=0) uniform highp usamplerBuffer u_buffer;\n"
"layout (location = 0) out highp uint o_color;\n"
"void main()\n"
"{\n"
" o_color = texelFetch(u_buffer, int(gl_FragCoord.x)).x;\n"
"}\n");
}
Move<VkCommandPool> MemoryCommitmentTestInstance::createCommandPool() const
{
const VkDevice device = m_context.getDevice();
const DeviceInterface& vkd = m_context.getDeviceInterface();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
return vk::createCommandPool(vkd, device, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
}
Move<VkCommandBuffer> MemoryCommitmentTestInstance::allocatePrimaryCommandBuffer (VkCommandPool commandPool) const
{
const VkDevice device = m_context.getDevice();
const DeviceInterface& vkd = m_context.getDeviceInterface();
return vk::allocateCommandBuffer(vkd, device, commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
}
bool MemoryCommitmentTestInstance::isDeviceMemoryCommitmentOk(const VkMemoryRequirements memoryRequirements)
{
const VkFormat colorFormat = VK_FORMAT_R32_UINT;
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
const InstanceInterface& vki = m_context.getInstanceInterface();
const VkMemoryPropertyFlags propertyFlag = VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT;
const VkPhysicalDeviceMemoryProperties pMemoryProperties = getPhysicalDeviceMemoryProperties(vki,physicalDevice);
const VkDeviceSize pixelDataSize = m_renderSize.x() * m_renderSize.y() * mapVkFormat(colorFormat).getPixelSize();
for (deUint32 memTypeNdx = 0u; memTypeNdx < VK_MAX_MEMORY_TYPES; ++memTypeNdx)
{
if((pMemoryProperties.memoryTypes[memTypeNdx].propertyFlags & propertyFlag) == propertyFlag) //if supports Lazy allocation
{
const VkMemoryAllocateInfo memAllocInfo =
{
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // VkStructureType sType
NULL, // const void* pNext
pixelDataSize, // VkDeviceSize allocationSize
memTypeNdx // deUint32 memoryTypeIndex
};
const VkDevice device = m_context.getDevice();
const DeviceInterface& vkd = m_context.getDeviceInterface();
Move<VkDeviceMemory> memory = allocateMemory(vkd, device, &memAllocInfo, (const VkAllocationCallbacks*)DE_NULL);
VkDeviceSize pCommittedMemoryInBytes = 0u;
vkd.getDeviceMemoryCommitment(device, memory.get(), &pCommittedMemoryInBytes);
if(pCommittedMemoryInBytes <= memoryRequirements.size)
return true;
}
}
return false;
}
tcu::TestCaseGroup* createMemoryCommitmentTests (tcu::TestContext& testCtx)
{
static const MemoryCommitmentCaseParams info =
{
2048u, // deUint32 bufferSize
256u, // deUint32 bufferViewSize
0u, // deUint32 elementOffset
};
de::MovePtr<tcu::TestCaseGroup> getMemoryCommitmentTests (new tcu::TestCaseGroup(testCtx, "get_memory_commitment", "Memory Commitment Tests"));
{
getMemoryCommitmentTests->addChild(new MemoryCommitmentTestCase(testCtx, "memory_commitment", "memory_commitment_test", info));
getMemoryCommitmentTests->addChild(new MemoryCommitmentAllocateOnlyTestCase(testCtx, "memory_commitment_allocate_only", "memory_commitment_allocate_only_test"));
}
return getMemoryCommitmentTests.release();
}
} //api
} //vkt