| # Issue 233: Negative zero flat varying issue |
| dEQP-VK.glsl.builtin.function.common.frexp.float_highp_vertex |
| dEQP-VK.glsl.builtin.function.common.frexp.vec2_highp_vertex |
| dEQP-VK.glsl.builtin.function.common.frexp.vec3_highp_vertex |
| dEQP-VK.glsl.builtin.function.common.frexp.vec4_highp_vertex |
| |
| # Issue 340: Cube map corner texel selection |
| dEQP-VK.pipeline.sampler.view_type.cube.format.r5g6b5_unorm_pack16.mag_filter.linear |
| |
| # Issue 448: Precision issues with software texture sampling on X86 Linux |
| dEQP-VK.glsl.texture_functions.textureoffset.isampler2darray_vertex |
| dEQP-VK.glsl.texture_functions.textureoffset.usampler2darray_vertex |
| dEQP-VK.glsl.texture_functions.textureoffset.usampler3d_vertex |
| dEQP-VK.glsl.texture_functions.texturegradoffset.usampler2darray_vertex |