| /*------------------------------------------------------------------------ |
| * ------------------------ |
| * |
| * Copyright (c) 2021 Google LLC. |
| * |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Sample cube faces that has been rendered to tests |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "deUniquePtr.hpp" |
| #include "deStringUtil.hpp" |
| |
| #include "tcuVectorType.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuTexture.hpp" |
| |
| #include "vkDefs.hpp" |
| #include "vkRef.hpp" |
| #include "vkRefUtil.hpp" |
| #include "vkPrograms.hpp" |
| #include "vkMemUtil.hpp" |
| #include "vkBuilderUtil.hpp" |
| #include "vkImageUtil.hpp" |
| #include "vkCmdUtil.hpp" |
| #include "vkObjUtil.hpp" |
| #include "vkTypeUtil.hpp" |
| #include "vkImageWithMemory.hpp" |
| #include "vkBarrierUtil.hpp" |
| |
| #include "vktTestCaseUtil.hpp" |
| #include "tcuTestLog.hpp" |
| |
| #include <string> |
| |
| using namespace vk; |
| |
| namespace vkt |
| { |
| namespace image |
| { |
| namespace |
| { |
| |
| using tcu::TestLog; |
| using tcu::IVec2; |
| using tcu::IVec3; |
| using tcu::IVec4; |
| using tcu::Vec2; |
| using tcu::Vec4; |
| using std::vector; |
| using de::MovePtr; |
| using tcu::TextureLevel; |
| using tcu::PixelBufferAccess; |
| using tcu::ConstPixelBufferAccess; |
| |
| inline VkImageCreateInfo makeImageCreateInfo (const IVec3& size, const VkFormat& format, bool cubemap) |
| { |
| const VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
| | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT |
| | VK_IMAGE_USAGE_SAMPLED_BIT; |
| const VkImageCreateFlags flags = cubemap ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : 0; |
| const VkImageCreateInfo imageParams = |
| { |
| VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| flags, // VkImageCreateFlags flags; |
| VK_IMAGE_TYPE_2D, // VkImageType imageType; |
| format, // VkFormat format; |
| makeExtent3D(size.x(), size.y(), 1u), // VkExtent3D extent; |
| 1u, // deUint32 mipLevels; |
| (cubemap ? 6u : 1u), // deUint32 arrayLayers; |
| VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; |
| VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; |
| usage, // VkImageUsageFlags usage; |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 0u, // deUint32 queueFamilyIndexCount; |
| DE_NULL, // const deUint32* pQueueFamilyIndices; |
| VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; |
| }; |
| |
| return imageParams; |
| } |
| |
| Move<VkBuffer> makeVertexBuffer (const DeviceInterface& vk, const VkDevice device, const deUint32 queueFamilyIndex) |
| { |
| const VkBufferCreateInfo vertexBufferParams = |
| { |
| VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkBufferCreateFlags flags; |
| 1024u, // VkDeviceSize size; |
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage; |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 1u, // deUint32 queueFamilyIndexCount; |
| &queueFamilyIndex // const deUint32* pQueueFamilyIndices; |
| }; |
| |
| Move<VkBuffer> vertexBuffer = createBuffer(vk, device, &vertexBufferParams);; |
| return vertexBuffer; |
| } |
| |
| class SampleDrawnCubeFaceTestInstance : public TestInstance |
| { |
| public: |
| SampleDrawnCubeFaceTestInstance (Context& context, |
| const IVec2& size, |
| const VkFormat format); |
| tcu::TestStatus iterate (void); |
| |
| private: |
| const tcu::IVec2& m_size; |
| const VkFormat m_format; |
| }; |
| |
| SampleDrawnCubeFaceTestInstance::SampleDrawnCubeFaceTestInstance (Context& context, const IVec2& size, const VkFormat format) |
| : TestInstance (context) |
| , m_size (size) |
| , m_format (format) |
| { |
| } |
| |
| template<typename T> |
| inline size_t sizeInBytes (const vector<T>& vec) |
| { |
| return vec.size() * sizeof(vec[0]); |
| } |
| |
| Move<VkSampler> makeSampler (const DeviceInterface& vk, const VkDevice& device) |
| { |
| const VkSamplerCreateInfo samplerParams = |
| { |
| VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkSamplerCreateFlags)0, // VkSamplerCreateFlags flags; |
| VK_FILTER_LINEAR, // VkFilter magFilter; |
| VK_FILTER_LINEAR, // VkFilter minFilter; |
| VK_SAMPLER_MIPMAP_MODE_NEAREST, // VkSamplerMipmapMode mipmapMode; |
| VK_SAMPLER_ADDRESS_MODE_REPEAT, // VkSamplerAddressMode addressModeU; |
| VK_SAMPLER_ADDRESS_MODE_REPEAT, // VkSamplerAddressMode addressModeV; |
| VK_SAMPLER_ADDRESS_MODE_REPEAT, // VkSamplerAddressMode addressModeW; |
| 0.0f, // float mipLodBias; |
| VK_FALSE, // VkBool32 anisotropyEnable; |
| 1.0f, // float maxAnisotropy; |
| VK_FALSE, // VkBool32 compareEnable; |
| VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp; |
| 0.0f, // float minLod; |
| 0.0f, // float maxLod; |
| VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor; |
| VK_FALSE, // VkBool32 unnormalizedCoordinates; |
| }; |
| |
| return createSampler(vk, device, &samplerParams); |
| } |
| |
| // Draw a quad covering the whole framebuffer |
| vector<Vec4> genFullQuadVertices (void) |
| { |
| vector<Vec4> vertices; |
| vertices.push_back(Vec4(-1.0f, -1.0f, 0.0f, 1.0f)); |
| vertices.push_back(Vec4( 1.0f, -1.0f, 0.0f, 1.0f)); |
| vertices.push_back(Vec4(-1.0f, 1.0f, 0.0f, 1.0f)); |
| vertices.push_back(Vec4(1.0f, -1.0f, 0.0f, 1.0f)); |
| vertices.push_back(Vec4(1.0f, 1.0f, 0.0f, 1.0f)); |
| vertices.push_back(Vec4(-1.0f, 1.0f, 0.0f, 1.0f)); |
| |
| return vertices; |
| } |
| |
| struct Vertex |
| { |
| Vertex(Vec4 vertices_, Vec2 uv_) : vertices(vertices_), uv(uv_) {} |
| Vec4 vertices; |
| Vec2 uv; |
| |
| static VkVertexInputBindingDescription getBindingDescription (void); |
| static vector<VkVertexInputAttributeDescription> getAttributeDescriptions (void); |
| }; |
| |
| VkVertexInputBindingDescription Vertex::getBindingDescription (void) |
| { |
| static const VkVertexInputBindingDescription desc = |
| { |
| 0u, // deUint32 binding; |
| static_cast<deUint32>(sizeof(Vertex)), // deUint32 stride; |
| VK_VERTEX_INPUT_RATE_VERTEX, // VkVertexInputRate inputRate; |
| }; |
| |
| return desc; |
| } |
| |
| vector<VkVertexInputAttributeDescription> Vertex::getAttributeDescriptions (void) |
| { |
| static const vector<VkVertexInputAttributeDescription> desc = |
| { |
| { |
| 0u, // deUint32 location; |
| 0u, // deUint32 binding; |
| vk::VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format; |
| static_cast<deUint32>(offsetof(Vertex, vertices)), // deUint32 offset; |
| }, |
| { |
| 1u, // deUint32 location; |
| 0u, // deUint32 binding; |
| vk::VK_FORMAT_R32G32_SFLOAT, // VkFormat format; |
| static_cast<deUint32>(offsetof(Vertex, uv)), // deUint32 offset; |
| }, |
| }; |
| |
| return desc; |
| } |
| |
| vector<Vertex> genTextureCoordinates (void) |
| { |
| vector<Vertex> vertices; |
| vertices.push_back(Vertex(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), Vec2(0.0f, 0.0f))); |
| vertices.push_back(Vertex(Vec4( 1.0f, -1.0f, 0.0f, 1.0f), Vec2(1.0f, 0.0f))); |
| vertices.push_back(Vertex(Vec4(-1.0f, 1.0f, 0.0f, 1.0f), Vec2(0.0f, 1.0f))); |
| vertices.push_back(Vertex(Vec4(1.0f, -1.0f, 0.0f, 1.0f), Vec2(1.0f, 0.0f))); |
| vertices.push_back(Vertex(Vec4(1.0f, 1.0f, 0.0f, 1.0f), Vec2(1.0f, 1.0f))); |
| vertices.push_back(Vertex(Vec4(-1.0f, 1.0f, 0.0f, 1.0f), Vec2(0.0f, 1.0f))); |
| |
| return vertices; |
| } |
| |
| tcu::TestStatus SampleDrawnCubeFaceTestInstance::iterate (void) |
| { |
| DE_ASSERT(m_format == VK_FORMAT_R8G8B8A8_UNORM); |
| |
| const DeviceInterface& vk = m_context.getDeviceInterface(); |
| const VkDevice device = m_context.getDevice(); |
| Allocator& allocator = m_context.getDefaultAllocator(); |
| const VkQueue queue = m_context.getUniversalQueue(); |
| const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex(); |
| const VkDeviceSize bufferSize = 1024; |
| |
| const deUint32 layerStart = 0; |
| const deUint32 layerCount = 6; |
| const deUint32 levelCount = 1; |
| |
| const IVec3 imageSize = {m_size.x(), m_size.y(), deInt32(layerCount)}; |
| const VkExtent2D renderSize = {deUint32(m_size.x()), deUint32(m_size.y())}; |
| const VkRect2D renderArea = makeRect2D(makeExtent3D(m_size.x(), m_size.y(), 1u)); |
| const vector<VkRect2D> scissors (1u, renderArea); |
| const vector<VkViewport> viewports (1u, makeViewport(makeExtent3D(m_size.x(), m_size.y(), 1u))); |
| |
| const vector<Vec4> vertices = genFullQuadVertices(); |
| Move<VkBuffer> vertexBuffer = makeVertexBuffer(vk, device, queueFamilyIndex); |
| MovePtr<Allocation> vertexBufferAlloc = bindBuffer(vk, device, allocator, *vertexBuffer, MemoryRequirement::HostVisible); |
| const VkDeviceSize vertexBufferOffset = 0ull; |
| |
| deMemcpy(vertexBufferAlloc->getHostPtr(), &vertices[0], sizeInBytes(vertices)); |
| flushAlloc(vk, device, *vertexBufferAlloc); |
| |
| // Create a cubemap image. |
| const VkImageCreateInfo cubemapCreateInfo = makeImageCreateInfo(imageSize, m_format, true); |
| const VkImageSubresourceRange cubemapSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, levelCount, layerStart, layerCount); |
| const ImageWithMemory cubemapImage (vk, device, m_context.getDefaultAllocator(), cubemapCreateInfo, MemoryRequirement::Any); |
| Move<VkImageView> cubemapImageView = makeImageView(vk, device, *cubemapImage, VK_IMAGE_VIEW_TYPE_CUBE, m_format, cubemapSubresourceRange); |
| |
| // Create a sampler for the cubemap and bind it. |
| Move<VkImageView> sampledImageView = makeImageView(vk, device, *cubemapImage, VK_IMAGE_VIEW_TYPE_CUBE, m_format, cubemapSubresourceRange); |
| const Unique<VkSampler> cubemapSampler (makeSampler(vk, device)); |
| const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo(cubemapSampler.get(), *sampledImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); |
| |
| const auto descriptorSetLayout (DescriptorSetLayoutBuilder() |
| .addSingleSamplerBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &cubemapSampler.get()) |
| .build(vk, device)); |
| |
| const Unique<VkDescriptorPool> descriptorPool (DescriptorPoolBuilder() |
| .addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1u) |
| .build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u)); |
| |
| const Unique<VkDescriptorSet> descriptorSet (makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout)); |
| |
| DescriptorSetUpdateBuilder() |
| .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), |
| VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &descriptorImageInfo) |
| .update(vk, device); |
| |
| // Generate texture coordinates for the sampler. |
| vector<Vertex> uvCoordinates = genTextureCoordinates(); |
| Move<VkBuffer> uvBuffer = makeVertexBuffer(vk, device, queueFamilyIndex); |
| de::MovePtr<Allocation> uvBufferAlloc = bindBuffer(vk, device, allocator, *uvBuffer, MemoryRequirement::HostVisible); |
| const VkDeviceSize uvBufferOffset = 0ull; |
| |
| deMemcpy(uvBufferAlloc->getHostPtr(), &uvCoordinates[0], static_cast<size_t>(bufferSize)); |
| flushAlloc(vk, device, *uvBufferAlloc); |
| |
| // Sampled values will be written to this image. |
| const VkImageSubresourceRange targetSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, levelCount, layerStart, 1); |
| const VkImageCreateInfo targetImageCreateInfo = makeImageCreateInfo(imageSize, m_format, false); |
| const ImageWithMemory targetImage (vk, device, m_context.getDefaultAllocator(), targetImageCreateInfo, MemoryRequirement::Any); |
| Move<VkImageView> targetImageView = makeImageView(vk, device, *targetImage, VK_IMAGE_VIEW_TYPE_2D, m_format, targetSubresourceRange); |
| |
| // We use a push constant to hold count for how many times the shader has written to the cubemap. |
| const VkPushConstantRange pushConstantRange = { |
| VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlags stageFlags; |
| 0u, // uint32_t offset; |
| (deUint32)sizeof(deUint32), // uint32_t size; |
| }; |
| |
| const Move<VkCommandPool> cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex); |
| const Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| |
| // Create two graphic pipelines. One for writing to the cubemap and the other for sampling it. |
| Move<VkRenderPass> renderPass1 = makeRenderPass (vk, device, m_format, VK_FORMAT_UNDEFINED, VK_ATTACHMENT_LOAD_OP_LOAD, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, DE_NULL); |
| |
| Move<VkFramebuffer> framebuffer1 = makeFramebuffer(vk, device, *renderPass1, cubemapImageView.get(), renderSize.width, renderSize.height); |
| |
| const Move<VkShaderModule> vertexModule1 = createShaderModule (vk, device, m_context.getBinaryCollection().get("vert1"), 0u); |
| const Move<VkShaderModule> fragmentModule1 = createShaderModule (vk, device, m_context.getBinaryCollection().get("frag1"), 0u); |
| |
| const Move<VkPipelineLayout> pipelineLayout1 = makePipelineLayout (vk, device, 0, DE_NULL, 1, &pushConstantRange); |
| const Move<VkPipeline> graphicsPipeline1 = makeGraphicsPipeline(vk, device, pipelineLayout1.get(), vertexModule1.get(), |
| DE_NULL, DE_NULL, DE_NULL, fragmentModule1.get(), renderPass1.get(), |
| viewports, scissors, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0u, 0u, |
| DE_NULL); |
| |
| Move<VkRenderPass> renderPass2 = makeRenderPass(vk, device, m_format, VK_FORMAT_UNDEFINED, VK_ATTACHMENT_LOAD_OP_LOAD, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); |
| |
| Move<VkFramebuffer> framebuffer2 = makeFramebuffer(vk, device, *renderPass2, targetImageView.get(), renderSize.width, renderSize.height); |
| |
| Move<VkShaderModule> vertexModule2 = createShaderModule(vk, device, m_context.getBinaryCollection().get("vert2"), 0u); |
| Move<VkShaderModule> fragmentModule2 = createShaderModule(vk, device, m_context.getBinaryCollection().get("frag2"), 0u); |
| |
| const Move<VkPipelineLayout> pipelineLayout2 = makePipelineLayout(vk, device, *descriptorSetLayout); |
| |
| const auto vtxBindingDescription = Vertex::getBindingDescription(); |
| const auto vtxAttrDescriptions = Vertex::getAttributeDescriptions(); |
| |
| const VkPipelineVertexInputStateCreateInfo vertexInputInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType |
| nullptr, // const void* pNext |
| 0u, // VkPipelineVertexInputStateCreateFlags flags |
| 1u, // deUint32 vertexBindingDescriptionCount |
| &vtxBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions |
| static_cast<deUint32>(vtxAttrDescriptions.size()), // deUint32 vertexAttributeDescriptionCount |
| vtxAttrDescriptions.data(), // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions |
| }; |
| |
| const Move<VkPipeline> graphicsPipeline2 = makeGraphicsPipeline(vk, device, pipelineLayout2.get(), vertexModule2.get(), |
| DE_NULL, DE_NULL, DE_NULL, fragmentModule2.get(), |
| renderPass2.get(), viewports, scissors, |
| VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0u, 0u, &vertexInputInfo); |
| |
| // The values sampled in the second pipeline will be copied to this buffer. |
| const VkBufferCreateInfo resultBufferCreateInfo = makeBufferCreateInfo(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT); |
| Move<VkBuffer> resultBuffer = createBuffer(vk, device, &resultBufferCreateInfo); |
| MovePtr<Allocation> resultBufferMemory = allocator.allocate(getBufferMemoryRequirements(vk, device, *resultBuffer), MemoryRequirement::HostVisible); |
| MovePtr<TextureLevel> resultImage (new TextureLevel(mapVkFormat(m_format), renderSize.width, renderSize.height, 1)); |
| |
| VK_CHECK(vk.bindBufferMemory(device, *resultBuffer, resultBufferMemory->getMemory(), resultBufferMemory->getOffset())); |
| |
| // Clear the cubemap faces and the target image as black. |
| const Vec4 clearColor (0.0f, 0.0f, 0.0f, 1.0f); |
| |
| clearColorImage(vk, device, m_context.getUniversalQueue(), m_context.getUniversalQueueFamilyIndex(), |
| cubemapImage.get(), clearColor, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0u, layerCount); |
| |
| clearColorImage(vk, device, m_context.getUniversalQueue(), m_context.getUniversalQueueFamilyIndex(), |
| targetImage.get(), clearColor, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0u, 1u); |
| |
| // Run the shaders twice. |
| beginCommandBuffer(vk, *cmdBuffer); |
| |
| vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout2, 0u, 1u, &descriptorSet.get(), 0u, DE_NULL); |
| |
| for (int pass = 0; pass < 2; pass++) |
| { |
| // Draw on the first cube map face. |
| vk.cmdPushConstants(*cmdBuffer, *pipelineLayout1, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(deInt32), &pass); |
| vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *graphicsPipeline1); |
| vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &vertexBuffer.get(), &vertexBufferOffset); |
| |
| beginRenderPass(vk, *cmdBuffer, *renderPass1, *framebuffer1, makeRect2D(0, 0, imageSize.x(), imageSize.y()), 0, DE_NULL); |
| vk.cmdDraw(*cmdBuffer, static_cast<deUint32>(vertices.size()), 1u, 0u, 0u); |
| endRenderPass(vk, *cmdBuffer); |
| |
| { |
| const auto barrier = makeImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INPUT_ATTACHMENT_READ_BIT, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
| cubemapImage.get(), cubemapSubresourceRange); |
| vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, DE_NULL, 0, DE_NULL, 1u, &barrier); |
| } |
| |
| // Sample the four faces around the first face. |
| vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *graphicsPipeline2); |
| |
| vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &uvBuffer.get(), &uvBufferOffset); |
| |
| beginRenderPass(vk, *cmdBuffer, *renderPass2, *framebuffer2, makeRect2D(0, 0, imageSize.x(), imageSize.y()), 0u, DE_NULL); |
| vk.cmdDraw(*cmdBuffer, 6u, 1u, 0u, 0u); |
| endRenderPass(vk, *cmdBuffer); |
| |
| if (pass == 0) |
| { |
| const auto barrier = makeImageMemoryBarrier(0u, VK_ACCESS_INPUT_ATTACHMENT_READ_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, cubemapImage.get(), cubemapSubresourceRange); |
| vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, DE_NULL, 0, DE_NULL, 1u, &barrier); |
| |
| const auto barrier2 = makeImageMemoryBarrier(0u, VK_ACCESS_INPUT_ATTACHMENT_READ_BIT, |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
| targetImage.get(), targetSubresourceRange); |
| vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, DE_NULL, 0, DE_NULL, 1u, &barrier2); |
| } |
| } |
| |
| // Read the result buffer data |
| copyImageToBuffer(vk, *cmdBuffer, *targetImage, *resultBuffer, IVec2(m_size.x(), m_size.y()), VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); |
| |
| endCommandBuffer(vk, *cmdBuffer); |
| submitCommandsAndWait(vk, device, queue, *cmdBuffer); |
| |
| invalidateAlloc(vk, device, *resultBufferMemory); |
| |
| tcu::clear(resultImage->getAccess(), IVec4(0)); |
| tcu::copy(resultImage->getAccess(), ConstPixelBufferAccess(resultImage.get()->getFormat(), |
| resultImage.get()->getSize(), resultBufferMemory->getHostPtr())); |
| |
| bool result = true; |
| |
| // The first run writes pure red and the second pure blue hence the value of the red component |
| // should be 0.0 and the value in the blue channel > 0.0. |
| for (deUint32 y = 0; y < renderSize.height; y++) |
| { |
| const deUint8* ptr = static_cast<const deUint8 *>(resultImage->getAccess().getPixelPtr(renderSize.width-1, y, 0)); |
| const IVec4 val = IVec4(ptr[0], ptr[1], ptr[2], ptr[3]); |
| if (!(val[0] == 0 && val[1] > 0)) |
| result = false; |
| } |
| |
| // Log attachment contents |
| m_context.getTestContext().getLog() << tcu::TestLog::ImageSet("Attachment ", "") |
| << tcu::TestLog::Image("Rendered image", "Rendered image", resultImage->getAccess()) |
| << tcu::TestLog::EndImageSet; |
| |
| if (result) |
| return tcu::TestStatus::pass("pass"); |
| else |
| return tcu::TestStatus::fail("fail"); |
| } |
| |
| class SampleDrawnCubeFaceTest : public TestCase |
| { |
| public: |
| SampleDrawnCubeFaceTest (tcu::TestContext& testCtx, |
| const std::string& name, |
| const std::string& description, |
| const tcu::IVec2& size, |
| const VkFormat format); |
| |
| void initPrograms (SourceCollections& programCollection) const; |
| TestInstance* createInstance (Context& context) const; |
| |
| private: |
| const tcu::IVec2 m_size; |
| const VkFormat m_format; |
| }; |
| |
| SampleDrawnCubeFaceTest::SampleDrawnCubeFaceTest (tcu::TestContext& testCtx, |
| const std::string& name, |
| const std::string& description, |
| const tcu::IVec2& size, |
| const VkFormat format) |
| : TestCase (testCtx, name, description) |
| , m_size (size) |
| , m_format (format) |
| { |
| } |
| |
| void SampleDrawnCubeFaceTest::initPrograms (SourceCollections& programCollection) const |
| { |
| std::ostringstream pipeline1VertexSrc; |
| pipeline1VertexSrc |
| << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "layout(location = 0) in vec4 a_position;\n" |
| << "void main (void) {\n" |
| << " gl_Position = a_position;\n" |
| << "}\n"; |
| |
| std::ostringstream pipeline1FragmentSrc; |
| pipeline1FragmentSrc |
| << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "layout(location = 0) out vec4 outColor;\n" |
| << "layout(push_constant) uniform constants {\n" |
| << " int pass;\n" |
| << "} pc;\n" |
| << "void main() {\n" |
| << " if (pc.pass == 1) {\n" |
| << " outColor = vec4(0., 1., 1., 1.);\n" |
| << " } else {\n" |
| << " outColor = vec4(1., 0., 1., 1.);\n" |
| << " }\n" |
| << "}\n"; |
| |
| std::ostringstream pipeline2VertexSrc; |
| pipeline2VertexSrc |
| << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "layout(location = 0) in highp vec4 a_position;\n" |
| << "layout(location = 1) in vec2 inTexCoord;\n" |
| << "layout(location = 1) out vec2 fragTexCoord;\n" |
| << "void main (void) {\n" |
| << " gl_Position = a_position;\n" |
| << " fragTexCoord = inTexCoord;\n" |
| << "}\n"; |
| |
| std::ostringstream pipeline2FragmentSrc; |
| pipeline2FragmentSrc |
| << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "layout(location = 0) out vec4 outColor;\n" |
| << "layout(location = 1) in vec2 fragTexCoord;\n" |
| << "layout(binding = 0) uniform samplerCube texSampler;\n" |
| << "void main() {\n" |
| << " outColor = texture(texSampler, vec3(fragTexCoord.x, 1.0, fragTexCoord.y));\n" |
| << " outColor += texture(texSampler, vec3(fragTexCoord.x, -1.0, fragTexCoord.y));\n" |
| << " outColor += texture(texSampler, vec3(fragTexCoord.x, fragTexCoord.y, 1.0));\n" |
| << " outColor += texture(texSampler, vec3(fragTexCoord.x, fragTexCoord.y, -1.0));\n" |
| << " outColor /= 4.;\n" |
| << "}\n"; |
| |
| programCollection.glslSources.add("vert1") << glu::VertexSource(pipeline1VertexSrc.str()); |
| programCollection.glslSources.add("vert2") << glu::VertexSource(pipeline2VertexSrc.str()); |
| programCollection.glslSources.add("frag1") << glu::FragmentSource(pipeline1FragmentSrc.str()); |
| programCollection.glslSources.add("frag2") << glu::FragmentSource(pipeline2FragmentSrc.str()); |
| } |
| |
| TestInstance* SampleDrawnCubeFaceTest::createInstance (Context& context) const |
| { |
| return new SampleDrawnCubeFaceTestInstance(context, m_size, m_format); |
| } |
| |
| } // anonymous ns |
| |
| tcu::TestCaseGroup* createImageSampleDrawnCubeFaceTests (tcu::TestContext& testCtx) |
| { |
| const VkFormat format = VK_FORMAT_R8G8B8A8_UNORM; |
| const tcu::IVec2 size = tcu::IVec2(8, 8); |
| |
| de::MovePtr<tcu::TestCaseGroup> testGroup(new tcu::TestCaseGroup(testCtx, "sample_cubemap", "Sample cube map faces that has been rendered to tests")); |
| |
| testGroup->addChild(new SampleDrawnCubeFaceTest(testCtx, "write_face_0", "", size, format)); |
| |
| return testGroup.release(); |
| } |
| |
| } // image |
| } // vkt |