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/*-------------------------------------------------------------------------
* Vulkan CTS Framework
* --------------------
*
* Copyright (c) 2015 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Vulkan object reference holder utilities.
*//*--------------------------------------------------------------------*/
#include "vkRefUtil.hpp"
namespace vk
{
#include "vkRefUtilImpl.inl"
Move<VkPipeline> createGraphicsPipeline (const DeviceInterface& vk,
VkDevice device,
VkPipelineCache pipelineCache,
const VkGraphicsPipelineCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator)
{
VkPipeline object = 0;
VK_CHECK(vk.createGraphicsPipelines(device, pipelineCache, 1u, pCreateInfo, pAllocator, &object));
return Move<VkPipeline>(check<VkPipeline>(object), Deleter<VkPipeline>(vk, device, pAllocator));
}
Move<VkPipeline> createComputePipeline (const DeviceInterface& vk,
VkDevice device,
VkPipelineCache pipelineCache,
const VkComputePipelineCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator)
{
VkPipeline object = 0;
VK_CHECK(vk.createComputePipelines(device, pipelineCache, 1u, pCreateInfo, pAllocator, &object));
return Move<VkPipeline>(check<VkPipeline>(object), Deleter<VkPipeline>(vk, device, pAllocator));
}
#ifndef CTS_USES_VULKANSC
Move<VkPipeline> createRayTracingPipelineNV (const DeviceInterface& vk,
VkDevice device,
VkPipelineCache pipelineCache,
const VkRayTracingPipelineCreateInfoNV* pCreateInfo,
const VkAllocationCallbacks* pAllocator)
{
VkPipeline object = 0;
VK_CHECK(vk.createRayTracingPipelinesNV(device, pipelineCache, 1u, pCreateInfo, pAllocator, &object));
return Move<VkPipeline>(check<VkPipeline>(object), Deleter<VkPipeline>(vk, device, pAllocator));
}
Move<VkPipeline> createRayTracingPipelineKHR (const DeviceInterface& vk,
VkDevice device,
VkDeferredOperationKHR deferredOperation,
VkPipelineCache pipelineCache,
const VkRayTracingPipelineCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator)
{
VkPipeline object = 0;
VK_CHECK(vk.createRayTracingPipelinesKHR(device, deferredOperation, pipelineCache, 1u, pCreateInfo, pAllocator, &object));
return Move<VkPipeline>(check<VkPipeline>(object), Deleter<VkPipeline>(vk, device, pAllocator));
}
#endif // CTS_USES_VULKANSC
Move<VkCommandBuffer> allocateCommandBuffer (const DeviceInterface& vk, VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo)
{
VkCommandBuffer object = 0;
DE_ASSERT(pAllocateInfo->commandBufferCount == 1u);
VK_CHECK(vk.allocateCommandBuffers(device, pAllocateInfo, &object));
return Move<VkCommandBuffer>(check<VkCommandBuffer>(object), Deleter<VkCommandBuffer>(vk, device, pAllocateInfo->commandPool));
}
Move<VkDescriptorSet> allocateDescriptorSet (const DeviceInterface& vk, VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo)
{
VkDescriptorSet object = 0;
DE_ASSERT(pAllocateInfo->descriptorSetCount == 1u);
VK_CHECK(vk.allocateDescriptorSets(device, pAllocateInfo, &object));
return Move<VkDescriptorSet>(check<VkDescriptorSet>(object), Deleter<VkDescriptorSet>(vk, device, pAllocateInfo->descriptorPool));
}
Move<VkSemaphore> createSemaphore (const DeviceInterface& vk,
VkDevice device,
VkSemaphoreCreateFlags flags,
const VkAllocationCallbacks* pAllocator)
{
const VkSemaphoreCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
DE_NULL,
flags
};
return createSemaphore(vk, device, &createInfo, pAllocator);
}
Move<VkSemaphore> createSemaphoreType (const DeviceInterface& vk,
VkDevice device,
VkSemaphoreType type,
VkSemaphoreCreateFlags flags,
const deUint64 initialValue,
const VkAllocationCallbacks* pAllocator)
{
const VkSemaphoreTypeCreateInfo createTypeInfo =
{
VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO,
DE_NULL,
type,
initialValue,
};
const VkSemaphoreCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
&createTypeInfo,
flags
};
return createSemaphore(vk, device, &createInfo, pAllocator);
}
Move<VkFence> createFence (const DeviceInterface& vk,
VkDevice device,
VkFenceCreateFlags flags,
const VkAllocationCallbacks* pAllocator)
{
const VkFenceCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
DE_NULL,
flags
};
return createFence(vk, device, &createInfo, pAllocator);
}
Move<VkCommandPool> createCommandPool (const DeviceInterface& vk,
VkDevice device,
VkCommandPoolCreateFlags flags,
deUint32 queueFamilyIndex,
const VkAllocationCallbacks* pAllocator)
{
const VkCommandPoolCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
DE_NULL,
flags,
queueFamilyIndex
};
return createCommandPool(vk, device, &createInfo, pAllocator);
}
Move<VkCommandBuffer> allocateCommandBuffer (const DeviceInterface& vk,
VkDevice device,
VkCommandPool commandPool,
VkCommandBufferLevel level)
{
const VkCommandBufferAllocateInfo allocInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
DE_NULL,
commandPool,
level,
1
};
return allocateCommandBuffer(vk, device, &allocInfo);
}
Move<VkEvent> createEvent (const DeviceInterface& vk,
VkDevice device,
VkEventCreateFlags flags,
const VkAllocationCallbacks* pAllocateInfo)
{
const VkEventCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_EVENT_CREATE_INFO,
DE_NULL,
flags
};
return createEvent(vk, device, &createInfo, pAllocateInfo);
}
#ifdef CTS_USES_VULKANSC
// add missing function in Vulkan SC, so that we are able to hack into shader module creation
Move<VkShaderModule> createShaderModule(const DeviceInterface& vk, VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkShaderModule object = 0;
VK_CHECK(vk.createShaderModule(device, pCreateInfo, pAllocator, &object));
return Move<VkShaderModule>(check<VkShaderModule>(object), Deleter<VkShaderModule>(vk, device, pAllocator));
}
// stubs for functions removed in Vulkan SC
namespace refdetails
{
template<>
void Deleter<VkDeviceMemory>::operator() (VkDeviceMemory obj) const
{
DE_UNREF(obj);
}
template<>
void Deleter<VkShaderModule>::operator() (VkShaderModule obj) const
{
DE_UNREF(obj);
}
template<>
void Deleter<VkQueryPool>::operator() (VkQueryPool obj) const
{
DE_UNREF(obj);
}
template<>
void Deleter<VkDescriptorPool>::operator() (VkDescriptorPool obj) const
{
DE_UNREF(obj);
}
template<>
void Deleter<VkCommandPool>::operator() (VkCommandPool obj) const
{
DE_UNREF(obj);
}
template<>
void Deleter<VkSwapchainKHR>::operator() (VkSwapchainKHR obj) const
{
DE_UNREF(obj);
}
} // refdetails
#endif // CTS_USES_VULKANSC
} // vk