| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2014-2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "gl4cProgramInterfaceQueryTests.hpp" |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| #include <cstdarg> |
| #include <map> |
| #include <set> |
| |
| namespace gl4cts |
| { |
| |
| using namespace glw; |
| |
| namespace |
| { |
| |
| class PIQBase : public deqp::SubcaseBase |
| { |
| |
| public: |
| virtual std::string PassCriteria() |
| { |
| return "All called functions return expected values."; |
| } |
| |
| virtual std::string Purpose() |
| { |
| return "Verify that the set of tested functions glGetProgram* return\n" |
| "expected results when used to get data from program\n" |
| "made of " + |
| ShadersDesc() + "." + PurposeExt(); |
| } |
| |
| virtual std::string Method() |
| { |
| return "Create a program using " + ShadersDesc() + |
| "\n" |
| "then use set of tested functions to get an information about it and\n" |
| "verify that information with the expected data" + |
| Expectations(); |
| } |
| |
| virtual long Cleanup() |
| { |
| glUseProgram(0); |
| return NO_ERROR; |
| } |
| |
| virtual long Setup() |
| { |
| return NO_ERROR; |
| } |
| |
| virtual ~PIQBase() |
| { |
| } |
| |
| protected: |
| void LinkProgram(GLuint program) |
| { |
| glLinkProgram(program); |
| GLsizei length; |
| GLchar log[1024]; |
| glGetProgramInfoLog(program, sizeof(log), &length, log); |
| if (length > 1) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "Program Info Log:\n" |
| << log << tcu::TestLog::EndMessage; |
| } |
| } |
| |
| GLuint CreateProgram(const char* src_vs, const char* src_fs, bool link) |
| { |
| const GLuint p = glCreateProgram(); |
| |
| if (src_vs) |
| { |
| GLuint sh = glCreateShader(GL_VERTEX_SHADER); |
| glAttachShader(p, sh); |
| glDeleteShader(sh); |
| glShaderSource(sh, 1, &src_vs, NULL); |
| glCompileShader(sh); |
| } |
| if (src_fs) |
| { |
| GLuint sh = glCreateShader(GL_FRAGMENT_SHADER); |
| glAttachShader(p, sh); |
| glDeleteShader(sh); |
| glShaderSource(sh, 1, &src_fs, NULL); |
| glCompileShader(sh); |
| } |
| if (link) |
| { |
| LinkProgram(p); |
| } |
| return p; |
| } |
| |
| GLuint CreateProgram(const char* src_vs, const char* src_tcs, const char* src_tes, const char* src_gs, |
| const char* src_fs, bool link) |
| { |
| const GLuint p = glCreateProgram(); |
| |
| if (src_vs) |
| { |
| GLuint sh = glCreateShader(GL_VERTEX_SHADER); |
| glAttachShader(p, sh); |
| glDeleteShader(sh); |
| glShaderSource(sh, 1, &src_vs, NULL); |
| glCompileShader(sh); |
| } |
| if (src_tcs) |
| { |
| GLuint sh = glCreateShader(GL_TESS_CONTROL_SHADER); |
| glAttachShader(p, sh); |
| glDeleteShader(sh); |
| glShaderSource(sh, 1, &src_tcs, NULL); |
| glCompileShader(sh); |
| } |
| if (src_tes) |
| { |
| GLuint sh = glCreateShader(GL_TESS_EVALUATION_SHADER); |
| glAttachShader(p, sh); |
| glDeleteShader(sh); |
| glShaderSource(sh, 1, &src_tes, NULL); |
| glCompileShader(sh); |
| } |
| if (src_gs) |
| { |
| GLuint sh = glCreateShader(GL_GEOMETRY_SHADER); |
| glAttachShader(p, sh); |
| glDeleteShader(sh); |
| glShaderSource(sh, 1, &src_gs, NULL); |
| glCompileShader(sh); |
| } |
| if (src_fs) |
| { |
| GLuint sh = glCreateShader(GL_FRAGMENT_SHADER); |
| glAttachShader(p, sh); |
| glDeleteShader(sh); |
| glShaderSource(sh, 1, &src_fs, NULL); |
| glCompileShader(sh); |
| } |
| if (link) |
| { |
| LinkProgram(p); |
| } |
| return p; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return ""; |
| } |
| |
| virtual std::string Expectations() |
| { |
| return "."; |
| } |
| |
| virtual std::string PurposeExt() |
| { |
| return ""; |
| } |
| |
| virtual inline void ExpectError(GLenum expected, long& error) |
| { |
| if (error != NO_ERROR) |
| return; |
| GLenum tmp = glGetError(); |
| if (tmp == expected) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Found expected error" << tcu::TestLog::EndMessage; |
| error = NO_ERROR; // Error is expected |
| } |
| else |
| { |
| error = ERROR; |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << expected |
| << " error was expected, found: " << tmp << tcu::TestLog::EndMessage; |
| } |
| } |
| |
| virtual inline void VerifyGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, int expected, |
| long& error) |
| { |
| GLint res; |
| glGetProgramInterfaceiv(program, programInterface, pname, &res); |
| if (res != expected) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected " |
| << expected << tcu::TestLog::EndMessage; |
| error = ERROR; |
| } |
| } |
| |
| virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface, const std::string& name, |
| GLuint expected, long& error) |
| { |
| GLuint res = glGetProgramResourceIndex(program, programInterface, name.c_str()); |
| if (res != expected) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected " |
| << expected << tcu::TestLog::EndMessage; |
| error = ERROR; |
| } |
| } |
| |
| virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface, |
| std::map<std::string, GLuint>& indices, const std::string& name, |
| long& error) |
| { |
| GLuint res = glGetProgramResourceIndex(program, programInterface, name.c_str()); |
| if (res == GL_INVALID_INDEX) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res |
| << ", expected number other than -1" << tcu::TestLog::EndMessage; |
| error = ERROR; |
| return; |
| } |
| std::map<std::string, GLuint>::iterator it = indices.begin(); |
| while (it != indices.end()) |
| { |
| if (it->second == res) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "ERROR: Duplicated value found: " << res << tcu::TestLog::EndMessage; |
| error = ERROR; |
| return; |
| } |
| ++it; |
| } |
| indices[name] = res; |
| } |
| |
| virtual inline void VerifyGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, |
| const std::string& expected, long& error) |
| { |
| GLchar name[1024] = { '\0' }; |
| GLsizei len; |
| glGetProgramResourceName(program, programInterface, index, 1024, &len, name); |
| if (len <= 0 || len > 1023 || name[len - 1] == '\0') |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message |
| << "ERROR: Length in glGetProgramResourceName should not count null terminator!" |
| << tcu::TestLog::EndMessage; |
| error = ERROR; |
| } |
| else if (name != expected || name[len] != '\0') |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << name << ", expected " |
| << expected << tcu::TestLog::EndMessage; |
| error = ERROR; |
| } |
| } |
| |
| virtual inline void VerifyGetProgramResourceLocation(GLuint program, GLenum programInterface, |
| const std::string& name, GLint expected, long& error) |
| { |
| GLint res = glGetProgramResourceLocation(program, programInterface, name.c_str()); |
| if (res != expected) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected " |
| << expected << tcu::TestLog::EndMessage; |
| error = ERROR; |
| } |
| } |
| |
| virtual inline void VerifyGetProgramResourceLocation(GLuint program, GLenum programInterface, |
| std::map<std::string, GLint>& locations, |
| const std::string& name, long& error) |
| { |
| GLint res = glGetProgramResourceLocation(program, programInterface, name.c_str()); |
| if (res < 0) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res |
| << ", expected not less than 0" << tcu::TestLog::EndMessage; |
| error = ERROR; |
| return; |
| } |
| std::map<std::string, GLint>::iterator it = locations.begin(); |
| while (it != locations.end()) |
| { |
| if (it->second == res) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "ERROR: Duplicated value found: " << res << tcu::TestLog::EndMessage; |
| error = ERROR; |
| return; |
| } |
| ++it; |
| } |
| locations[name] = res; |
| } |
| |
| virtual inline void VerifyGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, |
| GLsizei propCount, const GLenum props[], GLsizei expectedLength, |
| const GLint expected[], long& error) |
| { |
| const GLsizei bufSize = 1000; |
| GLsizei length; |
| GLint params[bufSize]; |
| glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, &length, params); |
| if (length != expectedLength || length <= 0) |
| { |
| error = ERROR; |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "ERROR: Got length " << length << ", expected " << expectedLength |
| << "\nCALL: glGetProgramResourceiv, with " << programInterface << ", " << index |
| << tcu::TestLog::EndMessage; |
| return; |
| } |
| for (int i = 0; i < length; ++i) |
| { |
| if (params[i] != expected[i]) |
| { |
| error = ERROR; |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "ERROR: Got " << params[i] << ", expected " << expected[i] |
| << " at: " << i << "\nCALL: glGetProgramResourceiv, with " << programInterface << ", " << index |
| << tcu::TestLog::EndMessage; |
| } |
| } |
| } |
| |
| virtual inline void VerifyGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, |
| const std::string& name, GLint expected, long& error) |
| { |
| GLint res = glGetProgramResourceLocationIndex(program, programInterface, name.c_str()); |
| if (res != expected) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected " |
| << expected << "\nCALL: glGetProgramResourceLocationIndex, with " |
| << programInterface << ", " << name << tcu::TestLog::EndMessage; |
| error = ERROR; |
| } |
| } |
| |
| virtual inline GLint GetProgramivRetValue(GLuint program, GLenum pname) |
| { |
| GLint ret; |
| glGetProgramiv(program, pname, &ret); |
| return ret; |
| } |
| |
| static const GLenum interfaces[]; |
| }; |
| |
| const GLenum PIQBase::interfaces[] = { GL_PROGRAM_INPUT, |
| GL_PROGRAM_OUTPUT, |
| GL_UNIFORM, |
| GL_UNIFORM_BLOCK, |
| GL_BUFFER_VARIABLE, |
| GL_SHADER_STORAGE_BLOCK, |
| GL_VERTEX_SUBROUTINE, |
| GL_TESS_CONTROL_SUBROUTINE, |
| GL_TESS_EVALUATION_SUBROUTINE, |
| GL_GEOMETRY_SUBROUTINE, |
| GL_FRAGMENT_SUBROUTINE, |
| GL_COMPUTE_SUBROUTINE, |
| GL_VERTEX_SUBROUTINE_UNIFORM, |
| GL_TESS_CONTROL_SUBROUTINE_UNIFORM, |
| GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, |
| GL_GEOMETRY_SUBROUTINE_UNIFORM, |
| GL_FRAGMENT_SUBROUTINE_UNIFORM, |
| GL_COMPUTE_SUBROUTINE_UNIFORM, |
| GL_TRANSFORM_FEEDBACK_VARYING }; |
| |
| class NoShaders : public PIQBase |
| { |
| |
| virtual std::string Title() |
| { |
| return "No Shaders Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "no shaders"; |
| } |
| |
| virtual long Run() |
| { |
| const GLuint program = glCreateProgram(); |
| |
| long error = NO_ERROR; |
| int size = sizeof(PIQBase::interfaces) / sizeof(PIQBase::interfaces[0]); |
| |
| for (int i = 0; i < size; ++i) |
| { |
| VerifyGetProgramInterfaceiv(program, PIQBase::interfaces[i], GL_ACTIVE_RESOURCES, 0, error); |
| if (PIQBase::interfaces[i] == GL_ATOMIC_COUNTER_BUFFER) |
| continue; |
| VerifyGetProgramInterfaceiv(program, PIQBase::interfaces[i], GL_MAX_NAME_LENGTH, 0, error); |
| } |
| VerifyGetProgramInterfaceiv(program, GL_ATOMIC_COUNTER_BUFFER, GL_MAX_NUM_ACTIVE_VARIABLES, 0, error); |
| VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, 0, error); |
| VerifyGetProgramInterfaceiv(program, GL_UNIFORM_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, 0, error); |
| VerifyGetProgramInterfaceiv(program, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0, |
| error); |
| VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0, |
| error); |
| VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0, |
| error); |
| VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, |
| 0, error); |
| VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0, |
| error); |
| VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0, error); |
| |
| for (int i = 0; i < size; ++i) |
| { |
| if (PIQBase::interfaces[i] == GL_ATOMIC_COUNTER_BUFFER) |
| continue; |
| VerifyGetProgramResourceIndex(program, PIQBase::interfaces[i], "", GL_INVALID_INDEX, error); |
| } |
| |
| // can't test GetProgramResourceLocation* here since program has to be linked |
| // can't test GetProgramResourceiv, need valid index |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class SimpleShaders : public PIQBase |
| { |
| |
| public: |
| virtual std::string Title() |
| { |
| return "Simple Shaders Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "fallthrough fragment and vertex shaders"; |
| } |
| |
| virtual std::string VertexShader() |
| { |
| return "#version 430 \n" |
| "in vec4 position; \n" |
| "void main(void) \n" |
| "{ \n" |
| " gl_Position = position; \n" |
| "}"; |
| } |
| |
| virtual std::string FragmentShader() |
| { |
| return "#version 430 \n" |
| "out vec4 color; \n" |
| "void main() { \n" |
| " color = vec4(0, 1, 0, 1); \n" |
| "}"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| glBindFragDataLocation(program, 0, "color"); |
| LinkProgram(program); |
| |
| long error = NO_ERROR; |
| |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 1, error); |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 9, error); |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 1, error); |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 6, error); |
| |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, "color", 0, error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, "position", 0, error); |
| |
| VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, 0, "color", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, 0, "position", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "position", 0, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", 0, error); |
| |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "color", 0, error); |
| |
| GLenum props[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION, |
| GL_IS_PER_PATCH }; |
| GLint expected[] = { 9, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 11, props, 11, expected, error); |
| |
| GLenum props2[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION, |
| GL_IS_PER_PATCH, |
| GL_LOCATION_INDEX }; |
| GLint expected2[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, 0, 12, props2, 12, expected2, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class InputTypes : public SimpleShaders |
| { |
| virtual std::string Title() |
| { |
| return "Input Types Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "vertex shader with different `in` types and a fallthrough fragment shader"; |
| } |
| |
| virtual std::string VertexShader() |
| { |
| return "#version 430 \n" |
| "in mat4 a; \n" |
| "in ivec4 b; \n" |
| "in float c[2]; \n" |
| "in mat2x3 d[2]; \n" |
| "in uvec2 e; \n" |
| "in uint f; \n" |
| "in vec3 g[2]; \n" |
| "in int h; \n" |
| "void main(void) \n" |
| "{ \n" |
| " vec4 pos; \n" |
| " pos.w = h + g[0].x + g[1].y + d[1][1].y; \n" |
| " pos.y = b.x * c[0] + c[1] + d[0][0].x; \n" |
| " pos.x = a[0].x + a[1].y + a[2].z + a[3].w; \n" |
| " pos.z = d[0][1].z + e.x * f + d[1][0].z; \n" |
| " gl_Position = pos; \n" |
| "}"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "a"); |
| glBindAttribLocation(program, 4, "b"); |
| glBindAttribLocation(program, 5, "c"); |
| glBindAttribLocation(program, 7, "d"); |
| glBindAttribLocation(program, 11, "e"); |
| glBindAttribLocation(program, 12, "f"); |
| glBindAttribLocation(program, 13, "g"); |
| glBindAttribLocation(program, 15, "h"); |
| glBindFragDataLocation(program, 0, "color"); |
| LinkProgram(program); |
| |
| long error = NO_ERROR; |
| |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 8, error); |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 5, error); |
| |
| std::map<std::string, GLuint> indices; |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "a", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "b", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "c[0]", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "d", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "e", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "f", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "g", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "h", error); |
| |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["a"], "a", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["b"], "b", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["c[0]"], "c[0]", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["d"], "d[0]", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["e"], "e", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["f"], "f", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["g"], "g[0]", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["h"], "h", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "a", 0, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "b", 4, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c[0]", 5, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c", 5, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c[1]", 6, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "d[0]", 7, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "d", 7, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "e", 11, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "f", 12, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g[0]", 13, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g", 13, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g[1]", 14, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "h", 15, error); |
| |
| GLenum props[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION, |
| GL_IS_PER_PATCH }; |
| GLint expected[] = { 2, GL_FLOAT_MAT4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["a"], 11, props, 11, expected, error); |
| GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["b"], 11, props, 11, expected2, error); |
| GLint expected3[] = { 5, GL_FLOAT, 2, 0, 0, 0, 0, 0, 1, 5, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["c[0]"], 11, props, 11, expected3, error); |
| GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["d"], 11, props, 11, expected4, error); |
| GLint expected5[] = { 2, GL_UNSIGNED_INT_VEC2, 1, 0, 0, 0, 0, 0, 1, 11, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["e"], 11, props, 11, expected5, error); |
| GLint expected6[] = { 2, GL_UNSIGNED_INT, 1, 0, 0, 0, 0, 0, 1, 12, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["f"], 11, props, 11, expected6, error); |
| GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["g"], 11, props, 11, expected7, error); |
| GLint expected8[] = { 2, GL_INT, 1, 0, 0, 0, 0, 0, 1, 15, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["h"], 11, props, 11, expected8, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class OutputTypes : public SimpleShaders |
| { |
| virtual std::string Title() |
| { |
| return "Output Types Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "fragment shader with different `out` types and a fallthrough vertex shader"; |
| } |
| |
| virtual std::string FragmentShader() |
| { |
| return "#version 430 \n" |
| "out vec3 a[2]; \n" |
| "out uint b; \n" |
| "out float c[2]; \n" |
| "out int d[2]; \n" |
| "out vec2 e; \n" |
| "void main() { \n" |
| " c[1] = -0.6; \n" |
| " d[0] = 0; \n" |
| " b = 12u; \n" |
| " c[0] = 1.1; \n" |
| " e = vec2(0, 1); \n" |
| " d[1] = -19; \n" |
| " a[1] = vec3(0, 1, 0); \n" |
| " a[0] = vec3(0, 1, 0); \n" |
| "}"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| glBindFragDataLocation(program, 0, "a"); |
| glBindFragDataLocation(program, 2, "b"); |
| glBindFragDataLocation(program, 3, "c"); |
| glBindFragDataLocation(program, 5, "d"); |
| glBindFragDataLocation(program, 7, "e"); |
| LinkProgram(program); |
| |
| long error = NO_ERROR; |
| |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 5, error); |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 5, error); |
| |
| std::map<std::string, GLuint> indices; |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "a", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "b", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "c[0]", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "d", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "e", error); |
| |
| VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["a"], "a[0]", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["b"], "b", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["c[0]"], "c[0]", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["d"], "d[0]", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["e"], "e", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a[0]", 0, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a", 0, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a[1]", 1, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "b", 2, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c[0]", 3, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c", 3, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c[1]", 4, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d[0]", 5, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d", 5, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d[1]", 6, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "e", 7, error); |
| |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "a[0]", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "a", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "b", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "c[0]", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "c", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "d[0]", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "d", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "e", 0, error); |
| |
| GLenum props[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION, |
| GL_IS_PER_PATCH, |
| GL_LOCATION_INDEX }; |
| GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["a"], 12, props, 12, expected, error); |
| GLint expected2[] = { 2, GL_UNSIGNED_INT, 1, 0, 1, 0, 0, 0, 0, 2, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["b"], 12, props, 12, expected2, error); |
| GLint expected3[] = { 5, GL_FLOAT, 2, 0, 1, 0, 0, 0, 0, 3, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["c[0]"], 12, props, 12, expected3, error); |
| GLint expected4[] = { 5, GL_INT, 2, 0, 1, 0, 0, 0, 0, 5, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["d"], 12, props, 12, expected4, error); |
| GLint expected5[] = { 2, GL_FLOAT_VEC2, 1, 0, 1, 0, 0, 0, 0, 7, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["e"], 12, props, 12, expected5, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class OutputLocationIndex : public SimpleShaders |
| { |
| virtual std::string Title() |
| { |
| return "Output Location Index Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "fragment shader with `out` location index different from 0 and a fallthrough vertex shader"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| glBindFragDataLocationIndexed(program, 0, 1, "color"); |
| LinkProgram(program); |
| |
| long error = NO_ERROR; |
| |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", 0, error); |
| |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "color", 1, error); |
| |
| GLenum props[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION, |
| GL_IS_PER_PATCH, |
| GL_LOCATION_INDEX }; |
| GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, 0, 12, props, 12, expected, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class InputBuiltIn : public SimpleShaders |
| { |
| |
| virtual std::string Title() |
| { |
| return "Input Built-ins Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "vertex shader using built-in variables and a fallthrough fragment shader"; |
| } |
| |
| virtual std::string Expectations() |
| { |
| return ".\n\n In this case we ask for information about built-in variables for the input interface."; |
| } |
| |
| virtual std::string VertexShader() |
| { |
| return "#version 430 \n" |
| "void main(void) \n" |
| "{ \n" |
| " gl_Position = (gl_VertexID + gl_InstanceID) * vec4(0.1); \n" |
| "}"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); |
| glBindFragDataLocation(program, 0, "color"); |
| LinkProgram(program); |
| |
| long error = NO_ERROR; |
| |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 2, error); |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 14, error); |
| |
| std::map<std::string, GLuint> indices; |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "gl_VertexID", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "gl_InstanceID", error); |
| |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["gl_VertexID"], "gl_VertexID", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["gl_InstanceID"], "gl_InstanceID", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "gl_VertexID", -1, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "gl_InstanceID", -1, error); |
| |
| GLenum props[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION, |
| GL_IS_PER_PATCH }; |
| GLint expected[] = { 12, GL_INT, 1, 0, 0, 0, 0, 0, 1, -1, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["gl_VertexID"], 11, props, 11, expected, error); |
| GLint expected2[] = { 14, GL_INT, 1, 0, 0, 0, 0, 0, 1, -1, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["gl_InstanceID"], 11, props, 11, expected2, |
| error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class OutputBuiltIn : public SimpleShaders |
| { |
| |
| virtual std::string Title() |
| { |
| return "Output Built-ins Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "fragment shader using built-in variables and a fallthrough vertex shader"; |
| } |
| |
| virtual std::string Expectations() |
| { |
| return ".\n\n In this case we ask for information about built-in variables for the output interface."; |
| } |
| |
| virtual std::string FragmentShader() |
| { |
| return "#version 430 \n" |
| "void main(void) \n" |
| "{ \n" |
| " gl_FragDepth = 0.1; \n" |
| " gl_SampleMask[0] = 1; \n" |
| "}"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), true); |
| |
| long error = NO_ERROR; |
| |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 2, error); |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 17, error); |
| |
| std::map<std::string, GLuint> indices; |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "gl_FragDepth", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "gl_SampleMask[0]", error); |
| |
| VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["gl_FragDepth"], "gl_FragDepth", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["gl_SampleMask[0]"], "gl_SampleMask[0]", |
| error); |
| |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "gl_FragDepth", -1, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "gl_SampleMask", -1, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "gl_SampleMask[0]", -1, error); |
| |
| // spec is not clear what to require here |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "gl_FragDepth", -1, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "gl_SampleMask", -1, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "gl_SampleMask[0]", -1, error); |
| |
| GLenum props[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION, |
| GL_IS_PER_PATCH, |
| GL_LOCATION_INDEX }; |
| GLint expected[] = { 13, GL_FLOAT, 1, 0, 1, 0, 0, 0, 0, -1, 0, -1 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["gl_FragDepth"], 12, props, 12, expected, error); |
| GLint expected2[] = { 17, GL_INT, 1, 0, 1, 0, 0, 0, 0, -1, 0, -1 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["gl_SampleMask[0]"], 12, props, 12, expected2, |
| error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class InputLayout : public SimpleShaders |
| { |
| virtual std::string Title() |
| { |
| return "Input Layout Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "vertex shader with different `in` variables locations set through layout and a fallthrough fragment " |
| "shader"; |
| } |
| |
| virtual std::string VertexShader() |
| { |
| return "#version 430 \n" |
| "layout(location = 4) in ivec4 b; \n" |
| "layout(location = 7) in mat2x3 d[2]; \n" |
| "layout(location = 5) in float c[2]; \n" |
| "layout(location = 12) in uint f; \n" |
| "layout(location = 13) in vec3 g[2]; \n" |
| "layout(location = 0) in mat4 a; \n" |
| "layout(location = 15) in int h; \n" |
| "layout(location = 11) in uvec2 e; \n" |
| "void main(void) \n" |
| "{ \n" |
| " vec4 pos; \n" |
| " pos.w = h + g[0].x + g[1].y + d[1][1].y; \n" |
| " pos.y = b.x * c[0] + c[1] + d[0][0].x; \n" |
| " pos.x = a[0].x + a[1].y + a[2].z + a[3].w; \n" |
| " pos.z = d[0][1].z + e.x * f + d[1][0].z; \n" |
| " gl_Position = pos; \n" |
| "}"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); |
| glBindFragDataLocation(program, 0, "color"); |
| LinkProgram(program); |
| |
| long error = NO_ERROR; |
| |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 8, error); |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 5, error); |
| |
| std::map<std::string, GLuint> indices; |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "a", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "b", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "c[0]", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "d", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "e", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "f", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "g", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "h", error); |
| |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["a"], "a", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["b"], "b", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["c[0]"], "c[0]", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["d"], "d[0]", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["e"], "e", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["f"], "f", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["g"], "g[0]", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["h"], "h", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "a", 0, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "b", 4, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c[0]", 5, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c", 5, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c[1]", 6, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "d[0]", 7, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "d", 7, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "e", 11, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "f", 12, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g[0]", 13, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g", 13, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g[1]", 14, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "h", 15, error); |
| |
| GLenum props[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION, |
| GL_IS_PER_PATCH }; |
| GLint expected[] = { 2, GL_FLOAT_MAT4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["a"], 11, props, 11, expected, error); |
| GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["b"], 11, props, 11, expected2, error); |
| GLint expected3[] = { 5, GL_FLOAT, 2, 0, 0, 0, 0, 0, 1, 5, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["c[0]"], 11, props, 11, expected3, error); |
| GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["d"], 11, props, 11, expected4, error); |
| GLint expected5[] = { 2, GL_UNSIGNED_INT_VEC2, 1, 0, 0, 0, 0, 0, 1, 11, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["e"], 11, props, 11, expected5, error); |
| GLint expected6[] = { 2, GL_UNSIGNED_INT, 1, 0, 0, 0, 0, 0, 1, 12, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["f"], 11, props, 11, expected6, error); |
| GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["g"], 11, props, 11, expected7, error); |
| GLint expected8[] = { 2, GL_INT, 1, 0, 0, 0, 0, 0, 1, 15, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["h"], 11, props, 11, expected8, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class OutputLayout : public SimpleShaders |
| { |
| virtual std::string Title() |
| { |
| return "Output Layout Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "fragment shader with different `out` variables locations set through layout and a fallthrough vertex " |
| "shader"; |
| } |
| |
| virtual std::string FragmentShader() |
| { |
| return "#version 430 \n" |
| "layout(location = 2) out uint b; \n" |
| "layout(location = 7) out vec2 e; \n" |
| "layout(location = 3) out float c[2]; \n" |
| "layout(location = 5) out int d[2]; \n" |
| "layout(location = 0) out vec3 a[2]; \n" |
| "void main() { \n" |
| " c[1] = -0.6; \n" |
| " d[0] = 0; \n" |
| " b = 12u; \n" |
| " c[0] = 1.1; \n" |
| " e = vec2(0, 1); \n" |
| " d[1] = -19; \n" |
| " a[1] = vec3(0, 1, 0); \n" |
| " a[0] = vec3(0, 1, 0); \n" |
| "}"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| LinkProgram(program); |
| |
| long error = NO_ERROR; |
| |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 5, error); |
| VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 5, error); |
| |
| std::map<std::string, GLuint> indices; |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "a", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "b", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "c[0]", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "d", error); |
| VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "e", error); |
| |
| VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["a"], "a[0]", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["b"], "b", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["c[0]"], "c[0]", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["d"], "d[0]", error); |
| VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["e"], "e", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a[0]", 0, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a", 0, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a[1]", 1, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "b", 2, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c[0]", 3, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c", 3, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c[1]", 4, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d[0]", 5, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d", 5, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d[1]", 6, error); |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "e", 7, error); |
| |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "a[0]", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "a", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "b", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "c[0]", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "c", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "d[0]", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "d", 0, error); |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "e", 0, error); |
| |
| GLenum props[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION, |
| GL_IS_PER_PATCH, |
| GL_LOCATION_INDEX }; |
| GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["a"], 12, props, 12, expected, error); |
| GLint expected2[] = { 2, GL_UNSIGNED_INT, 1, 0, 1, 0, 0, 0, 0, 2, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["b"], 12, props, 12, expected2, error); |
| GLint expected3[] = { 5, GL_FLOAT, 2, 0, 1, 0, 0, 0, 0, 3, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["c[0]"], 12, props, 12, expected3, error); |
| GLint expected4[] = { 5, GL_INT, 2, 0, 1, 0, 0, 0, 0, 5, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["d"], 12, props, 12, expected4, error); |
| GLint expected5[] = { 2, GL_FLOAT_VEC2, 1, 0, 1, 0, 0, 0, 0, 7, 0, 0 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["e"], 12, props, 12, expected5, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class OutputLayoutIndex : public SimpleShaders |
| { |
| virtual std::string Title() |
| { |
| return "Output Layout Index Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "fragment shader with different `out` variables fragment color index\n" |
| "locations set through layout and a fallthrough vertex shader"; |
| } |
| |
| virtual std::string FragmentShader() |
| { |
| return "#version 430 \n" |
| "layout(location = 0, index = 1) out vec4 color; \n" |
| "void main() { \n" |
| " color = vec4(0, 1, 0, 1); \n" |
| "}"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| LinkProgram(program); |
| |
| long error = NO_ERROR; |
| |
| VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", 0, error); |
| |
| VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "color", 1, error); |
| |
| GLenum props[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION, |
| GL_IS_PER_PATCH, |
| GL_LOCATION_INDEX }; |
| GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }; |
| VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, 0, 12, props, 12, expected, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class UniformSimple : public PIQBase |
| { |
| virtual std::string Title() |
| { |
| return "Uniform Simple Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "fallthrough fragment and vertex shaders with uniforms used"; |
| } |
| |
| virtual std::string PurposeExt() |
| { |
| return "\n\n Purpose is to verify calls using GL_UNIFORM as an interface param."; |
| } |
| |
| virtual std::string VertexShader() |
| { |
| return "#version 430 \n" |
| "in vec4 position; \n" |
| "uniform vec4 repos; \n" |
| "void main(void) \n" |
| "{ \n" |
| " gl_Position = position + repos; \n" |
| "}"; |
| } |
| |
| virtual std::string FragmentShader() |
| { |
| return "#version 430 \n" |
| "uniform vec4 recolor; \n" |
| "out vec4 color; \n" |
| "void main() { \n" |
| " color = vec4(0, 1, 0, 1) + recolor; \n" |
| "}"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| glBindFragDataLocation(program, 0, "color"); |
| LinkProgram(program); |
| |
| long error = NO_ERROR; |
| |
| VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_ACTIVE_RESOURCES, |
| GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error); |
| VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_MAX_NAME_LENGTH, 8, error); |
| |
| std::map<std::string, GLuint> indices; |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "repos", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "recolor", error); |
| |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["repos"], "repos", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["recolor"], "recolor", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "repos", glGetUniformLocation(program, "repos"), error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "recolor", glGetUniformLocation(program, "recolor"), |
| error); |
| |
| GLenum props[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_OFFSET, |
| GL_BLOCK_INDEX, |
| GL_ARRAY_STRIDE, |
| GL_MATRIX_STRIDE, |
| GL_IS_ROW_MAJOR, |
| GL_ATOMIC_COUNTER_BUFFER_INDEX, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION }; |
| GLint expected[] = { |
| 6, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "repos") |
| }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["repos"], 16, props, 16, expected, error); |
| |
| GLint expected2[] = { |
| 8, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "recolor") |
| }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["recolor"], 16, props, 16, expected2, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class UniformTypes : public PIQBase |
| { |
| virtual std::string Title() |
| { |
| return "Uniform Types Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "fallthrough fragment and vertex shaders with different uniform types used"; |
| } |
| |
| virtual std::string PurposeExt() |
| { |
| return "\n\n Purpose is to verify calls using GL_UNIFORM as an interface param.\n"; |
| } |
| |
| virtual std::string VertexShader() |
| { |
| return "#version 430 \n" |
| "in vec4 position; \n" |
| "uniform vec4 a; \n" |
| "uniform ivec3 b; \n" |
| "uniform uvec2 c[3]; \n" |
| "uniform mat2 g[8]; \n" |
| "uniform mat3x2 i; \n" |
| "void main(void) \n" |
| "{ \n" |
| " float tmp; \n" |
| " tmp = g[0][1][1] + a.z + b.y + c[0].x; \n" |
| " tmp += g[1][1][1] + c[1].x; \n" |
| " tmp += g[2][1][1] + c[2].x; \n" |
| " for (int i = 3; i < 8; ++i) \n" |
| " tmp += g[i][1][1]; \n" |
| " tmp = tmp + i[1][1]; \n" |
| " gl_Position = position * tmp; \n" |
| "}"; |
| } |
| |
| virtual std::string FragmentShader() |
| { |
| return "#version 430 \n" |
| "struct U { \n" |
| " bool a[3]; \n" |
| " vec4 b; \n" |
| " mat3 c; \n" |
| " float d[2]; \n" |
| "}; \n" |
| "struct UU { \n" |
| " U a; \n" |
| " U b[2]; \n" |
| " uvec2 c; \n" |
| "}; \n" |
| "uniform mat4 d; \n" |
| "uniform mat3 e; \n" |
| "uniform float h; \n" |
| "uniform int f; \n" |
| "uniform U j; \n" |
| "uniform UU k; \n" |
| "uniform UU l[3]; \n" |
| "out vec4 color; \n" |
| "void main() { \n" |
| " float tmp; \n" |
| " tmp = h + f + e[2][2]; \n" |
| " tmp = tmp + d[0][0] + j.b.x; \n" |
| " tmp = tmp + k.b[0].c[0][0]; \n" |
| " tmp = tmp + l[2].a.c[0][1]; \n" |
| " tmp = tmp + l[2].b[1].d[0]; \n" |
| " tmp = tmp + l[2].b[1].d[1]; \n" |
| " tmp = tmp + l[0].c.x; \n" |
| " color = vec4(0, 1, 0, 1) * tmp; \n" |
| "}"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| glBindFragDataLocation(program, 0, "color"); |
| LinkProgram(program); |
| |
| long error = NO_ERROR; |
| |
| // only active structure members |
| VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_ACTIVE_RESOURCES, |
| GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error); |
| // l[2].b[1].d[0] and \0 |
| VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_MAX_NAME_LENGTH, 15, error); |
| |
| std::map<std::string, GLuint> indices; |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "a", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "b", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "c", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "d", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "e", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "f", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "g", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "h", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "i", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "j.b", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "k.b[0].c", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "l[0].c", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "l[2].b[1].d[0]", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "l[2].a.c", error); |
| |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["a"], "a", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["b"], "b", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["c"], "c[0]", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["d"], "d", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["e"], "e", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["f"], "f", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["g"], "g[0]", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["h"], "h", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["i"], "i", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["j.b"], "j.b", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["k.b[0].c"], "k.b[0].c", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["l[0].c"], "l[0].c", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["l[2].b[1].d[0]"], "l[2].b[1].d[0]", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indices["l[2].a.c"], "l[2].a.c", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a", glGetUniformLocation(program, "a"), error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "b", glGetUniformLocation(program, "b"), error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "c", glGetUniformLocation(program, "c"), error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d", glGetUniformLocation(program, "d"), error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "e", glGetUniformLocation(program, "e"), error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "f", glGetUniformLocation(program, "f"), error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "g", glGetUniformLocation(program, "g"), error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "h", glGetUniformLocation(program, "h"), error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "i", glGetUniformLocation(program, "i"), error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "j.b", glGetUniformLocation(program, "j.b"), error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "k.b[0].c", glGetUniformLocation(program, "k.b[0].c"), |
| error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "l[0].c", glGetUniformLocation(program, "l[0].c"), error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "l[2].b[1].d[0]", |
| glGetUniformLocation(program, "l[2].b[1].d[0]"), error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "l[2].a.c", glGetUniformLocation(program, "l[2].a.c"), |
| error); |
| |
| GLenum props[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_OFFSET, |
| GL_BLOCK_INDEX, |
| GL_ARRAY_STRIDE, |
| GL_MATRIX_STRIDE, |
| GL_IS_ROW_MAJOR, |
| GL_ATOMIC_COUNTER_BUFFER_INDEX, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION }; |
| GLint expected[] = { |
| 2, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a") |
| }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["a"], 16, props, 16, expected, error); |
| GLint expected2[] = { 2, GL_INT_VEC3, 1, -1, -1, -1, -1, 0, |
| -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "b") }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["b"], 16, props, 16, expected2, error); |
| GLint expected3[] = { |
| 5, GL_UNSIGNED_INT_VEC2, 3, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "c") |
| }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["c"], 16, props, 16, expected3, error); |
| GLint expected4[] = { |
| 2, GL_FLOAT_MAT4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "d") |
| }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["d"], 16, props, 16, expected4, error); |
| GLint expected5[] = { |
| 2, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "e") |
| }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["e"], 16, props, 16, expected5, error); |
| GLint expected6[] = { |
| 2, GL_INT, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "f") |
| }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["f"], 16, props, 16, expected6, error); |
| GLint expected7[] = { |
| 5, GL_FLOAT_MAT2, 8, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "g") |
| }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["g"], 16, props, 16, expected7, error); |
| GLint expected8[] = { 2, GL_FLOAT, 1, -1, -1, -1, -1, 0, |
| -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "h") }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["h"], 16, props, 16, expected8, error); |
| GLint expected9[] = { |
| 2, GL_FLOAT_MAT3x2, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "i") |
| }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["i"], 16, props, 16, expected9, error); |
| GLint expected10[] = { |
| 4, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "j.b") |
| }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["j.b"], 16, props, 16, expected10, error); |
| GLint expected11[] = { |
| 9, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "k.b[0].c") |
| }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["k.b[0].c"], 16, props, 16, expected11, error); |
| GLint expected12[] = { 7, GL_UNSIGNED_INT_VEC2, |
| 1, -1, |
| -1, -1, |
| -1, 0, |
| -1, 0, |
| 1, 0, |
| 0, 0, |
| 0, glGetUniformLocation(program, "l[0].c") }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["l[0].c"], 16, props, 16, expected12, error); |
| GLint expected13[] = { 15, GL_FLOAT, 2, -1, -1, -1, -1, 0, |
| -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "l[2].b[1].d[0]") }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["l[2].b[1].d[0]"], 16, props, 16, expected13, error); |
| GLint expected14[] = { |
| 9, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "l[2].a.c") |
| }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["l[2].a.c"], 16, props, 16, expected14, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class UniformBlockTypes : public PIQBase |
| { |
| virtual std::string Title() |
| { |
| return "Uniform Block Types Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "fallthrough fragment and vertex shaders with different types of uniform blocks used"; |
| } |
| |
| virtual std::string PurposeExt() |
| { |
| return "\n\n Purpose is to verify calls using GL_UNIFORM_BLOCK as an interface param.\n"; |
| } |
| |
| virtual std::string VertexShader() |
| { |
| return "#version 430 \n" |
| "in vec4 position; \n" |
| "" |
| "uniform SimpleBlock { \n" |
| " mat3x2 a; \n" |
| " mat4 b; \n" |
| " vec4 c; \n" |
| "}; \n" |
| "" |
| "uniform NotSoSimpleBlockk { \n" |
| " ivec2 a[4]; \n" |
| " mat3 b[2]; \n" |
| " mat2 c; \n" |
| "} d; \n" |
| "" |
| "void main(void) \n" |
| "{ \n" |
| " float tmp; \n" |
| " tmp = a[0][1] * b[1][2] * c.x; \n" |
| " tmp = tmp + d.a[2].y + d.b[0][1][1] + d.c[1][1]; \n" |
| " gl_Position = position * tmp; \n" |
| "}"; |
| } |
| |
| virtual std::string FragmentShader() |
| { |
| return "#version 430 \n" |
| "struct U { \n" |
| " bool a[3]; \n" |
| " vec4 b; \n" |
| " mat3 c; \n" |
| " float d[2]; \n" |
| "}; \n" |
| "struct UU { \n" |
| " U a; \n" |
| " U b[2]; \n" |
| " uvec2 c; \n" |
| "}; \n" |
| "" |
| "uniform TrickyBlock { \n" |
| " UU a[3]; \n" |
| " mat4 b; \n" |
| " uint c; \n" |
| "} e[2]; \n" |
| "" |
| "out vec4 color; \n" |
| "void main() { \n" |
| " float tmp; \n" |
| " tmp = e[0].a[2].b[0].d[1]; \n" |
| " color = vec4(0, 1, 0, 1) * tmp; \n" |
| "}"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| glBindFragDataLocation(program, 0, "color"); |
| LinkProgram(program); |
| |
| long error = NO_ERROR; |
| |
| VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_ACTIVE_RESOURCES, |
| GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error); |
| VerifyGetProgramInterfaceiv(program, GL_UNIFORM_BLOCK, GL_ACTIVE_RESOURCES, 4, error); |
| VerifyGetProgramInterfaceiv(program, GL_UNIFORM_BLOCK, GL_MAX_NAME_LENGTH, 18, error); |
| |
| std::map<std::string, GLuint> indicesUB; |
| std::map<std::string, GLuint> indicesU; |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "SimpleBlock", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "NotSoSimpleBlockk", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "TrickyBlock", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "TrickyBlock[1]", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "a", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "b", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "c", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "NotSoSimpleBlockk.a[0]", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "NotSoSimpleBlockk.c", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "NotSoSimpleBlockk.b[0]", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "TrickyBlock.a[2].b[0].d", error); |
| |
| glUniformBlockBinding(program, indicesUB["SimpleBlock"], 0); |
| glUniformBlockBinding(program, indicesUB["NotSoSimpleBlockk"], 2); |
| glUniformBlockBinding(program, indicesUB["TrickyBlock"], 3); |
| glUniformBlockBinding(program, indicesUB["TrickyBlock[1]"], 4); |
| |
| VerifyGetProgramResourceName(program, GL_UNIFORM_BLOCK, indicesUB["SimpleBlock"], "SimpleBlock", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM_BLOCK, indicesUB["NotSoSimpleBlockk"], "NotSoSimpleBlockk", |
| error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM_BLOCK, indicesUB["TrickyBlock"], "TrickyBlock[0]", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM_BLOCK, indicesUB["TrickyBlock[1]"], "TrickyBlock[1]", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["a"], "a", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["b"], "b", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["c"], "c", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["NotSoSimpleBlockk.a[0]"], "NotSoSimpleBlockk.a[0]", |
| error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["NotSoSimpleBlockk.c"], "NotSoSimpleBlockk.c", |
| error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["NotSoSimpleBlockk.b[0]"], "NotSoSimpleBlockk.b[0]", |
| error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["TrickyBlock.a[2].b[0].d"], |
| "TrickyBlock.a[2].b[0].d[0]", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a", -1, error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "b", -1, error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "c", -1, error); |
| |
| GLenum props[] = { |
| GL_NAME_LENGTH, |
| GL_BUFFER_BINDING, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_BUFFER_DATA_SIZE, |
| }; |
| GLint size; |
| glGetActiveUniformBlockiv(program, indicesUB["SimpleBlock"], GL_UNIFORM_BLOCK_DATA_SIZE, &size); |
| GLint expected[] = { 12, 0, 0, 0, 0, 0, 0, 1, size }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["SimpleBlock"], 9, props, 9, expected, error); |
| glGetActiveUniformBlockiv(program, indicesUB["NotSoSimpleBlockk"], GL_UNIFORM_BLOCK_DATA_SIZE, &size); |
| GLint expected2[] = { 18, 2, 0, 0, 0, 0, 0, 1, size }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["NotSoSimpleBlockk"], 9, props, 9, expected2, |
| error); |
| glGetActiveUniformBlockiv(program, indicesUB["TrickyBlock"], GL_UNIFORM_BLOCK_DATA_SIZE, &size); |
| GLint expected3[] = { 15, 3, 0, 1, 0, 0, 0, 0, size }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["TrickyBlock"], 9, props, 9, expected3, error); |
| GLint expected4[] = { 15, 4, 0, 0, 0, 0, 0, 0, size }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["TrickyBlock[1]"], 9, props, 9, expected4, |
| error); |
| |
| GLenum props2[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_BLOCK_INDEX, |
| GL_ARRAY_STRIDE, |
| GL_IS_ROW_MAJOR, |
| GL_ATOMIC_COUNTER_BUFFER_INDEX, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION }; |
| GLint expected5[] = { |
| 2, GL_FLOAT_MAT3x2, 1, static_cast<GLint>(indicesUB["SimpleBlock"]), 0, 0, -1, 0, 0, 0, 0, 0, 1, -1 |
| }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 14, props2, 14, expected5, error); |
| GLenum props3[] = { GL_NAME_LENGTH, |
| GL_TYPE, |
| GL_ARRAY_SIZE, |
| GL_BLOCK_INDEX, |
| GL_MATRIX_STRIDE, |
| GL_IS_ROW_MAJOR, |
| GL_ATOMIC_COUNTER_BUFFER_INDEX, |
| GL_REFERENCED_BY_COMPUTE_SHADER, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, |
| GL_REFERENCED_BY_VERTEX_SHADER, |
| GL_LOCATION }; |
| GLint expected6[] = { 27, GL_FLOAT, 2, static_cast<GLint>(indicesUB["TrickyBlock"]), 0, 0, -1, 0, 1, 0, 0, |
| 0, 0, -1 }; |
| VerifyGetProgramResourceiv(program, GL_UNIFORM, indicesU["TrickyBlock.a[2].b[0].d"], 14, props3, 14, expected6, |
| error); |
| |
| GLenum prop = GL_ACTIVE_VARIABLES; |
| const GLsizei bufSize = 1000; |
| GLsizei length; |
| GLint param[bufSize]; |
| std::set<GLuint> exp; |
| exp.insert(indicesU["a"]); |
| exp.insert(indicesU["b"]); |
| exp.insert(indicesU["c"]); |
| glGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["SimpleBlock"], 1, &prop, bufSize, &length, param); |
| for (int i = 0; i < length; ++i) |
| { |
| if (exp.find(param[i]) == exp.end()) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message |
| << "Unexpected index found in active variables of SimpleBlock: " << param[i] |
| << "\nCall: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: GL_UNIFORM_BLOCK" |
| << tcu::TestLog::EndMessage; |
| glDeleteProgram(program); |
| return ERROR; |
| } |
| else if (length != 3) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message |
| << "Call: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: GL_UNIFORM_BLOCK\n" |
| << "Expected length: 3, actual length: " << length << tcu::TestLog::EndMessage; |
| glDeleteProgram(program); |
| return ERROR; |
| } |
| } |
| std::set<GLuint> exp2; |
| exp2.insert(indicesU["NotSoSimpleBlockk.a[0]"]); |
| exp2.insert(indicesU["NotSoSimpleBlockk.b[0]"]); |
| exp2.insert(indicesU["NotSoSimpleBlockk.c"]); |
| glGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["NotSoSimpleBlockk"], 1, &prop, bufSize, &length, |
| param); |
| for (int i = 0; i < length; ++i) |
| { |
| if (exp2.find(param[i]) == exp2.end()) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message |
| << "Unexpected index found in active variables of NotSoSimpleBlockk: " << param[i] |
| << "\nCall: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: GL_UNIFORM_BLOCK" |
| << tcu::TestLog::EndMessage; |
| glDeleteProgram(program); |
| return ERROR; |
| } |
| else if (length != 3) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message |
| << "Call: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: GL_UNIFORM_BLOCK" |
| << "\nExpected length: 3, actual length: " << length << tcu::TestLog::EndMessage; |
| glDeleteProgram(program); |
| return ERROR; |
| } |
| } |
| |
| GLint res; |
| glGetProgramInterfaceiv(program, GL_UNIFORM_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, &res); |
| if (res < 3) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Value of GL_MAX_NUM_ACTIVE_VARIABLES less than 3!" |
| << tcu::TestLog::EndMessage; |
| glDeleteProgram(program); |
| return ERROR; |
| } |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class TransformFeedbackTypes : public SimpleShaders |
| { |
| virtual std::string Title() |
| { |
| return "Transform Feedback Varying Types"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "fallthrough fragment and vertex shaders with different types of out variables used"; |
| } |
| |
| virtual std::string PurposeExt() |
| { |
| return "\n\n Purpose is to verify calls using GL_TRANSFORM_FEEDBACK_VARYING as an interface param.\n"; |
| } |
| |
| virtual std::string VertexShader() |
| { |
| return "#version 430 \n" |
| "in vec4 position; \n" |
| "" |
| "flat out ivec4 a; \n" |
| "out float b[2]; \n" |
| "flat out uvec2 c; \n" |
| "flat out uint d; \n" |
| "out vec3 e[2]; \n" |
| "flat out int f; \n" |
| "" |
| "void main(void) \n" |
| "{ \n" |
| " vec4 pos; \n" |
| " a = ivec4(1); \n" |
| " b[0] = 1.1; \n" |
| " b[1] = 1.1; \n" |
| " c = uvec2(1u); \n" |
| " d = 1u; \n" |
| " e[0] = vec3(1.1); \n" |
| " e[1] = vec3(1.1); \n" |
| " f = 1; \n" |
| " gl_Position = position; \n" |
| "}"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| const char* varyings[6] = { "a", "b[0]", "b[1]", "c", "d", "e" }; |
| glTransformFeedbackVaryings(program, 6, varyings, GL_INTERLEAVED_ATTRIBS); |
| LinkProgram(program); |
| |
| long error = NO_ERROR; |
| |
| VerifyGetProgramInterfaceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, GL_ACTIVE_RESOURCES, 6, error); |
| VerifyGetProgramInterfaceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, GL_MAX_NAME_LENGTH, 5, error); |
| |
| std::map<std::string, GLuint> indices; |
| VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "a", error); |
| VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "b[0]", error); |
| VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "b[1]", error); |
| VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "c", error); |
| VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "d", error); |
| VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "e", error); |
| |
| VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["a"], "a", error); |
| VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["b[0]"], "b[0]", error); |
| VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["b[1]"], "b[1]", error); |
| VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["c"], "c", error); |
| VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["d"], "d", error); |
| VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["e"], "e", error); |
| |
| GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE }; |
| GLint expected[] = { 2, GL_INT_VEC4, 1 }; |
| VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["a"], 3, props, 3, expected, error); |
| GLint expected2[] = { 5, GL_FLOAT, 1 }; |
| VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["b[0]"], 3, props, 3, expected2, |
| error); |
| GLint expected3[] = { 5, GL_FLOAT, 1 }; |
| VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["b[1]"], 3, props, 3, expected3, |
| error); |
| GLint expected4[] = { 2, GL_UNSIGNED_INT_VEC2, 1 }; |
| VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["c"], 3, props, 3, expected4, error); |
| GLint expected5[] = { 2, GL_UNSIGNED_INT, 1 }; |
| VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["d"], 3, props, 3, expected5, error); |
| GLint expected6[] = { 2, GL_FLOAT_VEC3, 2 }; |
| VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["e"], 3, props, 3, expected6, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class AtomicCounterSimple : public SimpleShaders |
| { |
| public: |
| virtual std::string Title() |
| { |
| return "Atomic Counter Buffer Simple Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "fallthrough fragment and vertex shaders with atomic counters used"; |
| } |
| |
| virtual std::string PurposeExt() |
| { |
| return "\n\n Purpose is to verify calls using GL_ATOMIC_COUNTER_BUFFER as an interface param.\n"; |
| } |
| |
| virtual std::string FragmentShader() |
| { |
| return "#version 430 \n" |
| "out vec4 color; \n" |
| "" |
| "layout (binding = 1, offset = 0) uniform atomic_uint a; \n" |
| "layout (binding = 2, offset = 0) uniform atomic_uint b; \n" |
| "layout (binding = 2, offset = 4) uniform atomic_uint c; \n" |
| "layout (binding = 5, offset = 0) uniform atomic_uint d[3]; \n" |
| "layout (binding = 5, offset = 12) uniform atomic_uint e; \n" |
| "" |
| "void main() { \n" |
| " uint x = atomicCounterIncrement(d[0]) + atomicCounterIncrement(a); \n" |
| " uint y = atomicCounterIncrement(d[1]) + atomicCounterIncrement(b); \n" |
| " uint z = atomicCounterIncrement(d[2]) + atomicCounterIncrement(c); \n" |
| " uint w = atomicCounterIncrement(e); \n" |
| " color = vec4(float(x), float(y), float(z), float(w)); \n" |
| "}"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| glBindFragDataLocation(program, 0, "color"); |
| LinkProgram(program); |
| |
| long error = NO_ERROR; |
| |
| VerifyGetProgramInterfaceiv(program, GL_ATOMIC_COUNTER_BUFFER, GL_ACTIVE_RESOURCES, 3, error); |
| VerifyGetProgramInterfaceiv(program, GL_ATOMIC_COUNTER_BUFFER, GL_MAX_NUM_ACTIVE_VARIABLES, 2, error); |
| |
| std::map<std::string, GLuint> indicesU; |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "a", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "b", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "c", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "d", error); |
| VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "e", error); |
| |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["a"], "a", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["b"], "b", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["c"], "c", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["d"], "d[0]", error); |
| VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["e"], "e", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a", -1, error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "b", -1, error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "c", -1, error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d", -1, error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "e", -1, error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d[0]", -1, error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d[1]", -1, error); |
| VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d[2]", -1, error); |
| |
| GLenum prop = GL_ATOMIC_COUNTER_BUFFER_INDEX; |
| const GLsizei bufSize = 1000; |
| GLsizei length; |
| GLint res; |
| glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, bufSize, &length, &res); |
| |
| GLenum props[] = { GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_NUM_ACTIVE_VARIABLES, GL_ACTIVE_VARIABLES }; |
| glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, bufSize, &length, &res); |
| GLint expected[] = { 1, 4, 1, static_cast<GLint>(indicesU["a"]) }; |
| VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 4, props, 4, expected, error); |
| |
| GLenum props2[] = { GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_NUM_ACTIVE_VARIABLES }; |
| glGetProgramResourceiv(program, GL_UNIFORM, indicesU["b"], 1, &prop, bufSize, &length, &res); |
| GLint expected2[] = { 2, 8, 2 }; |
| VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 3, props2, 3, expected2, error); |
| glGetProgramResourceiv(program, GL_UNIFORM, indicesU["c"], 1, &prop, bufSize, &length, &res); |
| VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 3, props2, 3, expected2, error); |
| |
| glGetProgramResourceiv(program, GL_UNIFORM, indicesU["d"], 1, &prop, bufSize, &length, &res); |
| GLint expected3[] = { 5, 16, 2 }; |
| VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 3, props2, 3, expected3, error); |
| glGetProgramResourceiv(program, GL_UNIFORM, indicesU["e"], 1, &prop, bufSize, &length, &res); |
| VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 3, props2, 3, expected3, error); |
| |
| GLenum prop2 = GL_ACTIVE_VARIABLES; |
| GLint param[bufSize]; |
| std::set<GLuint> exp; |
| exp.insert(indicesU["b"]); |
| exp.insert(indicesU["c"]); |
| glGetProgramResourceiv(program, GL_UNIFORM, indicesU["b"], 1, &prop, bufSize, &length, &res); |
| glGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 1, &prop2, bufSize, &length, param); |
| for (int i = 0; i < length; ++i) |
| { |
| if (exp.find(param[i]) == exp.end() || length != 2) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Length: " << length |
| << "\nUnexpected index/length found in active variables of ATOMIC_COUNTER_BUFFER: " << param[i] |
| << tcu::TestLog::EndMessage; |
| glDeleteProgram(program); |
| return ERROR; |
| } |
| } |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "GL_ACTIVE_VARIABLES ok for 1st ATOMIC_COUNTER_BUFFER" |
| << tcu::TestLog::EndMessage; |
| std::set<GLuint> exp2; |
| GLint param2[bufSize]; |
| exp2.insert(indicesU["d"]); |
| exp2.insert(indicesU["e"]); |
| glGetProgramResourceiv(program, GL_UNIFORM, indicesU["d"], 1, &prop, bufSize, &length, &res); |
| glGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 1, &prop2, bufSize, &length, param2); |
| for (int i = 0; i < length; ++i) |
| { |
| if (exp2.find(param2[i]) == exp2.end() || length != 2) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Length: " << length |
| << "\nUnexpected index/length found in active variables of ATOMIC_COUNTER_BUFFER: " << param2[i] |
| << tcu::TestLog::EndMessage; |
| glDeleteProgram(program); |
| return ERROR; |
| } |
| } |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class SubroutinesBase : public SimpleShaders |
| { |
| protected: |
| virtual std::string ShadersDesc() |
| { |
| return "fallthrough vertex, geometry, tesselation and fragment shaders with subroutines used"; |
| } |
| |
| virtual std::string VertexShader() |
| { |
| return "#version 430 \n" |
| "in vec4 position; \n" |
| "" |
| "subroutine vec4 a_t(); \n" |
| "subroutine uniform a_t a; \n" |
| "subroutine(a_t) vec4 x() { \n" |
| " return vec4(1); \n" |
| "} \n" |
| "subroutine(a_t) vec4 y() { \n" |
| " return vec4(0); \n" |
| "} \n" |
| "void main(void) \n" |
| "{ \n" |
| " gl_Position = a(); \n" |
| "}"; |
| } |
| |
| virtual std::string TessControlShader() |
| { |
| return "#version 430 \n" |
| "layout(vertices = 3) out; \n" |
| "" |
| "subroutine vec4 a_t(); \n" |
| "subroutine uniform a_t a; \n" |
| "subroutine(a_t) vec4 x() { \n" |
| " return vec4(1); \n" |
| "} \n" |
| "" |
| "void main() { \n" |
| " gl_out[gl_InvocationID].gl_Position = a(); \n" |
| " gl_TessLevelInner[0] = 1.0; \n" |
| " gl_TessLevelInner[1] = 1.0; \n" |
| " gl_TessLevelOuter[0] = 1.0; \n" |
| " gl_TessLevelOuter[1] = 1.0; \n" |
| " gl_TessLevelOuter[2] = 1.0; \n" |
| "}"; |
| } |
| |
| virtual std::string TessEvalShader() |
| { |
| return "#version 430 \n" |
| "layout(triangles, equal_spacing) in; \n" |
| "" |
| "subroutine vec4 a_t(); \n" |
| "subroutine uniform a_t a; \n" |
| "subroutine(a_t) vec4 x() { \n" |
| " return vec4(1); \n" |
| "} \n" |
| "" |
| "void main() { \n" |
| " vec4 p0 = gl_in[0].gl_Position; \n" |
| " vec4 p1 = gl_in[1].gl_Position; \n" |
| " vec4 p2 = gl_in[2].gl_Position; \n" |
| " vec3 p = gl_TessCoord.xyz; \n" |
| " gl_Position = a(); \n" |
| "}"; |
| } |
| |
| virtual std::string GeometryShader() |
| { |
| return "#version 430 \n" |
| "layout(triangles) in; \n" |
| "layout(triangle_strip, max_vertices = 4) out; \n" |
| "" |
| "subroutine vec4 a_t(); \n" |
| "subroutine uniform a_t a; \n" |
| "subroutine(a_t) vec4 x() { \n" |
| " return vec4(1); \n" |
| "} \n" |
| "" |
| "void main() { \n" |
| " gl_Position = vec4(-1, 1, 0, 1); \n" |
| " EmitVertex(); \n" |
| " gl_Position = vec4(-1, -1, 0, 1); \n" |
| " EmitVertex(); \n" |
| " gl_Position = vec4(1, 1, 0, 1); \n" |
| " EmitVertex(); \n" |
| " gl_Position = a(); \n" |
| " EmitVertex(); \n" |
| " EndPrimitive(); \n" |
| "}"; |
| } |
| |
| virtual std::string FragmentShader() |
| { |
| return "#version 430 \n" |
| "out vec4 color; \n" |
| "" |
| "subroutine vec4 a_t(); \n" |
| "subroutine uniform a_t a; \n" |
| "subroutine(a_t) vec4 x() { \n" |
| " return vec4(1); \n" |
| "} \n" |
| "" |
| "void main() { \n" |
| " color = a(); \n" |
| "}"; |
| } |
| |
| virtual void inline VerifyVS(GLuint program, long& error) |
| { |
| VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE, GL_ACTIVE_RESOURCES, 2, error); |
| VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error); |
| |
| VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error); |
| VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error); |
| VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 2, error); |
| |
| std::map<std::string, GLuint> indicesS; |
| VerifyGetProgramResourceIndex(program, GL_VERTEX_SUBROUTINE, indicesS, "x", error); |
| VerifyGetProgramResourceIndex(program, GL_VERTEX_SUBROUTINE, indicesS, "y", error); |
| std::map<std::string, GLuint> indicesU; |
| VerifyGetProgramResourceIndex(program, GL_VERTEX_SUBROUTINE_UNIFORM, indicesU, "a", error); |
| |
| VerifyGetProgramResourceName(program, GL_VERTEX_SUBROUTINE, indicesS["x"], "x", error); |
| VerifyGetProgramResourceName(program, GL_VERTEX_SUBROUTINE, indicesS["y"], "y", error); |
| VerifyGetProgramResourceName(program, GL_VERTEX_SUBROUTINE_UNIFORM, indicesU["a"], "a", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_VERTEX_SUBROUTINE_UNIFORM, "a", |
| glGetSubroutineUniformLocation(program, GL_VERTEX_SHADER, "a"), error); |
| |
| GLenum propsS[] = { GL_NAME_LENGTH }; |
| GLint expectedS[] = { 2 }; |
| VerifyGetProgramResourceiv(program, GL_VERTEX_SUBROUTINE, indicesS["x"], 1, propsS, 1, expectedS, error); |
| VerifyGetProgramResourceiv(program, GL_VERTEX_SUBROUTINE, indicesS["y"], 1, propsS, 1, expectedS, error); |
| |
| GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION }; |
| GLint expectedU[] = { 2, 1, 2, glGetSubroutineUniformLocation(program, GL_VERTEX_SHADER, "a") }; |
| VerifyGetProgramResourceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, indicesU["a"], 4, propsU, 4, expectedU, |
| error); |
| |
| GLenum prop = GL_COMPATIBLE_SUBROUTINES; |
| const GLsizei bufSize = 1000; |
| GLint param[bufSize]; |
| GLsizei length; |
| std::set<GLuint> exp; |
| exp.insert(indicesS["x"]); |
| exp.insert(indicesS["y"]); |
| glGetProgramResourceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, indicesU["a"], 1, &prop, bufSize, &length, param); |
| for (int i = 0; i < length; ++i) |
| { |
| if (exp.find(param[i]) == exp.end() || length != 2) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Length: " << length |
| << "\nUnexpected index/length found in active variables of GL_VERTEX_SUBROUTINE_UNIFORM: " |
| << param[i] << tcu::TestLog::EndMessage; |
| error = ERROR; |
| } |
| } |
| } |
| |
| virtual void inline VerifyTCS(GLuint program, long& error) |
| { |
| VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE, GL_ACTIVE_RESOURCES, 1, error); |
| VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error); |
| |
| VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error); |
| VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error); |
| VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 1, |
| error); |
| |
| std::map<std::string, GLuint> indicesTS; |
| VerifyGetProgramResourceIndex(program, GL_TESS_CONTROL_SUBROUTINE, indicesTS, "x", error); |
| std::map<std::string, GLuint> indicesTU; |
| VerifyGetProgramResourceIndex(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, indicesTU, "a", error); |
| |
| VerifyGetProgramResourceName(program, GL_TESS_CONTROL_SUBROUTINE, indicesTS["x"], "x", error); |
| VerifyGetProgramResourceName(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, "a", |
| glGetSubroutineUniformLocation(program, GL_TESS_CONTROL_SHADER, "a"), error); |
| |
| GLenum propsS[] = { GL_NAME_LENGTH }; |
| GLint expectedS[] = { 2 }; |
| VerifyGetProgramResourceiv(program, GL_TESS_CONTROL_SUBROUTINE, static_cast<GLint>(indicesTS["x"]), 1, propsS, |
| 1, expectedS, error); |
| |
| GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION, |
| GL_COMPATIBLE_SUBROUTINES }; |
| GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_TESS_CONTROL_SHADER, "a"), |
| static_cast<GLint>(indicesTS["x"]) }; |
| VerifyGetProgramResourceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, expectedU, |
| error); |
| } |
| }; |
| |
| class SubroutinesVertex : public SubroutinesBase |
| { |
| virtual std::string Title() |
| { |
| return "Vertex Shader Subroutines Test"; |
| } |
| |
| virtual std::string PurposeExt() |
| { |
| return "\n\n Purpose is to verify calls using *VERTEX_SUBROUTINE* as an interface params.\n"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), |
| GeometryShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| glBindFragDataLocation(program, 0, "color"); |
| LinkProgram(program); |
| long error = NO_ERROR; |
| |
| VerifyVS(program, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class SubroutinesTessControl : public SubroutinesBase |
| { |
| virtual std::string Title() |
| { |
| return "Tess Control Subroutines Test"; |
| } |
| |
| virtual std::string PurposeExt() |
| { |
| return "\n\n Purpose is to verify calls using *TESS_CONTROL_SUBROUTINE* as an interface params.\n"; |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), |
| GeometryShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| glBindFragDataLocation(program, 0, "color"); |
| LinkProgram(program); |
| long error = NO_ERROR; |
| |
| VerifyTCS(program, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class SubroutinesTessEval : public SubroutinesBase |
| { |
| virtual std::string Title() |
| { |
| return "Tess Evaluation Subroutines Test"; |
| } |
| |
| virtual std::string PurposeExt() |
| { |
| return "\n\n Purpose is to verify calls using *TESS_EVALUATION_SUBROUTINE* as an interface params.\n"; |
| } |
| |
| virtual void inline VerifyTES(GLuint program, long& error) |
| { |
| VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE, GL_ACTIVE_RESOURCES, 1, error); |
| VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error); |
| |
| VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error); |
| VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error); |
| VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, |
| 1, error); |
| |
| std::map<std::string, GLuint> indicesTS; |
| VerifyGetProgramResourceIndex(program, GL_TESS_EVALUATION_SUBROUTINE, indicesTS, "x", error); |
| std::map<std::string, GLuint> indicesTU; |
| VerifyGetProgramResourceIndex(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, indicesTU, "a", error); |
| |
| VerifyGetProgramResourceName(program, GL_TESS_EVALUATION_SUBROUTINE, indicesTS["x"], "x", error); |
| VerifyGetProgramResourceName(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, "a", |
| glGetSubroutineUniformLocation(program, GL_TESS_EVALUATION_SHADER, "a"), |
| error); |
| |
| GLenum propsS[] = { GL_NAME_LENGTH }; |
| GLint expectedS[] = { 2 }; |
| VerifyGetProgramResourceiv(program, GL_TESS_EVALUATION_SUBROUTINE, indicesTS["x"], 1, propsS, 1, expectedS, |
| error); |
| |
| GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION, |
| GL_COMPATIBLE_SUBROUTINES }; |
| GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_TESS_EVALUATION_SHADER, "a"), |
| static_cast<GLint>(indicesTS["x"]) }; |
| VerifyGetProgramResourceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, |
| expectedU, error); |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), |
| GeometryShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| glBindFragDataLocation(program, 0, "color"); |
| LinkProgram(program); |
| long error = NO_ERROR; |
| |
| VerifyTES(program, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class SubroutinesGeometry : public SubroutinesBase |
| { |
| virtual std::string Title() |
| { |
| return "Geometry Shader Subroutines Test"; |
| } |
| |
| virtual std::string PurposeExt() |
| { |
| return "\n\n Purpose is to verify calls using *GEOMETRY_SUBROUTINE* as an interface params.\n"; |
| } |
| |
| virtual void inline VerifyGEO(GLuint program, long& error) |
| { |
| VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE, GL_ACTIVE_RESOURCES, 1, error); |
| VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error); |
| |
| VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error); |
| VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error); |
| VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 1, |
| error); |
| |
| std::map<std::string, GLuint> indicesTS; |
| VerifyGetProgramResourceIndex(program, GL_GEOMETRY_SUBROUTINE, indicesTS, "x", error); |
| std::map<std::string, GLuint> indicesTU; |
| VerifyGetProgramResourceIndex(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, indicesTU, "a", error); |
| |
| VerifyGetProgramResourceName(program, GL_GEOMETRY_SUBROUTINE, indicesTS["x"], "x", error); |
| VerifyGetProgramResourceName(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, "a", |
| glGetSubroutineUniformLocation(program, GL_GEOMETRY_SHADER, "a"), error); |
| |
| GLenum propsS[] = { GL_NAME_LENGTH }; |
| GLint expectedS[] = { 2 }; |
| VerifyGetProgramResourceiv(program, GL_GEOMETRY_SUBROUTINE, indicesTS["x"], 1, propsS, 1, expectedS, error); |
| |
| GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION, |
| GL_COMPATIBLE_SUBROUTINES }; |
| GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_GEOMETRY_SHADER, "a"), |
| static_cast<GLint>(indicesTS["x"]) }; |
| VerifyGetProgramResourceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, expectedU, |
| error); |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), |
| GeometryShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| glBindFragDataLocation(program, 0, "color"); |
| LinkProgram(program); |
| long error = NO_ERROR; |
| |
| VerifyGEO(program, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class SubroutinesFragment : public SubroutinesBase |
| { |
| virtual std::string Title() |
| { |
| return "Fragment Shader Subroutines Test"; |
| } |
| |
| virtual std::string PurposeExt() |
| { |
| return "\n\n Purpose is to verify calls using *FRAGMENT_SUBROUTINE* as an interface params.\n"; |
| } |
| |
| virtual void inline VerifyFS(GLuint program, long& error) |
| { |
| VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE, GL_ACTIVE_RESOURCES, 1, error); |
| VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error); |
| |
| VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error); |
| VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error); |
| VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 1, |
| error); |
| |
| std::map<std::string, GLuint> indicesTS; |
| VerifyGetProgramResourceIndex(program, GL_FRAGMENT_SUBROUTINE, indicesTS, "x", error); |
| std::map<std::string, GLuint> indicesTU; |
| VerifyGetProgramResourceIndex(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, indicesTU, "a", error); |
| |
| VerifyGetProgramResourceName(program, GL_FRAGMENT_SUBROUTINE, indicesTS["x"], "x", error); |
| VerifyGetProgramResourceName(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error); |
| |
| VerifyGetProgramResourceLocation(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, "a", |
| glGetSubroutineUniformLocation(program, GL_FRAGMENT_SHADER, "a"), error); |
| |
| GLenum propsS[] = { GL_NAME_LENGTH }; |
| GLint expectedS[] = { 2 }; |
| VerifyGetProgramResourceiv(program, GL_FRAGMENT_SUBROUTINE, indicesTS["x"], 1, propsS, 1, expectedS, error); |
| |
| GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION, |
| GL_COMPATIBLE_SUBROUTINES }; |
| GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_FRAGMENT_SHADER, "a"), |
| static_cast<GLint>(indicesTS["x"]) }; |
| VerifyGetProgramResourceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, expectedU, |
| error); |
| } |
| |
| virtual long Run() |
| { |
| GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), |
| GeometryShader().c_str(), FragmentShader().c_str(), false); |
| glBindAttribLocation(program, 0, "position"); |
| glBindFragDataLocation(program, 0, "color"); |
| LinkProgram(program); |
| long error = NO_ERROR; |
| |
| VerifyFS(program, error); |
| |
| glDeleteProgram(program); |
| return error; |
| } |
| }; |
| |
| class SoubroutinesCompute : public PIQBase |
| { |
| virtual std::string Title() |
| { |
| return "Compute Shader Subroutines Test"; |
| } |
| |
| virtual std::string ShadersDesc() |
| { |
| return "compute shader with subroutines used"; |
| } |
| |
| virtual std::string PurposeExt() |
| { |
| return "\n\n Purpose is to verify calls using *COMPUTE_SUBROUTINE* as an interface params.\n"; |
| } |
| |
| virtual std::string ComputeShader() |
| { |
| return "layout(local_size_x = 1, local_size_y = 1) in; \n" |
| |
| "layout(std430) buffer Output { \n" |
| " vec4 data; \n" |
| "} g_out; \n" |
| "" |
| "subroutine vec4 a_t(); \n" |
| "subroutine uniform a_t a; \n" |
| "subroutine(a_t) vec4 ax() { \n" |
| " return vec4(1); \n" |
| "} \n" |
| "subroutine(a_t) vec4 ay() { \n" |
| " return vec4(0); \n" |
| "} \n" |
| "" |
|
|