| #ifndef _VKTPIPELINEVERTEXUTIL_HPP |
| #define _VKTPIPELINEVERTEXUTIL_HPP |
| /*------------------------------------------------------------------------ |
| * Vulkan Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2015 The Khronos Group Inc. |
| * Copyright (c) 2015 Imagination Technologies Ltd. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Utilities for vertex buffers. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "vkDefs.hpp" |
| #include "tcuDefs.hpp" |
| #include "tcuVectorUtil.hpp" |
| |
| #include <vector> |
| |
| namespace vkt |
| { |
| namespace pipeline |
| { |
| |
| struct Vertex4RGBA |
| { |
| tcu::Vec4 position; |
| tcu::Vec4 color; |
| }; |
| |
| struct Vertex4RGBARGBA |
| { |
| tcu::Vec4 position; |
| tcu::Vec4 color0; |
| tcu::Vec4 color1; |
| }; |
| |
| struct Vertex4Tex4 |
| { |
| tcu::Vec4 position; |
| tcu::Vec4 texCoord; |
| }; |
| |
| deUint32 getVertexFormatSize (vk::VkFormat format); |
| deUint32 getVertexFormatComponentCount (vk::VkFormat format); |
| deUint32 getVertexFormatComponentSize (vk::VkFormat format); |
| deUint32 getPackedVertexFormatComponentWidth (vk::VkFormat format, deUint32 componentNdx); |
| bool isVertexFormatComponentOrderBGR (vk::VkFormat format); |
| bool isVertexFormatComponentOrderABGR (vk::VkFormat format); |
| bool isVertexFormatComponentOrderARGB (vk::VkFormat format); |
| bool isVertexFormatSint (vk::VkFormat format); |
| bool isVertexFormatUint (vk::VkFormat format); |
| bool isVertexFormatSfloat (vk::VkFormat format); |
| bool isVertexFormatUfloat (vk::VkFormat format); |
| bool isVertexFormatUnorm (vk::VkFormat format); |
| bool isVertexFormatSnorm (vk::VkFormat format); |
| bool isVertexFormatSRGB (vk::VkFormat format); |
| bool isVertexFormatSscaled (vk::VkFormat format); |
| bool isVertexFormatUscaled (vk::VkFormat format); |
| bool isVertexFormatDouble (vk::VkFormat format); |
| bool isVertexFormatPacked (vk::VkFormat format); |
| |
| /*! \brief Creates a pattern of 4 overlapping quads. |
| * |
| * The quads are alined along the plane Z = 0, with X,Y taking values between -1 and 1. |
| * Each quad covers one of the quadrants of the scene and partially extends to the other 3 quadrants. |
| * The triangles of each quad have different winding orders (CW/CCW). |
| */ |
| std::vector<Vertex4RGBA> createOverlappingQuads (void); |
| std::vector<Vertex4RGBARGBA> createOverlappingQuadsDualSource (void); |
| |
| std::vector<Vertex4Tex4> createFullscreenQuad (void); |
| std::vector<Vertex4Tex4> createQuadMosaic (int rows, int columns); |
| std::vector<Vertex4Tex4> createQuadMosaicCube (void); |
| std::vector<Vertex4Tex4> createQuadMosaicCubeArray (int faceArrayIndices[6]); |
| |
| std::vector<Vertex4Tex4> createTestQuadMosaic (vk::VkImageViewType viewType); |
| |
| } // pipeline |
| } // vkt |
| |
| #endif // _VKTPIPELINEVERTEXUTIL_HPP |