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#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific instruction simplification path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_0_0 _GLF_uniform_float_values[0]
# #define _float_1_0 _GLF_uniform_float_values[1]
#
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of _GLF_uniform_float_values: [0.0, 1.0]
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
#
# float a = atanh(_float_1_0) - log(-1.0);
# if (a != _float_0_0)
# {
# _GLF_color.g = _float_0_0;
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 57
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %14 "buf0"
OpMemberName %14 0 "_GLF_uniform_int_values"
OpName %16 ""
OpName %34 "a"
OpName %36 "buf1"
OpMemberName %36 0 "_GLF_uniform_float_values"
OpName %38 ""
OpDecorate %9 Location 0
OpDecorate %13 ArrayStride 16
OpMemberDecorate %14 0 RelaxedPrecision
OpMemberDecorate %14 0 Offset 0
OpDecorate %14 Block
OpDecorate %16 DescriptorSet 0
OpDecorate %16 Binding 0
OpDecorate %20 RelaxedPrecision
OpDecorate %24 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
OpDecorate %35 ArrayStride 16
OpMemberDecorate %36 0 Offset 0
OpDecorate %36 Block
OpDecorate %38 DescriptorSet 0
OpDecorate %38 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpTypeInt 32 1
%11 = OpTypeInt 32 0
%12 = OpConstant %11 2
%13 = OpTypeArray %10 %12
%14 = OpTypeStruct %13
%15 = OpTypePointer Uniform %14
%16 = OpVariable %15 Uniform
%17 = OpConstant %10 0
%18 = OpTypePointer Uniform %10
%22 = OpConstant %10 1
%33 = OpTypePointer Function %6
%35 = OpTypeArray %6 %12
%36 = OpTypeStruct %35
%37 = OpTypePointer Uniform %36
%38 = OpVariable %37 Uniform
%39 = OpTypePointer Uniform %6
%43 = OpConstant %6 0x1.8p+128
%48 = OpTypeBool
%54 = OpConstant %11 1
%55 = OpTypePointer Output %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%34 = OpVariable %33 Function
%19 = OpAccessChain %18 %16 %17 %17
%20 = OpLoad %10 %19
%21 = OpConvertSToF %6 %20
%23 = OpAccessChain %18 %16 %17 %22
%24 = OpLoad %10 %23
%25 = OpConvertSToF %6 %24
%26 = OpAccessChain %18 %16 %17 %22
%27 = OpLoad %10 %26
%28 = OpConvertSToF %6 %27
%29 = OpAccessChain %18 %16 %17 %17
%30 = OpLoad %10 %29
%31 = OpConvertSToF %6 %30
%32 = OpCompositeConstruct %7 %21 %25 %28 %31
OpStore %9 %32
%40 = OpAccessChain %39 %38 %17 %22
%41 = OpLoad %6 %40
%42 = OpExtInst %6 %1 Atanh %41
%44 = OpFSub %6 %42 %43
OpStore %34 %44
%45 = OpLoad %6 %34
%46 = OpAccessChain %39 %38 %17 %17
%47 = OpLoad %6 %46
%49 = OpFOrdNotEqual %48 %45 %47
OpSelectionMerge %51 None
OpBranchConditional %49 %50 %51
%50 = OpLabel
%52 = OpAccessChain %39 %38 %17 %17
%53 = OpLoad %6 %52
%56 = OpAccessChain %55 %9 %54
OpStore %56 %53
OpBranch %51
%51 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0 1.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255