| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2017 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file gl4cShaderGroupVoteTests.cpp |
| * \brief Conformance tests for the ARB_shader_group_vote functionality. |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "gl4cShaderGroupVoteTests.hpp" |
| #include "gluContextInfo.hpp" |
| #include "gluDefs.hpp" |
| #include "gluDrawUtil.hpp" |
| #include "gluObjectWrapper.hpp" |
| #include "gluShaderProgram.hpp" |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| #include "tcuRenderTarget.hpp" |
| |
| using namespace glw; |
| |
| namespace gl4cts |
| { |
| |
| ShaderGroupVoteTestCaseBase::ComputeShader::ComputeShader(const std::string& name, const std::string& shader) |
| : m_name(name), m_shader(shader), m_program(NULL), m_compileOnly(true) |
| { |
| } |
| |
| ShaderGroupVoteTestCaseBase::ComputeShader::ComputeShader(const std::string& name, const std::string& shader, |
| const tcu::Vec4& desiredColor) |
| : m_name(name), m_shader(shader), m_program(NULL), m_desiredColor(desiredColor), m_compileOnly(false) |
| { |
| } |
| |
| ShaderGroupVoteTestCaseBase::ComputeShader::~ComputeShader() |
| { |
| if (m_program) |
| { |
| delete m_program; |
| } |
| } |
| |
| void ShaderGroupVoteTestCaseBase::ComputeShader::create(deqp::Context& context) |
| { |
| glu::ProgramSources sourcesCompute; |
| sourcesCompute.sources[glu::SHADERTYPE_COMPUTE].push_back(m_shader); |
| m_program = new glu::ShaderProgram(context.getRenderContext(), sourcesCompute); |
| |
| if (!m_program->isOk()) |
| { |
| TCU_FAIL("Shader compilation failed"); |
| } |
| } |
| |
| void ShaderGroupVoteTestCaseBase::ComputeShader::execute(deqp::Context& context) |
| { |
| if (m_compileOnly) |
| { |
| return; |
| } |
| |
| const glw::Functions& gl = context.getRenderContext().getFunctions(); |
| const glu::Texture outputTexture(context.getRenderContext()); |
| |
| gl.clearColor(0.5f, 0.5f, 0.5f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| |
| gl.useProgram(m_program->getProgram()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "useProgram failed"); |
| |
| // output image |
| gl.bindTexture(GL_TEXTURE_2D, *outputTexture); |
| gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32UI, 16, 16); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Uploading image data failed"); |
| |
| // bind image |
| gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "bindImageTexture failed"); |
| |
| // dispatch compute |
| gl.dispatchCompute(1, 1, 1); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "dispatchCompute failed"); |
| |
| // render output texture |
| std::string vs = "#version 450 core\n" |
| "in highp vec2 position;\n" |
| "in vec2 inTexcoord;\n" |
| "out vec2 texcoord;\n" |
| "void main()\n" |
| "{\n" |
| " texcoord = inTexcoord;\n" |
| " gl_Position = vec4(position, 0.0, 1.0);\n" |
| "}\n"; |
| |
| std::string fs = "#version 450 core\n" |
| "uniform sampler2D sampler;\n" |
| "in vec2 texcoord;\n" |
| "out vec4 color;\n" |
| "void main()\n" |
| "{\n" |
| " color = texture(sampler, texcoord);\n" |
| "}\n"; |
| |
| glu::ProgramSources sources; |
| sources.sources[glu::SHADERTYPE_VERTEX].push_back(vs); |
| sources.sources[glu::SHADERTYPE_FRAGMENT].push_back(fs); |
| glu::ShaderProgram renderShader(context.getRenderContext(), sources); |
| |
| if (!m_program->isOk()) |
| { |
| TCU_FAIL("Shader compilation failed"); |
| } |
| |
| gl.bindTexture(GL_TEXTURE_2D, *outputTexture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed."); |
| |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "texParameteri failed"); |
| |
| gl.useProgram(renderShader.getProgram()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "useProgram failed"); |
| |
| gl.uniform1i(gl.getUniformLocation(renderShader.getProgram(), "sampler"), 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i failed"); |
| |
| deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; |
| |
| float const position[] = { -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f }; |
| |
| float const texCoord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; |
| |
| glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position), |
| glu::va::Float("inTexcoord", 2, 4, 0, texCoord) }; |
| |
| glu::draw(context.getRenderContext(), renderShader.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, |
| glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), quadIndices)); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glu::draw error"); |
| |
| gl.flush(); |
| } |
| |
| void ShaderGroupVoteTestCaseBase::ComputeShader::validate(deqp::Context& context) |
| { |
| if (m_compileOnly) |
| { |
| return; |
| } |
| |
| bool validationResult = validateScreenPixels(context, m_desiredColor); |
| std::string validationErrorMsg = "Validation failed for " + m_name + " test"; |
| |
| TCU_CHECK_MSG(validationResult, validationErrorMsg.c_str()); |
| } |
| |
| bool ShaderGroupVoteTestCaseBase::ComputeShader::validateColor(tcu::Vec4 testedColor, tcu::Vec4 desiredColor) |
| { |
| const float epsilon = 0.008f; |
| return de::abs(testedColor.x() - desiredColor.x()) < epsilon && |
| de::abs(testedColor.y() - desiredColor.y()) < epsilon && |
| de::abs(testedColor.z() - desiredColor.z()) < epsilon; |
| } |
| |
| bool ShaderGroupVoteTestCaseBase::ComputeShader::validateScreenPixels(deqp::Context& context, tcu::Vec4 desiredColor) |
| { |
| const glw::Functions& gl = context.getRenderContext().getFunctions(); |
| const tcu::RenderTarget renderTarget = context.getRenderContext().getRenderTarget(); |
| tcu::IVec2 size(renderTarget.getWidth(), renderTarget.getHeight()); |
| |
| glw::GLfloat* pixels = new glw::GLfloat[size.x() * size.y() * 4]; |
| |
| // clear buffer |
| for (int x = 0; x < size.x(); ++x) |
| { |
| for (int y = 0; y < size.y(); ++y) |
| { |
| int mappedPixelPosition = y * size.x() + x; |
| |
| pixels[mappedPixelPosition * 4 + 0] = -1.0f; |
| pixels[mappedPixelPosition * 4 + 1] = -1.0f; |
| pixels[mappedPixelPosition * 4 + 2] = -1.0f; |
| pixels[mappedPixelPosition * 4 + 3] = -1.0f; |
| } |
| } |
| |
| // read pixels |
| gl.readPixels(0, 0, size.x(), size.y(), GL_RGBA, GL_FLOAT, pixels); |
| |
| // validate pixels |
| bool validationResult = true; |
| |
| for (int x = 0; x < size.x(); ++x) |
| { |
| for (int y = 0; y < size.y(); ++y) |
| { |
| int mappedPixelPosition = y * size.x() + x; |
| |
| tcu::Vec4 color(pixels[mappedPixelPosition * 4 + 0], pixels[mappedPixelPosition * 4 + 1], |
| pixels[mappedPixelPosition * 4 + 2], pixels[mappedPixelPosition * 4 + 3]); |
| |
| if (!validateColor(color, desiredColor)) |
| { |
| validationResult = false; |
| } |
| } |
| } |
| |
| delete[] pixels; |
| |
| return validationResult; |
| } |
| |
| /** Constructor. |
| * |
| * @param context Rendering context |
| * @param name Test name |
| * @param description Test description |
| */ |
| ShaderGroupVoteTestCaseBase::ShaderGroupVoteTestCaseBase(deqp::Context& context, const char* name, |
| const char* description) |
| : TestCaseBase(context, glcts::ExtParameters(glu::GLSL_VERSION_450, glcts::EXTENSIONTYPE_EXT), name, description) |
| { |
| m_extensionSupported = context.getContextInfo().isExtensionSupported("GL_ARB_shader_group_vote"); |
| } |
| |
| void ShaderGroupVoteTestCaseBase::init() |
| { |
| if (m_extensionSupported) |
| { |
| for (ComputeShaderIter iter = m_shaders.begin(); iter != m_shaders.end(); ++iter) |
| { |
| (*iter)->create(m_context); |
| } |
| } |
| } |
| |
| void ShaderGroupVoteTestCaseBase::deinit() |
| { |
| for (ComputeShaderIter iter = m_shaders.begin(); iter != m_shaders.end(); ++iter) |
| { |
| delete (*iter); |
| } |
| } |
| |
| tcu::TestNode::IterateResult ShaderGroupVoteTestCaseBase::iterate() |
| { |
| if (!m_extensionSupported) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Not supported"); |
| return STOP; |
| } |
| |
| for (ComputeShaderIter iter = m_shaders.begin(); iter != m_shaders.end(); ++iter) |
| { |
| (*iter)->execute(m_context); |
| (*iter)->validate(m_context); |
| } |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| return STOP; |
| } |
| |
| /** Constructor. |
| * |
| * @param context Rendering context |
| */ |
| ShaderGroupVoteAvailabilityTestCase::ShaderGroupVoteAvailabilityTestCase(deqp::Context& context) |
| : ShaderGroupVoteTestCaseBase(context, "ShaderGroupVoteAvailabilityTestCase", "Implements ...") |
| { |
| std::string shader = "#version 450 core\n" |
| "#extension GL_ARB_shader_group_vote : enable\n" |
| "layout(rgba32f, binding = 2) writeonly uniform highp image2D destImage;\n" |
| "layout(local_size_x = 16, local_size_y = 16) in;\n" |
| "void main (void)\n" |
| "{\n" |
| " vec4 outColor = vec4(0.0);\n" |
| " outColor.r = allInvocationsARB(true) ? 1.0 : 0.0;\n" |
| " outColor.g = anyInvocationARB(true) ? 1.0 : 0.0;\n" |
| " outColor.b = allInvocationsEqualARB(true) ? 1.0 : 0.0;\n" |
| " imageStore(destImage, ivec2(gl_GlobalInvocationID.xy), outColor);\n" |
| "}\n"; |
| |
| m_shaders.push_back(new ComputeShader("availability", shader)); |
| } |
| |
| /** Constructor. |
| * |
| * @param context Rendering context |
| * @param name Test name |
| * @param description Test description |
| */ |
| ShaderGroupVoteFunctionTestCaseBase::ShaderGroupVoteFunctionTestCaseBase(deqp::Context& context, const char* name, |
| const char* description) |
| : ShaderGroupVoteTestCaseBase(context, name, description) |
| { |
| m_shaderBase = "#version 450 core\n" |
| "#extension GL_ARB_shader_group_vote : enable\n" |
| "layout(rgba32f, binding = 2) writeonly uniform highp image2D destImage;\n" |
| "layout(local_size_x = 16, local_size_y = 16) in;\n" |
| "void main (void)\n" |
| "{\n" |
| " bool result = ${FUNC_RESULT};\n" |
| " vec4 outColor = vec4(vec3(result ? 1.0 : 0.0), 1.0);\n" |
| " imageStore(destImage, ivec2(gl_GlobalInvocationID.xy), outColor);\n" |
| "}\n"; |
| } |
| |
| /** Constructor. |
| * |
| * @param context Rendering context |
| */ |
| ShaderGroupVoteAllInvocationsTestCase::ShaderGroupVoteAllInvocationsTestCase(deqp::Context& context) |
| : ShaderGroupVoteFunctionTestCaseBase(context, "ShaderGroupVoteAllInvocationsTestCase", "Implements ...") |
| { |
| m_specializationMap["FUNC_RESULT"] = "allInvocationsARB(true)"; |
| m_shaders.push_back( |
| new ComputeShader("allInvocationsARB", specializeShader(1, &m_shaderBase), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f))); |
| } |
| |
| /** Constructor. |
| * |
| * @param context Rendering context |
| */ |
| ShaderGroupVoteAnyInvocationTestCase::ShaderGroupVoteAnyInvocationTestCase(deqp::Context& context) |
| : ShaderGroupVoteFunctionTestCaseBase(context, "ShaderGroupVoteAnyInvocationTestCase", "Implements ...") |
| { |
| m_specializationMap["FUNC_RESULT"] = "anyInvocationARB(false)"; |
| m_shaders.push_back( |
| new ComputeShader("anyInvocationARB", specializeShader(1, &m_shaderBase), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))); |
| } |
| |
| /** Constructor. |
| * |
| * @param context Rendering context |
| */ |
| ShaderGroupVoteAllInvocationsEqualTestCase::ShaderGroupVoteAllInvocationsEqualTestCase(deqp::Context& context) |
| : ShaderGroupVoteFunctionTestCaseBase(context, "ShaderGroupVoteAllInvocationsEqualTestCase", "Implements ...") |
| { |
| m_specializationMap["FUNC_RESULT"] = "allInvocationsEqualARB(true)"; |
| m_shaders.push_back(new ComputeShader("allInvocationsEqualARB", specializeShader(1, &m_shaderBase), |
| tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f))); |
| |
| m_specializationMap["FUNC_RESULT"] = "allInvocationsEqualARB(false)"; |
| m_shaders.push_back(new ComputeShader("allInvocationsEqualARB", specializeShader(1, &m_shaderBase), |
| tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f))); |
| } |
| |
| /** Constructor. |
| * |
| * @param context Rendering context. |
| */ |
| ShaderGroupVote::ShaderGroupVote(deqp::Context& context) |
| : TestCaseGroup(context, "shader_group_vote_tests", |
| "Verify conformance of CTS_ARB_shader_group_vote implementation") |
| { |
| } |
| |
| /** Initializes the test group contents. */ |
| void ShaderGroupVote::init() |
| { |
| addChild(new ShaderGroupVoteAvailabilityTestCase(m_context)); |
| addChild(new ShaderGroupVoteAllInvocationsTestCase(m_context)); |
| addChild(new ShaderGroupVoteAnyInvocationTestCase(m_context)); |
| addChild(new ShaderGroupVoteAllInvocationsEqualTestCase(m_context)); |
| } |
| } /* gl4cts namespace */ |