Increase threshold for ShaderRender tests
The threshold proves to be too low due to randomness of
fuzzyCompare(). Slightly increase it to make the tests
more robust.
Components: AOSP
VK-GL-CTS issue: 681
Affects (at least):
dEQP-GLES3.functional.shaders.texture_functions.*
Change-Id: I878e6a5c89673e87bcc225323ad852bc5e809e9e
diff --git a/modules/glshared/glsShaderRenderCase.cpp b/modules/glshared/glsShaderRenderCase.cpp
index 2bdb94b..3620898 100644
--- a/modules/glshared/glsShaderRenderCase.cpp
+++ b/modules/glshared/glsShaderRenderCase.cpp
@@ -447,7 +447,7 @@
computeFragmentReference(refImage, quadGrid);
// Compare.
- bool testOk = compareImages(resImage, refImage, 0.05f);
+ bool testOk = compareImages(resImage, refImage, 0.07f);
// De-initialize.
gl.useProgram(0);