blob: fa919fc3405e197406bd34fcc83dc8faee2a027d [file] [log] [blame]
# Common OpenGL CTS Test Code
if (DEQP_SUPPORT_WGL)
include_directories(${PROJECT_SOURCE_DIR}/framework/platform/win32)
add_definitions(-DGLCTS_SUPPORT_WGL=1)
endif ()
add_subdirectory(subgroups)
set(GLCTS_COMMON_SRCS
glcAggressiveShaderOptimizationsTests.cpp
glcAggressiveShaderOptimizationsTests.hpp
glcBlendEquationAdvancedTests.cpp
glcBlendEquationAdvancedTests.hpp
glcConfigList.hpp
glcConfigList.cpp
glcConfigListCase.cpp
glcConfigListCase.hpp
glcConfigListEGL.hpp
glcConfigListEGL.cpp
glcConfigListWGL.hpp
glcConfigListWGL.cpp
glcConfigPackage.cpp
glcConfigPackage.hpp
glcContext.cpp
glcContext.hpp
glcContextFlagsTests.cpp
glcContextFlagsTests.hpp
glcExposedExtensionsTests.cpp
glcExposedExtensionsTests.hpp
glcFragDepthTests.cpp
glcFragDepthTests.hpp
glcInfoTests.cpp
glcInfoTests.hpp
glcInternalformatTests.cpp
glcInternalformatTests.hpp
glcMisc.cpp
glcMisc.hpp
glcKHRDebugTests.cpp
glcKHRDebugTests.hpp
glcMultipleContextsTests.cpp
glcMultipleContextsTests.hpp
glcNoErrorTests.cpp
glcNoErrorTests.hpp
glcRobustnessTests.cpp
glcRobustnessTests.hpp
glcPackedPixelsTests.cpp
glcPackedPixelsTests.hpp
glcPolygonOffsetClampTests.cpp
glcPolygonOffsetClampTests.hpp
glcPackedDepthStencilTests.cpp
glcPackedDepthStencilTests.hpp
glcParallelShaderCompileTests.cpp
glcParallelShaderCompileTests.hpp
glcRobustBufferAccessBehaviorTests.cpp
glcRobustBufferAccessBehaviorTests.hpp
glcSeparableProgramsTransformFeedbackTests.cpp
glcSeparableProgramsTransformFeedbackTests.hpp
glcShaderConstExprTests.hpp
glcShaderConstExprTests.cpp
glcShaderGroupVoteTests.cpp
glcShaderGroupVoteTests.hpp
glcShaderIndexingTests.cpp
glcShaderIndexingTests.hpp
glcShaderIntegerMixTests.cpp
glcShaderIntegerMixTests.hpp
glcShaderLibrary.cpp
glcShaderLibrary.hpp
glcShaderLibraryCase.cpp
glcShaderLibraryCase.hpp
glcShaderLoopTests.cpp
glcShaderLoopTests.hpp
glcShaderNegativeTests.hpp
glcShaderNegativeTests.cpp
glcShaderMacroTests.cpp
glcShaderMacroTests.hpp
glcShaderMultisampleInterpolationTests.cpp
glcShaderMultisampleInterpolationTests.hpp
glcShaderRenderCase.cpp
glcShaderRenderCase.hpp
glcShaderStructTests.cpp
glcShaderStructTests.hpp
glcShaderSwitchTests.cpp
glcShaderSwitchTests.hpp
glcSampleVariablesTests.cpp
glcSampleVariablesTests.hpp
glcSpirvUtils.cpp
glcSpirvUtils.hpp
glcTestCase.cpp
glcTestCase.hpp
glcTestCaseWrapper.cpp
glcTestCaseWrapper.hpp
glcTestPackage.cpp
glcTestPackage.hpp
glcTextureFilterAnisotropicTests.cpp
glcTextureFilterAnisotropicTests.hpp
glcTextureRepeatModeTests.cpp
glcTextureRepeatModeTests.hpp
glcUniformBlockCase.cpp
glcUniformBlockCase.hpp
glcUniformBlockTests.cpp
glcUniformBlockTests.hpp
glcViewportArrayTests.cpp
glcViewportArrayTests.hpp
glcTestSubcase.cpp
glcTestSubcase.hpp
glcExtTokens.cpp
glcExtTokens.hpp
glcLayoutLocationTests.cpp
glcLayoutLocationTests.hpp
glcLimitTest.inl
glcLimitTest.hpp
glcWaiver.hpp
)
set(GLCTS_COMMON_LIBS
glutil
tcutil
eglutil
deqp-gl-subgroups
)
# Add glslang
include_directories(${GLSLANG_INCLUDE_PATH})
# \note Code interfacing with glslang needs to include third-party headers
# that cause all sorts of warnings to appear.
if (DE_COMPILER_IS_GCC OR DE_COMPILER_IS_CLANG)
set_source_files_properties(
FILES glcSpirvUtils.cpp
PROPERTIES COMPILE_FLAGS "${DE_3RD_PARTY_CXX_FLAGS}")
endif ()
set(GLCTS_COMMON_LIBS ${GLCTS_COMMON_LIBS} ${GLSLANG_LIBRARIES})
# Add spirv-tools
include_directories(${spirv-tools_SOURCE_DIR}/include)
include_directories(${spirv-tools_SOURCE_DIR}/external/include)
set(GLCTS_COMMON_LIBS ${GLCTS_COMMON_LIBS} SPIRV-Tools)
PCH(GLCTS_COMMON_SRCS ../pch.cpp)
add_library(glcts-common STATIC ${GLCTS_COMMON_SRCS})
target_link_libraries(glcts-common ${GLCTS_COMMON_LIBS})
set(GLCTS_COMMON_NOCONTEXTPACKAGE_SRCS
glcSingleConfigTestPackage.cpp
glcSingleConfigTestPackage.hpp
glcNoDefaultContextPackage.cpp
glcNoDefaultContextPackage.hpp
)
add_library(glcts-common-nocontext-package STATIC ${GLCTS_COMMON_NOCONTEXTPACKAGE_SRCS})