| # GLES 3 -- MSAA sensitive tests |
| |
| dEQP-GLES3.info.* |
| dEQP-GLES3.functional.prerequisite.* |
| dEQP-GLES3.functional.color_clear.* |
| dEQP-GLES3.functional.depth_stencil_clear.* |
| dEQP-GLES3.functional.shaders.derivate.* |
| dEQP-GLES3.functional.shaders.discard.* |
| dEQP-GLES3.functional.shaders.builtin_variable.depth_range_vertex |
| dEQP-GLES3.functional.shaders.builtin_variable.depth_range_fragment |
| dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz |
| dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w |
| dEQP-GLES3.functional.shaders.builtin_variable.pointcoord |
| dEQP-GLES3.functional.shaders.fragdepth.* |
| dEQP-GLES3.functional.fragment_ops.* |
| dEQP-GLES3.functional.rasterization.primitives.* |
| dEQP-GLES3.functional.rasterization.fill_rules.* |
| dEQP-GLES3.functional.rasterization.culling.* |
| dEQP-GLES3.functional.rasterization.interpolation.* |
| dEQP-GLES3.functional.occlusion_query.* |
| dEQP-GLES3.functional.rasterizer_discard.basic.* |
| dEQP-GLES3.functional.rasterizer_discard.scissor.* |
| dEQP-GLES3.functional.multisample.default_framebuffer.* |
| dEQP-GLES3.functional.read_pixels.* |
| dEQP-GLES3.functional.clipping.* |
| dEQP-GLES3.functional.polygon_offset.default_* |