| /* WARNING: This is auto-generated file. Do not modify, since changes will |
| * be lost! Modify the generating script instead. |
| * |
| * Generated from Khronos GL API description (gl.xml) revision 9d534f9312e56c72df763207e449c6719576fd54. |
| */ |
| gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); |
| gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); |
| gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); |
| gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); |
| gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); |
| gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); |
| gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); |
| gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); |
| gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); |
| gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); |
| gl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler"); |
| gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); |
| gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback"); |
| gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray"); |
| gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); |
| gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); |
| gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); |
| gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); |
| gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); |
| gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer"); |
| gl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); |
| gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); |
| gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); |
| gl->clear = (glClearFunc) loader->get("glClear"); |
| gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi"); |
| gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv"); |
| gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv"); |
| gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv"); |
| gl->clearColor = (glClearColorFunc) loader->get("glClearColor"); |
| gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf"); |
| gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); |
| gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync"); |
| gl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); |
| gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); |
| gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); |
| gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"); |
| gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); |
| gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D"); |
| gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData"); |
| gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); |
| gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); |
| gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D"); |
| gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); |
| gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); |
| gl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); |
| gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); |
| gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); |
| gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); |
| gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries"); |
| gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); |
| gl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers"); |
| gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); |
| gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync"); |
| gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); |
| gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks"); |
| gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays"); |
| gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); |
| gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); |
| gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef"); |
| gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); |
| gl->disable = (glDisableFunc) loader->get("glDisable"); |
| gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); |
| gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); |
| gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced"); |
| gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers"); |
| gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); |
| gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced"); |
| gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements"); |
| gl->enable = (glEnableFunc) loader->get("glEnable"); |
| gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); |
| gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery"); |
| gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback"); |
| gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync"); |
| gl->finish = (glFinishFunc) loader->get("glFinish"); |
| gl->flush = (glFlushFunc) loader->get("glFlush"); |
| gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange"); |
| gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); |
| gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); |
| gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer"); |
| gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); |
| gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); |
| gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); |
| gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries"); |
| gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); |
| gl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers"); |
| gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); |
| gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks"); |
| gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); |
| gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); |
| gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); |
| gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); |
| gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName"); |
| gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv"); |
| gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv"); |
| gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); |
| gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); |
| gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); |
| gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v"); |
| gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); |
| gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv"); |
| gl->getError = (glGetErrorFunc) loader->get("glGetError"); |
| gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); |
| gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); |
| gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); |
| gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v"); |
| gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v"); |
| gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v"); |
| gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); |
| gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ"); |
| gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary"); |
| gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); |
| gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); |
| gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv"); |
| gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv"); |
| gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); |
| gl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv"); |
| gl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv"); |
| gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); |
| gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat"); |
| gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); |
| gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); |
| gl->getString = (glGetStringFunc) loader->get("glGetString"); |
| gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi"); |
| gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv"); |
| gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); |
| gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); |
| gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying"); |
| gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"); |
| gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices"); |
| gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); |
| gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); |
| gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); |
| gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv"); |
| gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv"); |
| gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv"); |
| gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); |
| gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); |
| gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); |
| gl->hint = (glHintFunc) loader->get("glHint"); |
| gl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer"); |
| gl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer"); |
| gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); |
| gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); |
| gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); |
| gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); |
| gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery"); |
| gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); |
| gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler"); |
| gl->isShader = (glIsShaderFunc) loader->get("glIsShader"); |
| gl->isSync = (glIsSyncFunc) loader->get("glIsSync"); |
| gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); |
| gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback"); |
| gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray"); |
| gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); |
| gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); |
| gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange"); |
| gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback"); |
| gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); |
| gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); |
| gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary"); |
| gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri"); |
| gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer"); |
| gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); |
| gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler"); |
| gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); |
| gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample"); |
| gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback"); |
| gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); |
| gl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf"); |
| gl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv"); |
| gl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri"); |
| gl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv"); |
| gl->scissor = (glScissorFunc) loader->get("glScissor"); |
| gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary"); |
| gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); |
| gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); |
| gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); |
| gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); |
| gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); |
| gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); |
| gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); |
| gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); |
| gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D"); |
| gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); |
| gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); |
| gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); |
| gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); |
| gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D"); |
| gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D"); |
| gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); |
| gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D"); |
| gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings"); |
| gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); |
| gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); |
| gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); |
| gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); |
| gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui"); |
| gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv"); |
| gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); |
| gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); |
| gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); |
| gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); |
| gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui"); |
| gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv"); |
| gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); |
| gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); |
| gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); |
| gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); |
| gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui"); |
| gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv"); |
| gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); |
| gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); |
| gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); |
| gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); |
| gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui"); |
| gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv"); |
| gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding"); |
| gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); |
| gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv"); |
| gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv"); |
| gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); |
| gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv"); |
| gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv"); |
| gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); |
| gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv"); |
| gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv"); |
| gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer"); |
| gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); |
| gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); |
| gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); |
| gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); |
| gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); |
| gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); |
| gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); |
| gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); |
| gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); |
| gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); |
| gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor"); |
| gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i"); |
| gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv"); |
| gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui"); |
| gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv"); |
| gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer"); |
| gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); |
| gl->viewport = (glViewportFunc) loader->get("glViewport"); |
| gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync"); |