blob: 7dc37284f98e258d7ff0dda4de2beded4474193e [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with two loops that write to a struct
# The test passes because the shader always writes the color red.
# Optimized using spirv-opt with the following arguments:
# '--private-to-local'
# '--private-to-local'
# '--eliminate-dead-inserts'
# '--if-conversion'
# '--eliminate-dead-code-aggressive'
# '--eliminate-dead-code-aggressive'
# '--vector-dce'
# '--convert-local-access-chains'
# '--convert-local-access-chains'
# '--eliminate-local-single-block'
# '--eliminate-dead-code-aggressive'
# '--redundancy-elimination'
# '--eliminate-local-multi-store'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--eliminate-dead-code-aggressive'
# '--eliminate-dead-branches'
# '--eliminate-dead-inserts'
# '--simplify-instructions'
# '--eliminate-local-multi-store'
# '--private-to-local'
# '--combine-access-chains'
# '--eliminate-local-single-store'
# '--eliminate-dead-branches'
# '--merge-return'
# spirv-opt commit hash: 06407250a169c6a03b3765e86619075af1a8c187
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# struct StructType
# {
# vec3 col;
# bvec4 bbbb;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# vec2 injectionSwitch;
# };
# void main()
# {
# StructType s;
#
# for (
# int i = 0;
# i < int(injectionSwitch.y); // i < 1
# i++)
# {
# s.col = vec3(1.0, 0.0, 0.0);
# }
#
# for (
# int i = 0;
# i < int(injectionSwitch.y); // i < 1
# i++)
# {
# s.col = vec3(1.0, 0.0, 0.0);;
# }
# _GLF_color = vec4(s.col, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 75
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %58
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %18 "buf0"
OpMemberName %18 0 "injectionSwitch"
OpName %20 ""
OpName %31 "StructType"
OpMemberName %31 0 "col"
OpMemberName %31 1 "bbbb"
OpName %58 "_GLF_color"
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 0
OpDecorate %41 RelaxedPrecision
OpDecorate %55 RelaxedPrecision
OpDecorate %58 Location 0
OpDecorate %70 RelaxedPrecision
OpDecorate %71 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%9 = OpConstant %6 0
%16 = OpTypeFloat 32
%17 = OpTypeVector %16 2
%18 = OpTypeStruct %17
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpTypeInt 32 0
%22 = OpConstant %21 1
%23 = OpTypePointer Uniform %16
%27 = OpTypeBool
%29 = OpTypeVector %16 3
%30 = OpTypeVector %27 4
%31 = OpTypeStruct %29 %30
%34 = OpConstant %16 1
%35 = OpConstant %16 0
%36 = OpConstantComposite %29 %34 %35 %35
%40 = OpConstant %6 1
%56 = OpTypeVector %16 4
%57 = OpTypePointer Output %56
%58 = OpVariable %57 Output
%74 = OpUndef %31
%4 = OpFunction %2 None %3
%5 = OpLabel
OpBranch %10
%10 = OpLabel
%73 = OpPhi %31 %74 %5 %66 %11
%70 = OpPhi %6 %9 %5 %41 %11
%24 = OpAccessChain %23 %20 %9 %22
%25 = OpLoad %16 %24
%26 = OpConvertFToS %6 %25
%28 = OpSLessThan %27 %70 %26
OpLoopMerge %12 %11 None
OpBranchConditional %28 %11 %12
%11 = OpLabel
%66 = OpCompositeInsert %31 %36 %73 0
%41 = OpIAdd %6 %70 %40
OpBranch %10
%12 = OpLabel
OpBranch %43
%43 = OpLabel
%72 = OpPhi %31 %73 %12 %68 %44
%71 = OpPhi %6 %9 %12 %55 %44
%52 = OpSLessThan %27 %71 %26
OpLoopMerge %45 %44 None
OpBranchConditional %52 %44 %45
%44 = OpLabel
%68 = OpCompositeInsert %31 %36 %72 0
%55 = OpIAdd %6 %71 %40
OpBranch %43
%45 = OpLabel
%60 = OpCompositeExtract %29 %72 0
%61 = OpCompositeExtract %16 %60 0
%62 = OpCompositeExtract %16 %60 1
%63 = OpCompositeExtract %16 %60 2
%64 = OpCompositeConstruct %56 %61 %62 %63 %34
OpStore %58 %64
OpReturn
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255