blob: ec7446c274e853d8bcf3c40f6fbfbedd77d5efe9 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with an expression used in two discard guards
# The test passes because most of the code never executes; the shader just writes the color red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# vec2 injectionSwitch;
# };
# layout(location = 0) out vec4 _GLF_color;
#
# mediump vec4 gv;
#
# void main()
# {
# if (injectionSwitch.x > 2.0) // always false
# {
# int temp = int(max(mix(vec4(1.0), vec4(1.0), gv), 8.6)[1]);
#
# if (temp < 150)
# {
# discard;
# }
#
# if (temp < 180)
# {
# discard;
# }
# }
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 54
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %51
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "buf0"
OpMemberName %8 0 "injectionSwitch"
OpName %10 ""
OpName %24 "temp"
OpName %29 "gv"
OpName %51 "_GLF_color"
OpMemberDecorate %8 0 Offset 0
OpDecorate %8 Block
OpDecorate %10 DescriptorSet 0
OpDecorate %10 Binding 0
OpDecorate %29 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
OpDecorate %31 RelaxedPrecision
OpDecorate %33 RelaxedPrecision
OpDecorate %34 RelaxedPrecision
OpDecorate %36 RelaxedPrecision
OpDecorate %51 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypeStruct %7
%9 = OpTypePointer Uniform %8
%10 = OpVariable %9 Uniform
%11 = OpTypeInt 32 1
%12 = OpConstant %11 0
%13 = OpTypeInt 32 0
%14 = OpConstant %13 0
%15 = OpTypePointer Uniform %6
%18 = OpConstant %6 2
%19 = OpTypeBool
%23 = OpTypePointer Function %11
%25 = OpTypeVector %6 4
%26 = OpConstant %6 1
%27 = OpConstantComposite %25 %26 %26 %26 %26
%28 = OpTypePointer Private %25
%29 = OpVariable %28 Private
%32 = OpConstant %6 8.60000038
%35 = OpConstant %13 1
%39 = OpConstant %11 150
%45 = OpConstant %11 180
%50 = OpTypePointer Output %25
%51 = OpVariable %50 Output
%52 = OpConstant %6 0
%53 = OpConstantComposite %25 %26 %52 %52 %26
%4 = OpFunction %2 None %3
%5 = OpLabel
%24 = OpVariable %23 Function
%16 = OpAccessChain %15 %10 %12 %14
%17 = OpLoad %6 %16
%20 = OpFOrdGreaterThan %19 %17 %18
OpSelectionMerge %22 None
OpBranchConditional %20 %21 %22
%21 = OpLabel
%30 = OpLoad %25 %29
%31 = OpExtInst %25 %1 FMix %27 %27 %30
%33 = OpCompositeConstruct %25 %32 %32 %32 %32
%34 = OpExtInst %25 %1 FMax %31 %33
%36 = OpCompositeExtract %6 %34 1
%37 = OpConvertFToS %11 %36
OpStore %24 %37
%38 = OpLoad %11 %24
%40 = OpSLessThan %19 %38 %39
OpSelectionMerge %42 None
OpBranchConditional %40 %41 %42
%41 = OpLabel
OpKill
%42 = OpLabel
%44 = OpLoad %11 %24
%46 = OpSLessThan %19 %44 %45
OpSelectionMerge %48 None
OpBranchConditional %46 %47 %48
%47 = OpLabel
OpKill
%48 = OpLabel
OpBranch %22
%22 = OpLabel
OpStore %51 %53
OpReturn
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255