blob: 1b3157ea6b209d0d1d640ce6426d11bc7c61fe51 [file] [log] [blame]
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with a switch and some data flow
# Checks that the top-left pixel is red.
# Passes because main always writes red to _GLF_color.
# Optimized using spirv-opt with the following arguments:
# '-Os'
# Derived from the following GLSL.
# Fragment shader GLSL:
# #version 310 es
#
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# vec2 injectionSwitch;
# };
#
# void main()
# {
# float data[2];
# data[0] = injectionSwitch.x;
# data[1] = injectionSwitch.x;
#
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
#
# if (data[1] > 1.0)
# {
# switch (int(injectionSwitch.x))
# {
# case 0:
# float temp = 1.0;
# case 1:
# data[int(injectionSwitch.x)] = temp;
# _GLF_color = vec4(0.0, 0.0, 0.0, 0.0);
# default:
# break;
# }
# }
# }
[require]
fbsize 256 256
[vertex shader passthrough]
[fragment shader spirv]
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 58
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %30
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %11 "data"
OpName %15 "buf0"
OpMemberName %15 0 "injectionSwitch"
OpName %17 ""
OpName %30 "_GLF_color"
OpMemberDecorate %15 0 Offset 0
OpDecorate %15 Block
OpDecorate %17 DescriptorSet 0
OpDecorate %17 Binding 0
OpDecorate %30 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeInt 32 0
%8 = OpConstant %7 2
%9 = OpTypeArray %6 %8
%10 = OpTypePointer Function %9
%12 = OpTypeInt 32 1
%13 = OpConstant %12 0
%14 = OpTypeVector %6 2
%15 = OpTypeStruct %14
%16 = OpTypePointer Uniform %15
%17 = OpVariable %16 Uniform
%18 = OpConstant %7 0
%19 = OpTypePointer Uniform %6
%22 = OpTypePointer Function %6
%24 = OpConstant %12 1
%28 = OpTypeVector %6 4
%29 = OpTypePointer Output %28
%30 = OpVariable %29 Output
%31 = OpConstant %6 1
%32 = OpConstant %6 0
%33 = OpConstantComposite %28 %31 %32 %32 %31
%36 = OpTypeBool
%53 = OpConstantComposite %28 %32 %32 %32 %32
%57 = OpUndef %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%11 = OpVariable %10 Function
%20 = OpAccessChain %19 %17 %13 %18
%21 = OpLoad %6 %20
%23 = OpAccessChain %22 %11 %13
OpStore %23 %21
%27 = OpAccessChain %22 %11 %24
OpStore %27 %21
OpStore %30 %33
%35 = OpLoad %6 %27
%37 = OpFOrdGreaterThan %36 %35 %31
OpSelectionMerge %39 None
OpBranchConditional %37 %38 %39
%38 = OpLabel
%42 = OpConvertFToS %12 %21
OpSelectionMerge %45 None
OpSwitch %42 %45 0 %43 1 %44
%45 = OpLabel
OpBranch %39
%43 = OpLabel
OpBranch %44
%44 = OpLabel
%56 = OpPhi %6 %57 %38 %31 %43
%52 = OpAccessChain %22 %11 %42
OpStore %52 %56
OpStore %30 %53
OpBranch %45
%39 = OpLabel
OpReturn
OpFunctionEnd
[test]
## Uniforms
# injectionSwitch
uniform ubo 0:0 vec2 0 0.0 1.0
draw rect -1 -1 2 2
probe rgba (0, 0) (1, 0, 0, 1)