| #ifndef _GLCUNIFORMBLOCKCASE_HPP |
| #define _GLCUNIFORMBLOCKCASE_HPP |
| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2016 Google Inc. |
| * Copyright (c) 2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief Uniform block tests. |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "glcTestCase.hpp" |
| #include "gluShaderProgram.hpp" |
| #include "gluShaderUtil.hpp" |
| #include "tcuDefs.hpp" |
| |
| namespace deqp |
| { |
| |
| // Uniform block details. |
| namespace ub |
| { |
| |
| enum UniformFlags |
| { |
| PRECISION_LOW = (1 << 0), |
| PRECISION_MEDIUM = (1 << 1), |
| PRECISION_HIGH = (1 << 2), |
| PRECISION_MASK = PRECISION_LOW | PRECISION_MEDIUM | PRECISION_HIGH, |
| |
| LAYOUT_SHARED = (1 << 3), |
| LAYOUT_PACKED = (1 << 4), |
| LAYOUT_STD140 = (1 << 5), |
| LAYOUT_ROW_MAJOR = (1 << 6), |
| LAYOUT_COLUMN_MAJOR = (1 << 7), //!< \note Lack of both flags means column-major matrix. |
| LAYOUT_MASK = LAYOUT_SHARED | LAYOUT_PACKED | LAYOUT_STD140 | LAYOUT_ROW_MAJOR | LAYOUT_COLUMN_MAJOR, |
| |
| DECLARE_VERTEX = (1 << 8), |
| DECLARE_FRAGMENT = (1 << 9), |
| DECLARE_BOTH = DECLARE_VERTEX | DECLARE_FRAGMENT, |
| |
| UNUSED_VERTEX = (1 << 10), //!< Uniform or struct member is not read in vertex shader. |
| UNUSED_FRAGMENT = (1 << 11), //!< Uniform or struct member is not read in fragment shader. |
| UNUSED_BOTH = UNUSED_VERTEX | UNUSED_FRAGMENT |
| }; |
| |
| // \todo [2012-07-25 pyry] Use glu::VarType. |
| |
| class StructType; |
| |
| class VarType |
| { |
| public: |
| VarType(void); |
| VarType(const VarType& other); |
| VarType(glu::DataType basicType, deUint32 flags); |
| VarType(const VarType& elementType, int arraySize); |
| explicit VarType(const StructType* structPtr); |
| ~VarType(void); |
| |
| bool isBasicType(void) const |
| { |
| return m_type == TYPE_BASIC; |
| } |
| bool isArrayType(void) const |
| { |
| return m_type == TYPE_ARRAY; |
| } |
| bool isStructType(void) const |
| { |
| return m_type == TYPE_STRUCT; |
| } |
| |
| deUint32 getFlags(void) const |
| { |
| return m_flags; |
| } |
| glu::DataType getBasicType(void) const |
| { |
| return m_data.basicType; |
| } |
| |
| const VarType& getElementType(void) const |
| { |
| return *m_data.array.elementType; |
| } |
| int getArraySize(void) const |
| { |
| return m_data.array.size; |
| } |
| |
| const StructType& getStruct(void) const |
| { |
| return *m_data.structPtr; |
| } |
| |
| VarType& operator=(const VarType& other); |
| |
| private: |
| enum Type |
| { |
| TYPE_BASIC, |
| TYPE_ARRAY, |
| TYPE_STRUCT, |
| |
| TYPE_LAST |
| }; |
| |
| Type m_type; |
| deUint32 m_flags; |
| union Data { |
| glu::DataType basicType; |
| struct |
| { |
| VarType* elementType; |
| int size; |
| } array; |
| const StructType* structPtr; |
| |
| Data(void) |
| { |
| array.elementType = DE_NULL; |
| array.size = 0; |
| }; |
| } m_data; |
| }; |
| |
| class StructMember |
| { |
| public: |
| StructMember(const char* name, const VarType& type, deUint32 flags) : m_name(name), m_type(type), m_flags(flags) |
| { |
| } |
| StructMember(void) : m_flags(0) |
| { |
| } |
| |
| const char* getName(void) const |
| { |
| return m_name.c_str(); |
| } |
| const VarType& getType(void) const |
| { |
| return m_type; |
| } |
| deUint32 getFlags(void) const |
| { |
| return m_flags; |
| } |
| |
| private: |
| std::string m_name; |
| VarType m_type; |
| deUint32 m_flags; |
| }; |
| |
| class StructType |
| { |
| public: |
| typedef std::vector<StructMember>::iterator Iterator; |
| typedef std::vector<StructMember>::const_iterator ConstIterator; |
| |
| StructType(const char* typeName) : m_typeName(typeName) |
| { |
| } |
| ~StructType(void) |
| { |
| } |
| |
| const char* getTypeName(void) const |
| { |
| return m_typeName.empty() ? DE_NULL : m_typeName.c_str(); |
| } |
| |
| inline Iterator begin(void) |
| { |
| return m_members.begin(); |
| } |
| inline ConstIterator begin(void) const |
| { |
| return m_members.begin(); |
| } |
| inline Iterator end(void) |
| { |
| return m_members.end(); |
| } |
| inline ConstIterator end(void) const |
| { |
| return m_members.end(); |
| } |
| |
| void addMember(const char* name, const VarType& type, deUint32 flags = 0); |
| |
| private: |
| std::string m_typeName; |
| std::vector<StructMember> m_members; |
| }; |
| |
| class Uniform |
| { |
| public: |
| Uniform(const char* name, const VarType& type, deUint32 flags = 0); |
| |
| const char* getName(void) const |
| { |
| return m_name.c_str(); |
| } |
| const VarType& getType(void) const |
| { |
| return m_type; |
| } |
| deUint32 getFlags(void) const |
| { |
| return m_flags; |
| } |
| |
| private: |
| std::string m_name; |
| VarType m_type; |
| deUint32 m_flags; |
| }; |
| |
| class UniformBlock |
| { |
| public: |
| typedef std::vector<Uniform>::iterator Iterator; |
| typedef std::vector<Uniform>::const_iterator ConstIterator; |
| |
| UniformBlock(const char* blockName); |
| |
| const char* getBlockName(void) const |
| { |
| return m_blockName.c_str(); |
| } |
| const char* getInstanceName(void) const |
| { |
| return m_instanceName.empty() ? DE_NULL : m_instanceName.c_str(); |
| } |
| bool isArray(void) const |
| { |
| return m_arraySize > 0; |
| } |
| int getArraySize(void) const |
| { |
| return m_arraySize; |
| } |
| deUint32 getFlags(void) const |
| { |
| return m_flags; |
| } |
| |
| void setInstanceName(const char* name) |
| { |
| m_instanceName = name; |
| } |
| void setFlags(deUint32 flags) |
| { |
| m_flags = flags; |
| } |
| void setArraySize(int arraySize) |
| { |
| m_arraySize = arraySize; |
| } |
| void addUniform(const Uniform& uniform) |
| { |
| m_uniforms.push_back(uniform); |
| } |
| |
| inline Iterator begin(void) |
| { |
| return m_uniforms.begin(); |
| } |
| inline ConstIterator begin(void) const |
| { |
| return m_uniforms.begin(); |
| } |
| inline Iterator end(void) |
| { |
| return m_uniforms.end(); |
| } |
| inline ConstIterator end(void) const |
| { |
| return m_uniforms.end(); |
| } |
| |
| private: |
| std::string m_blockName; |
| std::string m_instanceName; |
| std::vector<Uniform> m_uniforms; |
| int m_arraySize; //!< Array size or 0 if not interface block array. |
| deUint32 m_flags; |
| }; |
| |
| class ShaderInterface |
| { |
| public: |
| ShaderInterface(void); |
| ~ShaderInterface(void); |
| |
| StructType& allocStruct(const char* name); |
| const StructType* findStruct(const char* name) const; |
| void getNamedStructs(std::vector<const StructType*>& structs) const; |
| |
| UniformBlock& allocBlock(const char* name); |
| |
| int getNumUniformBlocks(void) const |
| { |
| return (int)m_uniformBlocks.size(); |
| } |
| const UniformBlock& getUniformBlock(int ndx) const |
| { |
| return *m_uniformBlocks[ndx]; |
| } |
| |
| private: |
| std::vector<StructType*> m_structs; |
| std::vector<UniformBlock*> m_uniformBlocks; |
| }; |
| |
| class UniformLayout; |
| |
| } // ub |
| |
| class UniformBlockCase : public TestCase |
| { |
| public: |
| enum BufferMode |
| { |
| BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks. |
| BUFFERMODE_PER_BLOCK, //!< Per-block buffers |
| |
| BUFFERMODE_LAST |
| }; |
| |
| UniformBlockCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, |
| BufferMode bufferMode); |
| ~UniformBlockCase(void); |
| |
| IterateResult iterate(void); |
| |
| protected: |
| bool compareStd140Blocks(const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; |
| bool compareSharedBlocks(const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; |
| bool compareTypes(const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; |
| bool checkLayoutIndices(const ub::UniformLayout& layout) const; |
| bool checkLayoutBounds(const ub::UniformLayout& layout) const; |
| bool checkIndexQueries(deUint32 program, const ub::UniformLayout& layout) const; |
| |
| bool render(glu::ShaderProgram& program) const; |
| |
| glu::GLSLVersion m_glslVersion; |
| BufferMode m_bufferMode; |
| ub::ShaderInterface m_interface; |
| }; |
| |
| } // deqp |
| |
| #endif // _GLCUNIFORMBLOCKCASE_HPP |